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    • 3. 发明授权
    • Gaming machine running competing game between gaming terminals
    • 游戏机在游戏终端之间运行竞争游戏
    • US09058725B2
    • 2015-06-16
    • US13426058
    • 2012-03-21
    • Kenta KitamuraMasumi FujisawaHiroki Nakamura
    • Kenta KitamuraMasumi FujisawaHiroki Nakamura
    • A63F9/24G07F17/32
    • G07F17/3276
    • A gaming machine, at the time of the result of the base game associated with the payout, determines whether at least a competing game condition associated with the payout is satisfied or not. In the case where it is determined that the competing game condition is satisfied, the gaming machine sets the neighboring gaming terminals as opponents. When the opponent participates in the competing game for winning a payout by competing against the opponent, the gaming machine repeatedly runs an auxiliary unit game as a trigger of running a competing game. In the auxiliary unit game, pieces move on a plurality of chained frames scroll-displayed on the common display. In the case where the frame on which the piece is stopped corresponds to the trigger of the competing game, the competing game is run.
    • 在与支付相关联的基本游戏结果时,游戏机确定是否满足至少与支付相关联的竞争游戏条件。 在确定竞争游戏条件满足的情况下,游戏机将相邻的游戏终端设置为对手。 当对手参与通过与对手竞争来获得支付的竞争游戏时,游戏机重复地运行辅助单元游戏作为运行竞争游戏的触发器。 在辅助单元游戏中,片段在公共显示器上滚动显示的多个链接帧上移动。 在停止片段的框架对应于竞争游戏的触发的情况下,竞争游戏被运行。
    • 4. 发明授权
    • Gaming machine and gaming method
    • 游戏机和游戏方法
    • US08979632B2
    • 2015-03-17
    • US13475099
    • 2012-05-18
    • Kenta KitamuraMasumi FujisawaHiroki Saito
    • Kenta KitamuraMasumi FujisawaHiroki Saito
    • G07F17/32
    • G07F17/32G07F17/3244G07F17/3246G07F17/3267G07F17/34
    • A gaming machine selects a control data corresponding to a type of a game result among a plurality of control data for controlling a door. Each control data includes at least one position data for determining a position of the door, and the at least one position data corresponds to at least one of a position data for fully closing the door, a position data for fully opening the door, or at least one position data for partially opening the door. The gaming machine selects a display data corresponding to the selected control data among a plurality of display data, displays on the display panel an image according to the selected display data, controls the door using at least one position data of the selected control data; and displays the game result on the first display.
    • 游戏机在控制门的多个控制数据中选择与游戏结果的类型对应的控制数据。 每个控制数据包括用于确定门的位置的至少一个位置数据,并且所述至少一个位置数据对应于用于完全关闭门的位置数据,用于完全打开门的位置数据或者完全打开门的位置数据 用于部分打开门的至少一个位置数据。 游戏机在多个显示数据中选择对应于所选择的控制数据的显示数据,根据所选择的显示数据在显示面板上显示图像,使用所选择的控制数据的至少一个位置数据来控制门; 并在第一显示器上显示游戏结果。
    • 7. 发明申请
    • GAMING MACHINE AND GAMING METHOD
    • 游戏机和游戏方法
    • US20130310136A1
    • 2013-11-21
    • US13475027
    • 2012-05-18
    • Kenta KitamuraMasumi FujisawaHiroki Saito
    • Kenta KitamuraMasumi FujisawaHiroki Saito
    • A63F13/00
    • G07F17/3213
    • A gaming machine executes a normal mode game to rearrange symbols on the first display, based on at least one first table for determining symbols to be rearranged in the normal mode game, and triggers a chance mode game including a plurality of chance rounds when the rearranged symbols satisfies a first condition. The gaming machine closes the door when the chance mode game is triggered, and determining a chance type of the chance mode game. The gaming machine executes each chance round of the chance mode game to rearrange the symbols based on a second table for the determined chance type among a plurality of second tables, by controlling opening or closing of the door and displaying an object image on the display panel according to the determined chance type.
    • 游戏机基于至少一个用于确定在正常模式游戏中重新排列的符号的第一表,执行正常模式游戏以重新排列第一显示器上的符号,并且当重新布置时触发包括多个机会轮的机会模式游戏 符号满足第一条件。 当触发机会模式游戏时,游戏机关闭门,并且确定机会模式游戏的机会类型。 游戏机通过控制门的打开或关闭并在显示面板上显示对象图像,执行机会模式游戏的每一次机会,以基于用于所确定的机会类型的第二表来重新排列符号 根据确定的机会类型。