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    • 3. 发明申请
    • GAMING MACHINE CAPABLE OF BROADCASTING A STATUS OF A GAME BY A REEL ACTION
    • 通过滚动行动广播游戏状态的游戏机
    • US20120115569A1
    • 2012-05-10
    • US13275011
    • 2011-10-17
    • Masumi FUJISAWAKenta KITAMURATakehisa ITAGAKI
    • Masumi FUJISAWAKenta KITAMURATakehisa ITAGAKI
    • A63F9/24
    • G07F17/34G07F17/3213
    • A gaming machine capable of prompting a player to pay his or her attention to a unit game that is attractive to the player, by performing a rendering caused by WILD symbol display or symbol movement mode. Symbols that are associated with a first scroll line are moved in a first direction, and symbols that are associated with a second scroll line are moved in a direction that is different from the first direction. After a predetermined period of time has elapsed, a WILD symbol that is included in the symbols that are associated with the second scroll line is displayed in a stopped state, and as triggered by the fact that the WILD symbol has been displayed in the stopped state, the symbols that are associated with the first scroll line are displayed so that a movement speed is gradually slowed down.
    • 能够通过执行由WILD符号显示或符号移动模式引起的渲染,能够促使玩家将其注意力集中于对玩家有吸引力的单位游戏的游戏机。 与第一滚动线相关联的符号沿第一方向移动,并且与第二滚动线相关联的符号沿与第一方向不同的方向移动。 在经过预定时间之后,在停止状态下显示包含在与第二滚动线相关联的符号中的WILD符号,并且由于WILD符号已被显示在停止状态 显示与第一滚动线相关联的符号,使得移动速度逐渐减慢。
    • 7. 发明申请
    • GAMING MACHINE CAPABLE OF TRANSFER FROM BASE GAME
    • 可以从基地游戏转移的游戏机
    • US20120184369A1
    • 2012-07-19
    • US13351740
    • 2012-01-17
    • Takehisa ITAGAKIHiroki MunakataMasumi Fujisawa
    • Takehisa ITAGAKIHiroki MunakataMasumi Fujisawa
    • A63F13/00
    • G07F17/326G07F17/3267
    • A gaming machine is provided which is capable of providing a rendering in such a manner that a story gradually extends together with a bonus game in a case where rendering processing is executed in parallel with the bonus game. The routine transfers to a free game, as triggered by establishment of a condition for rearranging a specific symbol in a base game. Next, the routine transfers to a bonus game, as triggered by establishment of a first transfer condition in the free game. Then, the routine transfers to another free game, as triggered by establishment of a second transfer condition in the bonus game. In this manner, an extended game loop in which the free game and the bonus game enter extended games is formed.
    • 提供一种游戏机,其能够以与奖励游戏并行执行渲染处理的情况下的故事逐渐与奖励游戏一起延伸的方式提供呈现。 例程转移到免费游戏,如通过建立在基本游戏中重新排列特定符号的条件触发的。 接下来,通过在免费游戏中建立第一转移条件来触发例程,转移到奖励游戏。 然后,例程转移到另一个免费游戏,如在奖励游戏中建立第二转移条件所触发的。 以这种方式,形成游戏和免费游戏进入扩展游戏的扩展游戏循环。