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    • 1. 发明授权
    • Medical information processing system, medical information processing method, and computer readable medium
    • 医疗信息处理系统,医疗信息处理方法和计算机可读介质
    • US08527296B2
    • 2013-09-03
    • US12238047
    • 2008-09-25
    • Akira OsawaShoji HaraYasuhiko Kaneko
    • Akira OsawaShoji HaraYasuhiko Kaneko
    • G06Q10/00
    • G06Q50/22G06F19/00G06F19/321G06Q10/10G16H40/20G16H40/63G16H80/00
    • There is provided a medical information processing system including a diagnosis information storing section that stores thereon frequency information in association with an initial diagnosis and a conclusive diagnosis, where the frequency information indicates a frequency with which a combination of the initial diagnosis and the conclusive diagnosis that is different from the initial diagnosis is observed, a diagnosis receiving section that receives a diagnosis during a diagnosis process, and a disease information presenting section that presents, to a diagnosis-making person, one of the conclusive diagnosis and the initial diagnosis which is stored on the diagnosis information storing section in association with one of the initial diagnosis and the conclusive diagnosis which is the same as the diagnosis received by the diagnosis receiving section, in a manner according to the frequency information stored on the diagnosis information storing section in association with the initial diagnosis and the conclusive diagnosis.
    • 提供了一种医疗信息处理系统,其包括诊断信息存储部分,其存储与初始诊断和确定性诊断相关联的频率信息,其中频率信息指示初始诊断和确定性诊断的组合的频率, 观察到不同于初始诊断的诊断接收部分,诊断过程中接收诊断的诊断接收部分和向诊断人员呈现存储的确定性诊断和初始诊断之一的疾病信息呈现部分 与诊断信息存储部分相关联的诊断信息存储部分中的与诊断信息存储部分中存储的频率信息相关联的初始诊断和结论诊断之一与诊断接收部分接收到的诊断相关联的诊断信息存储部分 最初的诊断 nosis和结论性诊断。
    • 2. 发明申请
    • GAMING MACHINE HAVING PLURAL GAMING MODES
    • 具有多种游戏模式的游戏机
    • US20120309493A1
    • 2012-12-06
    • US13151825
    • 2011-06-02
    • Akira OSAWATatsuya TeranishiTakeshi IsoKenta Kitamura
    • Akira OSAWATatsuya TeranishiTakeshi IsoKenta Kitamura
    • A63F9/24
    • G07F17/34G07F17/3211G07F17/3267
    • A gaming machine which can control the tempo of the game to refresh the player while maintaining continuity of the game, enhancing entertainingness and amusement of the game, and encouraging the player's sense of achievements. The input unit receives an instruction related to a game. The memory stores a first symbol determination table causing that a specific symbol appears among rearranged symbols on the symbol display unit with a first probability and a second symbol determination table causing that the specific symbol appears among the rearranged symbols with a second probability higher than the first probability. The controller starts the game in response to the instruction received through the input unit to execute the game in a normal mode and shifting the normal mode to a chance mode according to the game result in the normal mode.
    • 一种可以控制游戏速度的游戏机,同时保持游戏的连续性,增强游戏的娱乐性和娱乐性,并且鼓励玩家的成就感。 输入单元接收与游戏相关的指令。 存储器存储第一符号确定表,导致特定符号出现在具有第一概率的符号显示单元上的重新排列的符号中,并且第二符号确定表导致特定符号出现在重新排列的符号之间,第二概率高于第一个 可能性。 控制器响应于通过输入单元接收的指令开始游戏,以正常模式执行游戏,并根据正常模式中的游戏结果将正常模式转换为机会模式。
    • 3. 发明申请
    • GAMING MACHINE AND CONTROL METHOD THEREOF
    • 游戏机及其控制方法
    • US20120309492A1
    • 2012-12-06
    • US13151821
    • 2011-06-02
    • Akira OsawaKenta KitamuraTakeshi IsoTatsuya Teranishi
    • Akira OsawaKenta KitamuraTakeshi IsoTatsuya Teranishi
    • A63F9/24
    • G07F17/3213G07F17/32
    • A gaming machine and a controlling method thereof are provided. The gaming machine includes a mechanical symbol display unit which includes: a rotatable reel having a peripheral face with a plurality of symbols thereon; an illuminating device that is provided within a space on an inner periphery side of the rotatable reel and is controlled to emit light of at least two different colors; and an illumination controller. The symbols include a special symbol having at least two translucent portions each having a unique color that is the same as one of the at least two different colors. The at least two colors are selected in a way that, the special symbol is observable as a symbol in one single color or a symbol with a pattern of at least two colors according to the color of the emitted light.
