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    • 1. 发明授权
    • Gaming device and recording medium
    • 游戏装置和记录介质
    • US08651950B2
    • 2014-02-18
    • US13351735
    • 2012-01-17
    • Masatoshi Yamaoka
    • Masatoshi Yamaoka
    • A63F13/04
    • A63F13/426A63F13/2145A63F13/812A63F2300/1075A63F2300/6623A63F2300/8011
    • The invention includes a group information storing unit for storing a relationship between characters and a plurality of groups formed by dividing the characters according to roles these characters play in a game, and a character moving unit for specifying, when a pointing means is brought into contact with one of sensed areas on an image display unit to be associated with one of the groups, a characters in the group associated with the sensed area that is touched, according to information stored in the group information storing unit, and for moving the specified characters simultaneously in a direction associated with the sensed area that is touched, by an amount corresponding to a predetermined distance.
    • 本发明包括:组信息存储单元,用于存储字符与根据这些角色在游戏中的角色划分的字符形成的多个组之间的关系;以及字符移动单元,用于在指示装置接触时指定 使图像显示单元中的感测区域中的一个与组中的一个相关联,根据存储在组信息存储单元中的信息并移动指定字符,与感测区域相关联的组中的字符被触摸 同时在与被感测的感测区域相关联的方向上以与预定距离相对应的量。
    • 4. 发明授权
    • Network game system, network game device, network game method and readable storage medium storing network game program
    • 网络游戏系统,网络游戏设备,网络游戏方法和存储网络游戏程序的可读存储介质
    • US06855057B2
    • 2005-02-15
    • US09820559
    • 2001-03-29
    • Kazuhiro NambaMasatoshi YamaokaSatoko NaitoKatsuhiro GotoHirotomo Yotsugi
    • Kazuhiro NambaMasatoshi YamaokaSatoko NaitoKatsuhiro GotoHirotomo Yotsugi
    • A63F3/08A63F9/24A63F13/33H04N7/173H04N21/47
    • A63F9/24A63F2003/086
    • A network game having bi-directional characteristics by means of a network, wherein prescribed data corresponding to a game result is transmitted to a game-player and the game result is provided with general applicability and future development possibilities. The character training game system consists of a web (WWW) server 1 located on the Internet and a mobile telephone device 20. The server 1 comprises a character training-type game device 10. This game device 10 comprises internal hardware and software for a character training game, for example, at the least, a training processing section 100, and a transmission and reception control section 112 for controlling data reception and transmission processing with respect to the Internet. The network center 30 mediates the connection between the mobile telephone device 20 and the Internet. Game images from the game device 10 are displayed on the monitor of the mobile telephone device 20, and a game is developed by sending back response data by operating keys. A training result is transmitted from the server 1 to the mobile telephone device 20.
    • 通过网络具有双向特性的网络游戏,其中对应于游戏结果的规定数据被发送给游戏者,并且向游戏结果提供一般适用性和未来发展的可能性。 角色训练游戏系统包括位于因特网上的网络(WWW)服务器1和移动电话设备20.服务器1包括人物训练型游戏设备10.该游戏设备10包括用于角色的内部硬件和软件 训练游戏,例如,至少是训练处理部100,以及用于控制相对于因特网的数据接收和发送处理的发送和接收控制部112。 网络中心30调停移动电话设备20与因特网之间的连接。 来自游戏装置10的游戏图像显示在移动电话装置20的监视器上,并且通过操作键发回响应数据来开发游戏。 训练结果从服务器1发送到移动电话装置20。