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    • 1. 发明申请
    • GAMING MACHINE AND GAMING METHOD
    • 游戏机和游戏方法
    • US20130244748A1
    • 2013-09-19
    • US13420809
    • 2012-03-15
    • Kenta KITAMURAHiroatsu IKEAkira OSAWA
    • Kenta KITAMURAHiroatsu IKEAkira OSAWA
    • A63F13/00
    • G07F17/3265G07F17/34
    • A gaming machine according to an embodiment includes a symbol display and a controller. The symbol display configured to display an arrangement and a rendering movement of a plurality of symbols for a game, and the plurality of symbols including first and second symbols different from each other. The controller is configured to receive an input from a player, to determine whether a time of the input from the player is within a predetermined time duration during the rendering movement when the rendering movement satisfies a first condition, the predetermined time duration starting at a predetermined frame before the first symbol reaches at a predetermined position, and to stop a group of the symbols including the first symbol in response to the input from the player when the time of the input is within the predetermined time duration.
    • 根据实施例的游戏机包括符号显示器和控制器。 符号显示器,被配置为显示用于游戏的多个符号的布置和渲染运动,并且所述多个符号包括彼此不同的第一和第二符号。 所述控制器被配置为从所述播放器接收输入,以便当所述再现移动满足第一条件时,确定所述播放器的输入时间是否在所述渲染运动期间的预定持续时间内,所述预定持续时间从预定的时间开始 在第一符号到达预定位置之前的帧,并且当输入时间在预定持续时间内时,响应于来自播放器的输入而停止包括第一符号的符号组。
    • 2. 发明申请
    • GAMING MACHINE HAVING PLURAL GAMING MODES
    • 具有多种游戏模式的游戏机
    • US20120309493A1
    • 2012-12-06
    • US13151825
    • 2011-06-02
    • Akira OSAWATatsuya TeranishiTakeshi IsoKenta Kitamura
    • Akira OSAWATatsuya TeranishiTakeshi IsoKenta Kitamura
    • A63F9/24
    • G07F17/34G07F17/3211G07F17/3267
    • A gaming machine which can control the tempo of the game to refresh the player while maintaining continuity of the game, enhancing entertainingness and amusement of the game, and encouraging the player's sense of achievements. The input unit receives an instruction related to a game. The memory stores a first symbol determination table causing that a specific symbol appears among rearranged symbols on the symbol display unit with a first probability and a second symbol determination table causing that the specific symbol appears among the rearranged symbols with a second probability higher than the first probability. The controller starts the game in response to the instruction received through the input unit to execute the game in a normal mode and shifting the normal mode to a chance mode according to the game result in the normal mode.
    • 一种可以控制游戏速度的游戏机,同时保持游戏的连续性,增强游戏的娱乐性和娱乐性,并且鼓励玩家的成就感。 输入单元接收与游戏相关的指令。 存储器存储第一符号确定表,导致特定符号出现在具有第一概率的符号显示单元上的重新排列的符号中,并且第二符号确定表导致特定符号出现在重新排列的符号之间,第二概率高于第一个 可能性。 控制器响应于通过输入单元接收的指令开始游戏,以正常模式执行游戏,并根据正常模式中的游戏结果将正常模式转换为机会模式。
    • 3. 发明申请
    • MEDICAL INFORMATION PROCESSING SYSTEM, MEDICAL INFORMATION PROCESSING METHOD, AND COMPUTER READABLE MEDIUM
    • 医疗信息处理系统,医疗信息处理方法和计算机可读介质
    • US20090083072A1
    • 2009-03-26
    • US12238047
    • 2008-09-25
    • Akira OSAWAShoji HaraYasuhiko Kaneko
    • Akira OSAWAShoji HaraYasuhiko Kaneko
    • G06Q50/00
    • G06Q50/22G06F19/00G06F19/321G06Q10/10G16H40/20G16H40/63G16H80/00
    • There is provided a medical information processing system including a diagnosis information storing section that stores thereon frequency information in association with an initial diagnosis and a conclusive diagnosis, where the frequency information indicates a frequency with which a combination of the initial diagnosis and the conclusive diagnosis that is different from the initial diagnosis is observed, a diagnosis receiving section that receives a diagnosis during a diagnosis process, and a disease information presenting section that presents, to a diagnosis-making person, one of the conclusive diagnosis and the initial diagnosis which is stored on the diagnosis information storing section in association with one of the initial diagnosis and the conclusive diagnosis which is the same as the diagnosis received by the diagnosis receiving section, in a manner according to the frequency information stored on the diagnosis information storing section in association with the initial diagnosis and the conclusive diagnosis.
    • 提供了一种医疗信息处理系统,其包括诊断信息存储部分,其存储与初始诊断和确定性诊断相关联的频率信息,其中频率信息指示初始诊断和确定性诊断的组合的频率, 观察到不同于初始诊断的诊断接收部分,诊断过程中接收诊断的诊断接收部分和向诊断人员呈现存储的确定性诊断和初始诊断之一的疾病信息呈现部分 与诊断信息存储部分相关联的诊断信息存储部分中的与诊断信息存储部分中存储的频率信息相关联的初始诊断和结论诊断之一与诊断接收部分接收到的诊断相关联的诊断信息存储部分 最初的诊断 nosis和结论性诊断。
    • 4. 发明申请
    • GAMING MACHINE
    • 游戏机
    • US20060258437A1
    • 2006-11-16
    • US11382176
    • 2006-05-08
    • Akira OSAWA
    • Akira OSAWA
    • A63F13/00
    • G07F17/34
    • To provide a gaming machine on which a player can arbitrarily cause an activated pay line to be displayed in reel symbol display areas. In the event that a LINE ACTIVE button is depressed once, the activated pay line corresponding to the number of bets is displayed in variable display windows. In this condition, in the event that a prescribed time has elapsed, the state is established in which the activated pay line corresponding to the number of bets is displayed in variable display windows. In the event that the prescribed time has elapsed and the LINE ACTIVE button is depressed again, second symbol display areas are displayed. In this condition, in the event that the prescribed time has elapsed, the state is established in which the second symbol display areas are displayed. In the same way, in the event that the LINE ACTIVE button is depressed again, first symbol display areas and third symbol display areas are displayed in order.
    • 为了提供游戏机,玩家可以在其上任意地使激活的支付线显示在卷轴符号显示区域中。 在一次LINE ACTIVE按钮被按下的情况下,在可变显示窗口中显示与投注数相对应的激活支付行。 在这种情况下,在经过了规定时间的情况下,建立了将与投注数相对应的激活支付线显示在可变显示窗口中的状态。 在经过了规定时间并再次按下LINE ACTIVE按钮的情况下,显示第二符号显示区域。 在这种情况下,在经过规定时间的情况下,建立显示第二符号显示区域的状态。 以同样的方式,如果再次按下LINE ACTIVE按钮,则依次显示第一符号显示区域和第三符号显示区域。