    • 提供一种游戏机及其控制方法。 游戏机包括机械符号显示单元,其包括:具有在其上具有多个符号的周边面的可旋转卷轴; 照明装置,其设置在所述可旋转卷轴的内周侧的空间内,并被控制为发射至少两种不同颜色的光; 和照明控制器。 符号包括具有至少两个半透明部分的特殊符号,每个半透明部分具有与至少两种不同颜色之一相同的唯一颜色。 以这样的方式选择至少两种颜色,即,根据发射光的颜色,特殊符号可以作为一种单一颜色中的符号或具有至少两种颜色的图案的符号来观察。
    • 5. 发明申请
    • Volume control system, management server, and gaming machine and volume control method
    • 音量控制系统,管理服务器,游戏机和音量控制方式
    • US20060287081A1
    • 2006-12-21
    • US11430183
    • 2006-05-09
    • Akira Osawa
    • Akira Osawa
    • A63F9/24
    • G07F17/323G07F17/32
    • A volume adjustment method for adjusting the volume of a plurality of gaming machines 11, 12, . . . , N connected to a management server 2 via a network 3 includes an investigation step (S11), by which the management server 2 investigates the operating condition of each of the gaming machines 11, 12, . . . , N via the network 3; a calculation step (S12), by which the management server 2 calculates the operating ratio of all of the gaming machines 11, 12, . . . , N based on the results obtained at the investigation step; a volume adjustment command transmission step (S13), by which the management server sends to all of the gaming machines via the network 3, a volume adjustment command instructing adjustment of volume to the volume coordinated to the operating ratio; and a volume adjustment step (S14), by which each of the gaming machines 11, 12, . . . , N that receives the volume adjustment command adjusts their volume output in coordination to the operating ratio.
    • 一种用于调节多个游戏机11,12的体积的音量调节方法。 。 。 经由网络3连接到管理服务器2的N包括调查步骤(S11),管理服务器2通过该调查步骤调查每个游戏机11,12的操作状态。 。 。 ,N通过网络3; 计算步骤(S12),管理服务器2通过该计算步骤计算所有游戏机11,12的运行比率。 。 。 N根据调查步骤获得的结果; 音量调节命令发送步骤(S13),管理服务器经由网络3向所有游戏机发送一个音量调节命令,指示对与该操作比协调的音量调节音量; 以及音量调整步骤(S14),通过该音量调节步骤,游戏机11,12,..., 。 。 ,接收音量调节命令的N调整其音量输出,以协调运行比。
    • 6. 发明申请
    • GAMING MACHINE AND GAMING METHOD
    • 游戏机和游戏方法
    • US20130244748A1
    • 2013-09-19
    • US13420809
    • 2012-03-15
    • Kenta KITAMURAHiroatsu IKEAkira OSAWA
    • Kenta KITAMURAHiroatsu IKEAkira OSAWA
    • A63F13/00
    • G07F17/3265G07F17/34
    • A gaming machine according to an embodiment includes a symbol display and a controller. The symbol display configured to display an arrangement and a rendering movement of a plurality of symbols for a game, and the plurality of symbols including first and second symbols different from each other. The controller is configured to receive an input from a player, to determine whether a time of the input from the player is within a predetermined time duration during the rendering movement when the rendering movement satisfies a first condition, the predetermined time duration starting at a predetermined frame before the first symbol reaches at a predetermined position, and to stop a group of the symbols including the first symbol in response to the input from the player when the time of the input is within the predetermined time duration.
