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    • 1. 发明申请
    • GAME DEVICE, CONTROL METHOD FOR GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM
    • 游戏设备,游戏设备的控制方法,程序和信息存储介质
    • US20100240428A1
    • 2010-09-23
    • US12740733
    • 2008-09-19
    • Hironobu Mori
    • Hironobu Mori
    • A63F9/24
    • A63F13/812A63F13/10A63F13/2145A63F13/26A63F13/56A63F13/577A63F2300/1075A63F2300/64A63F2300/643A63F2300/6607A63F2300/8011
    • TO provide a game device which can allow a user to feel that an operation subject character loses its balance in a case where the operation subject character hits a moving object in such a state where the operation subject player character is located at a position comparatively far from the moving object in a sport game in which the operation subject character hits the moving object according to a predetermined operation by the user. Determination means (92a) determines whether or not the moving object is positioned in a decision area which is set based on a position of the operation subject character in a case where the predetermined operation is performed. Operation-subject-character control means (92b) causes the operation subject character to hit the moving object in a case where it is determined that the moving object is positioned in the decision area. Decision area control means (92c) controls a size of the decision area after the moving object is hit, based on a position of the moving object at a reference time based on at least one of a time at which the predetermined operation is performed and a time at which the operation subject character hits the moving object.
    • 提供一种游戏装置,其能够使操作对象角色在操作对象角色位于相对较远的位置的状态下触摸运动对象的情况下感觉到操作对象角色失去平衡 运动游戏中的运动对象,其中操作对象角色根据用户的预定操作来撞击移动对象。 确定装置(92a)确定移动物体是否位于在执行预定操作的情况下基于操作对象角色的位置设置的判定区域。 操作对象字符控制装置(92b)在确定移动对象位于判定区域的情况下使操作对象角色撞击移动对象。 决定区域控制装置(92c)基于运动对象在基准时刻的位置,基于执行预定操作的时间中的至少一个来控​​制移动对象被击中之后的判定区域的大小,以及 操作对象角色击中移动对象的时间。
    • 3. 发明授权
    • Power saving data storage circuit, data writing method in the same, and data storage device
    • 省电数据存储电路,数据写入方法和数据存储装置
    • US07376801B2
    • 2008-05-20
    • US10505431
    • 2003-03-17
    • Katsutoshi MoriyamaHironobu MoriHisanobu Tsukazaki
    • Katsutoshi MoriyamaHironobu MoriHisanobu Tsukazaki
    • G06F12/00
    • G11C7/02G11C7/1006G11C7/1078G11C7/22G11C2207/2263
    • It is an object to provide, in a data storage circuit for storing data, a power saving data storage circuit and a data writing method in the data storage circuit, and, further, to provide a data storage device. Thus, in the present invention, reading out existing data stored in a storage element M is performed prior to performing writing of new data to the storage element M to compare the existing data and the new data. The data storage circuit is configured so that in a case where the existing data and the new data are identical with each other, writing to the storage element M is not performed, and, in a case where the existing data and the new data are not identical with each other, writing of the new data to the storage element M is performed. The data storage circuit is formed on a semiconductor substrate to have a data storage device.
    • 本发明的目的是在数据存储电路中的用于存储数据的数据存储电路中提供省电数据存储电路和数据写入方法,并且提供数据存储装置。 因此,在本发明中,在存储元件M执行写入新数据之前,先读出存储在存储元件M中的现有数据,对现有数据和新数据进行比较。 数据存储电路被配置为使得在现有数据和新数据彼此相同的情况下,不执行对存储元件M的写入,并且在现有数据和新数据不是的情况下 彼此相同,执行将新数据写入存储元件M。 数据存储电路形成在半导体衬底上以具有数据存储装置。
    • 5. 发明授权
    • Magnetic storage apparatus using ferromagnetic tunnel junction devices
    • 使用铁磁隧道结装置的磁存储装置
    • US07020010B2
    • 2006-03-28
    • US10503658
    • 2003-02-07
    • Katsutoshi MoriyamaHironobu MoriNobumichi Okazaki
    • Katsutoshi MoriyamaHironobu MoriNobumichi Okazaki
    • G11C11/00
    • G11C11/16
    • A magnetic storage apparatus provided using ferromagnetic tunnel junction devices is constituted by forming the ferromagnetic tunnel junction device by laminating a fixed magnetization layer and a free magnetization layer on top and back surfaces of a tunnel barrier layer, respectively, wiring word lines in the magnetization direction of the fixed magnetization layer of the ferromagnetic tunnel junction device, and wiring bit lines in the direction orthogonal to the magnetization direction of the fixed magnetization layer of the ferromagnetic tunnel junction device, wherein two different memory states can be written in the ferromagnetic tunnel junction device by inverting the direction of the current flowing through the bit lines. At the time of writing in the ferromagnetic tunnel junction device, the direction of the current flowing through the word line is inverted in the same direction as or the opposite direction to the magnetization direction of the fixed magnetization layer.
