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    • 1. 发明申请
    • GAMING MACHINE CAPABLE OF BROADCASTING A STATUS OF A GAME BY A REEL ACTION
    • 通过滚动行动广播游戏状态的游戏机
    • US20120115569A1
    • 2012-05-10
    • US13275011
    • 2011-10-17
    • Masumi FUJISAWAKenta KITAMURATakehisa ITAGAKI
    • Masumi FUJISAWAKenta KITAMURATakehisa ITAGAKI
    • A63F9/24
    • G07F17/34G07F17/3213
    • A gaming machine capable of prompting a player to pay his or her attention to a unit game that is attractive to the player, by performing a rendering caused by WILD symbol display or symbol movement mode. Symbols that are associated with a first scroll line are moved in a first direction, and symbols that are associated with a second scroll line are moved in a direction that is different from the first direction. After a predetermined period of time has elapsed, a WILD symbol that is included in the symbols that are associated with the second scroll line is displayed in a stopped state, and as triggered by the fact that the WILD symbol has been displayed in the stopped state, the symbols that are associated with the first scroll line are displayed so that a movement speed is gradually slowed down.
    • 能够通过执行由WILD符号显示或符号移动模式引起的渲染,能够促使玩家将其注意力集中于对玩家有吸引力的单位游戏的游戏机。 与第一滚动线相关联的符号沿第一方向移动,并且与第二滚动线相关联的符号沿与第一方向不同的方向移动。 在经过预定时间之后,在停止状态下显示包含在与第二滚动线相关联的符号中的WILD符号,并且由于WILD符号已被显示在停止状态 显示与第一滚动线相关联的符号,使得移动速度逐渐减慢。
    • 6. 发明申请
    • GAMING TERMINAL AND METHOD OF PROVIDING NOTIFICATION
    • 游戏终端和提供通知的方法
    • US20130040723A1
    • 2013-02-14
    • US13545057
    • 2012-07-10
    • Masumi FUJISAWATakehisa ItagakiKensaku YoshikawaDaisyun OkamotoHiroki MunakataGou Miyamoto
    • Masumi FUJISAWATakehisa ItagakiKensaku YoshikawaDaisyun OkamotoHiroki MunakataGou Miyamoto
    • A63F9/24
    • G07F17/3209G07F17/323G07F17/34
    • A gaming terminal includes: a terminal image display panel; a lever-type operation device configured to receive an operation of a player; a support mechanism which rotatably supports the operation device at one end portion of the operation device and includes a restriction member configured to restrict inclination of the operation device, the restriction member being positioned so that the operation device abuts the restriction member when the operation device is inclined at a first angle; an inclination detecting mechanism which detects an angle of inclination of the operation device; and a controller which causes the terminal image display panel to output a predetermined sound and/or to give a visual indication to give a warning to the player when the angle of inclination of the operation device detected by the inclination detecting mechanism is greater than a second angle which is equal to or greater than the first angle.
    • 游戏终端包括:终端图像显示面板; 配置为接收玩家的操作的杠杆式操作装置; 支撑机构,其在操作装置的一个端部处可旋转地支撑操作装置,并且包括限制构件,其构造成限制操作装置的倾斜,所述限制构件被定位成使得当操作装置是操作装置时操作装置与限制构件抵接 以第一角度倾斜; 检测所述操作装置的倾斜角度的倾斜检测机构; 以及控制器,其使得终端图像显示面板输出预定声音和/或给出当由倾斜检测机构检测到的操作装置的倾斜角度大于第二时间时向玩家发出警告的视觉指示 角度等于或大于第一角度。
    • 9. 发明申请
    • GAMING MACHINE RUNNING COMPETING GAME BETWEEN GAMING TERMINALS
    • 游戏终端之间的游戏机运行竞赛游戏
    • US20120252547A1
    • 2012-10-04
    • US13426058
    • 2012-03-21
    • Kenta KITAMURAMasumi FUJISAWAHiroki NAKAMURA
    • Kenta KITAMURAMasumi FUJISAWAHiroki NAKAMURA
    • A63F13/12
    • G07F17/3276
    • A gaming machine, at the time of the result of the base game associated with the payout, determines whether at least a competing game condition associated with the payout is satisfied or not. In the case where it is determined that the competing game condition is satisfied, the gaming machine sets the neighboring gaming terminals as opponents. When the opponent participates in the competing game for winning a payout by competing against the opponent, the gaming machine repeatedly runs an auxiliary unit game as a trigger of running a competing game. In the auxiliary unit game, pieces move on a plurality of chained frames scroll-displayed on the common display. In the case where the frame on which the piece is stopped corresponds to the trigger of the competing game, the competing game is run.
    • 在与支付相关联的基本游戏结果时,游戏机确定是否满足至少与支付相关联的竞争游戏条件。 在确定竞争游戏条件满足的情况下,游戏机将相邻的游戏终端设置为对手。 当对手参与通过与对手竞争来获得支付的竞争游戏时,游戏机重复地运行辅助单元游戏作为运行竞争游戏的触发器。 在辅助单元游戏中,片段在公共显示器上滚动显示的多个链接帧上移动。 在停止片段的框架对应于竞争游戏的触发的情况下,竞争游戏被运行。
    • 10. 发明申请
    • GAMING MACHINE WITH BONUS GAME AND METHOD OF CONTROLLING SAME
    • 具有奖金游戏的游戏机及其控制方法
    • US20120322538A1
    • 2012-12-20
    • US13068864
    • 2011-06-15
    • Masumi FUJISAWAKenta KitamuraShintarou OkazawaKenji Enokido
    • Masumi FUJISAWAKenta KitamuraShintarou OkazawaKenji Enokido
    • A63F9/24
    • G07F17/3267
    • In a gaming machine of the present invention, when a base game run in a main control process shifts to a pickup bonus game, a player is able to select any of a plurality of lotus images 210 displayed in a selection screen 209 on a lower image display panel 141. In the pickup bonus game, a plurality of lotus images 210 and a plurality of objects (white orb 231, blue orb 232, red orb 233, green orb 234, END 235, or the like) are randomly associated with one another. After making a selection a plurality of number of times through the control panel 30 or the touch panel 114, a pickup bonus game payout table 192 storing a payout for each type and the number of objects is read out from the RAM 73, and a payout is determined according to the table. The payout thus determined is then awarded.
    • 在本发明的游戏机中,当在主控制处理中运行的基本游戏转移到拾取奖励游戏时,玩家能够选择在下图像上显示在选择画面209中的多个莲花图像210中的任一个 显示面板141.在拾取奖励游戏中,多个莲花图像210和多个对象(白色球体231,蓝色球体232,红色球体233,绿色球体234,END 235等)随机地与一个 另一个。 在通过控制面板30或触摸面板114进行多次选择之后,从RAM73中读出存储每种类型的支付和物体数量的拾取奖励游戏支付表192,并且支付 是根据表确定的。 此后确定的支出被授予。