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    • 1. 发明申请
    • GAMING MACHINE RUNNING COMPETING GAME BETWEEN GAMING TERMINALS
    • 游戏终端之间的游戏机运行竞赛游戏
    • US20120252547A1
    • 2012-10-04
    • US13426058
    • 2012-03-21
    • Kenta KITAMURAMasumi FUJISAWAHiroki NAKAMURA
    • Kenta KITAMURAMasumi FUJISAWAHiroki NAKAMURA
    • A63F13/12
    • G07F17/3276
    • A gaming machine, at the time of the result of the base game associated with the payout, determines whether at least a competing game condition associated with the payout is satisfied or not. In the case where it is determined that the competing game condition is satisfied, the gaming machine sets the neighboring gaming terminals as opponents. When the opponent participates in the competing game for winning a payout by competing against the opponent, the gaming machine repeatedly runs an auxiliary unit game as a trigger of running a competing game. In the auxiliary unit game, pieces move on a plurality of chained frames scroll-displayed on the common display. In the case where the frame on which the piece is stopped corresponds to the trigger of the competing game, the competing game is run.
    • 在与支付相关联的基本游戏结果时,游戏机确定是否满足至少与支付相关联的竞争游戏条件。 在确定竞争游戏条件满足的情况下,游戏机将相邻的游戏终端设置为对手。 当对手参与通过与对手竞争来获得支付的竞争游戏时,游戏机重复地运行辅助单元游戏作为运行竞争游戏的触发器。 在辅助单元游戏中,片段在公共显示器上滚动显示的多个链接帧上移动。 在停止片段的框架对应于竞争游戏的触发的情况下,竞争游戏被运行。
    • 5. 发明申请
    • GAMING MACHINE CAPABLE OF BROADCASTING A STATUS OF A GAME BY A REEL ACTION
    • 通过滚动行动广播游戏状态的游戏机
    • US20120115569A1
    • 2012-05-10
    • US13275011
    • 2011-10-17
    • Masumi FUJISAWAKenta KITAMURATakehisa ITAGAKI
    • Masumi FUJISAWAKenta KITAMURATakehisa ITAGAKI
    • A63F9/24
    • G07F17/34G07F17/3213
    • A gaming machine capable of prompting a player to pay his or her attention to a unit game that is attractive to the player, by performing a rendering caused by WILD symbol display or symbol movement mode. Symbols that are associated with a first scroll line are moved in a first direction, and symbols that are associated with a second scroll line are moved in a direction that is different from the first direction. After a predetermined period of time has elapsed, a WILD symbol that is included in the symbols that are associated with the second scroll line is displayed in a stopped state, and as triggered by the fact that the WILD symbol has been displayed in the stopped state, the symbols that are associated with the first scroll line are displayed so that a movement speed is gradually slowed down.
    • 能够通过执行由WILD符号显示或符号移动模式引起的渲染,能够促使玩家将其注意力集中于对玩家有吸引力的单位游戏的游戏机。 与第一滚动线相关联的符号沿第一方向移动,并且与第二滚动线相关联的符号沿与第一方向不同的方向移动。 在经过预定时间之后,在停止状态下显示包含在与第二滚动线相关联的符号中的WILD符号,并且由于WILD符号已被显示在停止状态 显示与第一滚动线相关联的符号,使得移动速度逐渐减慢。
    • 6. 发明申请
    • GAMING MACHINE AND GAMING METHOD
    • 游戏机和游戏方法
    • US20130310148A1
    • 2013-11-21
    • US13475099
    • 2012-05-18
    • Kenta KITAMURAMasumi FUJISAWAHiroki SAITO
    • Kenta KITAMURAMasumi FUJISAWAHiroki SAITO
    • A63F13/00
    • G07F17/32G07F17/3244G07F17/3246G07F17/3267G07F17/34
    • A gaming machine selects a control data corresponding to a type of a game result among a plurality of control data for controlling a door. Each control data includes at least one position data for determining a position of the door, and the at least one position data corresponds to at least one of a position data for fully closing the door, a position data for fully opening the door, or at least one position data for partially opening the door. The gaming machine selects a display data corresponding to the selected control data among a plurality of display data, displays on the display panel an image according to the selected display data, controls the door using at least one position data of the selected control data; and displays the game result on the first display.
    • 游戏机在控制门的多个控制数据中选择与游戏结果的类型对应的控制数据。 每个控制数据包括用于确定门的位置的至少一个位置数据,并且所述至少一个位置数据对应于用于完全关闭门的位置数据,用于完全打开门的位置数据或者完全打开门的位置数据 用于部分打开门的至少一个位置数据。 游戏机在多个显示数据中选择对应于所选择的控制数据的显示数据,根据所选择的显示数据在显示面板上显示图像,使用所选择的控制数据的至少一个位置数据来控制门; 并在第一显示器上显示游戏结果。
    • 10. 发明申请
    • GAMING MACHINE AND GAMING METHOD
    • 游戏机和游戏方法
    • US20130244748A1
    • 2013-09-19
    • US13420809
    • 2012-03-15
    • Kenta KITAMURAHiroatsu IKEAkira OSAWA
    • Kenta KITAMURAHiroatsu IKEAkira OSAWA
    • A63F13/00
    • G07F17/3265G07F17/34
    • A gaming machine according to an embodiment includes a symbol display and a controller. The symbol display configured to display an arrangement and a rendering movement of a plurality of symbols for a game, and the plurality of symbols including first and second symbols different from each other. The controller is configured to receive an input from a player, to determine whether a time of the input from the player is within a predetermined time duration during the rendering movement when the rendering movement satisfies a first condition, the predetermined time duration starting at a predetermined frame before the first symbol reaches at a predetermined position, and to stop a group of the symbols including the first symbol in response to the input from the player when the time of the input is within the predetermined time duration.
    • 根据实施例的游戏机包括符号显示器和控制器。 符号显示器,被配置为显示用于游戏的多个符号的布置和渲染运动,并且所述多个符号包括彼此不同的第一和第二符号。 所述控制器被配置为从所述播放器接收输入,以便当所述再现移动满足第一条件时,确定所述播放器的输入时间是否在所述渲染运动期间的预定持续时间内,所述预定持续时间从预定的时间开始 在第一符号到达预定位置之前的帧,并且当输入时间在预定持续时间内时,响应于来自播放器的输入而停止包括第一符号的符号组。