    • 根据实施例的游戏机包括符号显示器和控制器。 符号显示器,被配置为显示用于游戏的多个符号的布置和渲染运动,并且所述多个符号包括彼此不同的第一和第二符号。 所述控制器被配置为从所述播放器接收输入,以便当所述再现移动满足第一条件时,确定所述播放器的输入时间是否在所述渲染运动期间的预定持续时间内,所述预定持续时间从预定的时间开始 在第一符号到达预定位置之前的帧,并且当输入时间在预定持续时间内时,响应于来自播放器的输入而停止包括第一符号的符号组。
    • 7. 发明授权
    • Game machine and game system
    • 游戏机和游戏系统
    • US08079906B2
    • 2011-12-20
    • US11438255
    • 2006-05-23
    • Akira Osawa
    • Akira Osawa
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • G07F17/32
    • A game machine is connected to an information management device performing the collection and management of information for the game machine and including a display device on which specified play contents are displayed. The game machine comprises a first display (lower liquid crystal display), a second display (upper liquid crystal display) and a controller. The first display includes a variable display region for a plurality of patterns used in a game, and the second display displays play contents according to a game state. The controller controls the first display including the variable display region and controls the play contents for the second display, and the controller switches the play contents displayed by the second display to the specified play contents displayed by the display device of the information management device.
    • 游戏机连接到执行游戏机的信息的收集和管理的信息管理装置,并且包括显示指定的播放内容的显示装置。 游戏机包括第一显示器(下液晶显示器),第二显示器(上液晶显示器)和控制器。 第一显示器包括用于游戏中的多种图案的可变显示区域,第二显示器根据游戏状态显示播放内容。 控制器控制包括可变显示区域的第一显示器并且控制用于第二显示的播放内容,并且控制器将由第二显示器显示的播放内容切换到由信息管理设备的显示设备显示的指定的播放内容。
    • 9. 发明申请
    • Game system
    • 游戏系统
    • US20070238513A1
    • 2007-10-11
    • US11727920
    • 2007-03-29
    • Akira Osawa
    • Akira Osawa
    • A63F13/00
    • G07F17/32
    • In a game system, a base game, in which when any single combination shown in a payout table is made, a payout corresponding to the combination made is paid out, is independently carried out in each of two or more gaming machines connected to a server via a network. At this time, a character return compulsion process, an establishment compulsion process, a character generation/vanishment process, a character game value awarding process, a game value accumulation process, a game value payout process, a character shift compulsion process and the like are carried out in the respective gaming machines, so that a character game executed among the respective gaming machines is developed to correspond to the progress situation of the base game.
    • 在游戏系统中,基本游戏,其中当在支付表中显示任何单个组合时,支付对应于所组合的支付,独立地在连接到服务器的两个或多个游戏机中的每一个中独立地执行 通过网络。 此时,字符返回强制处理,建立强制处理,字符生成/消除处理,角色游戏价值授予处理,游戏价值累积处理,游戏价值支付处理,字符偏移强制处理等等 在相应的游戏机中执行,使得在各个游戏机之间执行的角色游戏被开发以对应于基本游戏的进行情况。
    • 10. 发明申请
    • Gaming machine
    • 游戏机
    • US20070032287A1
    • 2007-02-08
    • US11494552
    • 2006-07-28
    • Akira Osawa
    • Akira Osawa
    • A63F9/24
    • G07F17/32G07F17/329
    • A slot machine is provided in which after the base game processes are run a lottery is performed to determine whether or not any of the types of items from among three types are acquired. Further, when the second game is run the player can select the item type to be used during the second game from items acquired from the lottery of the base game (S113-S116). At the lottery process (S117) of the second game that follows, the lottery is performed using any of the lottery tables set with a predetermined winning probability (probability of obtaining a payout of “100”), in accordance with the combination of the types of items and the type of second game selected.
    • 提供了一种老虎机,其中在运行基本游戏处理之后执行彩票以确定是否获取了三种类型中的任何一种类型的项目。 此外,当第二游戏运行时,玩家可以从基本游戏的彩票获取的项目中选择要在第二游戏期间使用的物品类型(S113-116)。 在接下来的第二游戏的彩票处理(S117)中,使用以预定获胜概率(获得支付“100”的概率)设置的任何彩票表,根据 项目类型和所选择的第二个游戏的类型。