    • 使用铁磁隧道结装置提供的磁存储装置通过分别在隧道势垒层的顶表面和背表面上层叠固定磁化层和自由磁化层来形成铁磁隧道结装置,分别在磁化方向上布线字线 的铁磁隧道结装置的固定磁化层,以及在与铁磁隧道结装置的固定磁化层的磁化方向正交的方向上的布线位线,其中可以将两个不同的存储器状态写入铁磁隧道结装置 通过反转流过位线的电流的方向。 在铁磁隧道结装置中写入时,流过字线的电流的方向与固定磁化层的磁化方向相同或相反的方向反转。
    • 7. 发明申请
    • Composite storage circuit and semiconductor device having the same composite storage circuit
    • 具有相同复合存储电路的复合存储电路和半导体器件
    • US20050226033A1
    • 2005-10-13
    • US10522316
    • 2003-07-22
    • Katsutoshi MoriyamaHironobu MoriNobumichi Okazaki
    • Katsutoshi MoriyamaHironobu MoriNobumichi Okazaki
    • G11C11/41G11C11/00G11C11/14G11C14/00G11C16/02
    • G11C14/0081G11C11/005G11C11/14
    • An object of the present invention is to provide a compound storage circuit that includes a storage circuit including a volatile storage circuit and a nonvolatile storage circuit connected in parallel to each other and that is arranged to be capable of an instant-on function by storing information equal to storage information stored in the volatile storage circuit into the nonvolatile storage circuit, the compound storage circuit being capable of reducing power consumption, and a semiconductor device including the compound storage circuit. According to the present invention, in a compound storage circuit including a volatile storage circuit and a nonvolatile storage circuit connected in parallel to each other and a semiconductor device including the compound storage circuit, a determination circuit for comparing first storage information stored in the volatile storage circuit with second storage information that has already been stored in the nonvolatile storage circuit when storage information stored in the volatile storage circuit is written into the nonvolatile storage circuit is provided, and the first storage information is written into the nonvolatile storage circuit only when the first storage information is not equal to the second storage information.
    • 本发明的目的是提供一种复合存储电路,它包括一个存储电路,该存储电路包括一个彼此并联连接的易失性存储电路和一个非易失性存储电路,它被设置为能够通过存储信息 等于存储在易失性存储电路中的存储信息到非易失性存储电路中,复合存储电路能够降低功耗,以及包括复合存储电路的半导体器件。 根据本发明,在包括彼此并联连接的易失性存储电路和非易失性存储电路的复合存储电路和包括复合存储电路的半导体器件中,确定电路用于比较存储在易失性存储器 提供了当存储在易失性存储电路中的存储信息被写入非易失性存储电路时已经存储在非易失性存储电路中的具有第二存储信息的电路,并且仅当第一存储信息被写入非易失性存储电路时, 存储信息不等于第二存储信息。
    • 9. 发明授权
    • Game device, control method for game device, program, and information storage medium
    • 游戏装置,游戏装置的控制方法,程序和信息存储介质
    • US08277321B2
    • 2012-10-02
    • US12740733
    • 2008-09-19
    • Hironobu Mori
    • Hironobu Mori
    • A63F9/24
    • A63F13/812A63F13/10A63F13/2145A63F13/26A63F13/56A63F13/577A63F2300/1075A63F2300/64A63F2300/643A63F2300/6607A63F2300/8011
    • To provide a game device which can allow a user to feel that an operation subject character loses its balance in a case where the operation subject character hits a moving object in such a state where the operation subject player character is located at a position comparatively far from the moving object in a sport game in which the operation subject character hits the moving object according to a predetermined operation by the user. Determination means (92a) determines whether or not the moving object is positioned in a decision area which is set based on a position of the operation subject character in a case where the predetermined operation is performed. Operation-subject-character control means (92b) causes the operation subject character to hit the moving object in a case where it is determined that the moving object is positioned in the decision area. Decision area control means (92c) controls a size of the decision area after the moving object is hit, based on a position of the moving object at a reference time based on at least one of a time at which the predetermined operation is performed and a time at which the operation subject character hits the moving object.
    • 为了提供一种游戏装置,其能够使操作对象角色在操作对象角色位于相对较远的位置的状态下感觉到操作对象角色失去平衡的情况下 运动游戏中的运动对象,其中操作对象角色根据用户的预定操作来撞击移动对象。 确定装置(92a)确定移动物体是否位于在执行预定操作的情况下基于操作对象角色的位置设置的判定区域。 操作对象字符控制装置(92b)在确定移动对象位于判定区域的情况下使操作对象角色撞击移动对象。 决定区域控制装置(92c)基于运动对象在基准时刻的位置,基于执行预定操作的时间中的至少一个来控​​制移动对象被击中之后的判定区域的大小,以及 操作对象角色击中移动对象的时间。
    • 10. 发明授权
    • Storage device and semiconductor apparatus
    • 存储装置和半导体装置
    • US07423902B2
    • 2008-09-09
    • US11420290
    • 2006-05-25
    • Hironobu MoriHidenari HachinoNobumichi Okazaki
    • Hironobu MoriHidenari HachinoNobumichi Okazaki
    • G11C11/14
    • G11C11/22G11C13/0004G11C13/0007G11C13/0011G11C13/0061G11C13/0069G11C13/0097G11C2213/31G11C2213/79
    • A storage device includes memory cells disposed in a matrix. The memory cells each include a storage element whose resistance changes from a higher state to a lower state when an electric signal of a first threshold level or higher is applied and whose resistance changes from the lower state to the higher state when an electric signal of a second threshold level or higher whose polarity is different from the polarity of the electric signal of the first threshold level or higher is applied, and a circuit element connected in series with the storage element. In a state in which an erasing voltage is applied to at least one memory cell on which erasing is currently being performed, after the lapse of a predetermined time from the application, an erasing voltage is applied to at least one memory cell on which erasing is to be next performed.
    • 存储装置包括设置在矩阵中的存储单元。 存储单元各自包括存储元件,当第一阈值电平或更高的电信号被施加时,其电阻从较高状态变化到较低状态,并且当电信号为 施加极性与第一阈值或更高的电信号的极性不同的第二阈值电平,以及与存储元件串联连接的电路元件。 在将擦除电压施加到至少一个存储单元的状态下,当前正在进行擦除的存储单元中,在从应用经过预定时间之后,将擦除电压施加到至少一个存储单元,擦除是 接下来执行。