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    • 1. 发明授权
    • Game system using network, game program, game device, and method for controlling game using network
    • 使用网络的游戏系统,游戏程序,游戏装置以及使用网络控制游戏的方法
    • US08210947B2
    • 2012-07-03
    • US12954335
    • 2010-11-24
    • Kazuhiro Nanba
    • Kazuhiro Nanba
    • G06F17/00
    • A63F13/85A63F13/12A63F13/211A63F13/5375A63F13/812A63F2300/105A63F2300/572A63F2300/8011
    • A game system for a game is provided with a server and a data transceiver apparatus. The data transceiver apparatus is configured to report execution of the game to the server, and includes a motion sensor and an image display unit to display the game. The server is configured to transmit event data for executing an event of the game to the data transceiver apparatus. The data transceiver apparatus is configured to execute based on the event data, and to generate motion data, which indicates how a user moves the data transceiver apparatus. At least one of the data transceiver apparatus and the server is configured to generate excitement level data which indicates excitement level of the user. The server is configured to generate statistic of the excitement level data. The data transceiver apparatus is configured to receive the statistic from the server and display the statistic.
    • 一种用于游戏的游戏系统具有服务器和数据收发器装置。 数据收发器装置被配置为向服务器报告游戏的执行,并且包括运动传感器和用于显示游戏的图像显示单元。 服务器被配置为将用于执行游戏事件的事件数据发送到数据收发器装置。 数据收发器装置被配置为基于事件数据执行,并且生成指示用户如何移动数据收发器装置的运动数据。 数据收发器装置和服务器中的至少一个被配置为产生指示用户兴奋度的兴奋度级数据。 服务器被配置为生成兴奋级别数据的统计量。 数据收发器装置被配置为从服务器接收统计信息并显示统计信息。
    • 3. 发明申请
    • GAME SYSTEM USING NETWORK, GAME PROGRAM, GAME DEVICE, AND METHOD FOR CONTROLLING GAME USING NETWORK
    • 使用网络的游戏系统,游戏程序,游戏设备以及使用网络控制游戏的方法
    • US20110070952A1
    • 2011-03-24
    • US12954335
    • 2010-11-24
    • Kazuhiro NANBA
    • Kazuhiro NANBA
    • A63F9/24
    • A63F13/85A63F13/12A63F13/211A63F13/5375A63F13/812A63F2300/105A63F2300/572A63F2300/8011
    • A game system for a game is provided with a server and a data transceiver apparatus. The data transceiver apparatus is configured to report execution of the game to the server, and includes a motion sensor and an image display unit to display the game. The server is configured to transmit event data for executing an event of the game to the data transceiver apparatus. The data transceiver apparatus is configured to execute based on the event data, and to generate motion data, which indicates how a user moves the data transceiver apparatus. At least one of the data transceiver apparatus and the server is configured to generate excitement level data which indicates excitement level of the user. The server is configured to generate statistic of the excitement level data. The data transceiver apparatus is configured to receive the statistic from the server and display the statistic.
    • 一种用于游戏的游戏系统设置有服务器和数据收发器装置。 数据收发器装置被配置为向服务器报告游戏的执行,并且包括运动传感器和用于显示游戏的图像显示单元。 服务器被配置为将用于执行游戏事件的事件数据发送到数据收发器装置。 数据收发器装置被配置为基于事件数据执行,并且生成指示用户如何移动数据收发器装置的运动数据。 数据收发器装置和服务器中的至少一个被配置为产生指示用户兴奋度的兴奋度级数据。 服务器被配置为生成兴奋级别数据的统计量。 数据收发器装置被配置为从服务器接收统计信息并显示统计信息。
    • 4. 发明申请
    • Network system, network control method, and program
    • 网络系统,网络控制方法和程序
    • US20070083654A1
    • 2007-04-12
    • US10557256
    • 2004-05-14
    • Hirotomo YotsugiKazuhiro Nanba
    • Hirotomo YotsugiKazuhiro Nanba
    • G06F15/173
    • H04L67/06H04L67/1002H04L67/1008H04L67/101
    • A network system connected with a plurality of clients 10a over a network 20, and having process executing means 40 for executing processing requested from each client, comprises process request controlling means 50, and load distributing means 30 for selectively connecting a client that requested processing with process executing means or process request controlling means, based on the processing situation in the process executing means or the usage situation of the network circuits connected with the process executing means. The process request controlling means indicate to the client re-request timing for the client to make the request again based on predetermined conditions, while rejecting requests for processing from the client.
    • 通过网络20与多个客户机10a连接的网络系统,具有用于执行从每个客户端请求的处理的处理执行装置40,包括处理请求控制装置50和负载分配装置30,用于选择性地连接请求处理的客户端 具有处理执行装置或处理请求控制装置,基于处理执行装置中的处理情况或与处理执行装置连接的网络电路的使用情况。 处理请求控制装置向客户端重新请求定时,以便客户端基于预定条件再次进行请求,同时拒绝来自客户端的处理请求。