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    • 6. 发明申请
    • SHARING OF A VIRTUAL ITEM IN AN AUGMENTED AND/OR VIRTUAL REALITY ENVIRONMENT
    • 在增强和/或虚拟现实环境中共享虚拟物品
    • WO2017192176A1
    • 2017-11-09
    • PCT/US2016/068255
    • 2016-12-22
    • GOOGLE LLC
    • CLEMENT, Manuel ChristianWELKER, Stefan
    • G06F3/01G06F3/048A63F13/428A63F13/573
    • In a system and method for sharing items in an augmented and/or virtual reality environment, selected virtual items may be virtually propelled using, for example, a tossing or throwing motion, to a target recipient, so that the selected item may be shared with the target recipient without direct physical and/or virtual contact with the target recipient. Movement of a user's hand may be detected and tracked, so that the intended target recipient for the shared item may be identified based on a projected trajectory of a throwing motion of the user's hand. Associations between the user and different target recipients may cause different possible target recipients to exhibit different attractive forces, or different levels of magnetism, for particular items being tossed or thrown by a user for sharing, to further differentiate between the possible target recipients, and resolve recipient ambiguity.
    • 在用于在增强和/或虚拟现实环境中共享项目的系统和方法中,所选择的虚拟项目可以使用例如抛掷或投掷动作被虚拟地推进到目标接收者,如此 所选项目可与目标接收者共享,而不与目标接收者直接物理和/或虚拟接触。 可以检测并跟踪用户的手的移动,以便可以基于用户的手的投掷运动的投影轨迹来识别共享物品的预期目标接收者。 用户与不同目标接收者之间的关联可能导致不同的可能目标接收者展示不同的吸引力或不同程度的磁性,用于由用户共享抛出或抛出的特定项目,以进一步区分可能的目标接收者,并且解决 收件人含糊不清。
    • 7. 发明申请
    • DEVICE, GAME AND AUTOMATIC CONTROL METHODS THEREFOR
    • 设备,游戏和自动控制方法
    • WO2015158364A1
    • 2015-10-22
    • PCT/EP2014/057545
    • 2014-04-14
    • KING.COM LIMITED
    • NORDEN, Klas
    • A63F13/573A63F13/56A63F13/812
    • A63F13/573A63F13/56A63F13/812
    • In an embodiment there is provided a device having a user interface configured to display a game board having a plurality of game objects, each game object having one or more characteristics stored in at least one memory, said user interface being configured to receive user input, and at least one processor in connection or communication with the at least one memory and the user interface and configured to display a game area having a plurality of game objects, each having at least one or more characteristics, provide a user object configured to target and release a user projectile associated with said user object at said game objects in response to user input, determine a return trajectory of said projectile once released, and automatically reposition said user object on the displayed game board in response to said determined return trajectory to associate said user object with the returning projectile. A method, computer program and computer program product are also described.
    • 在一个实施例中,提供了一种具有用户界面的设备,用于显示具有多个游戏对象的游戏板,每个游戏对象具有存储在至少一个存储器中的一个或多个特性,所述用户界面被配置为接收用户输入, 以及与所述至少一个存储器和所述用户界面连接或通信的至少一个处理器,并且被配置为显示具有多个游戏对象的游戏区域,每个游戏对象具有至少一个或多个特征,提供被配置为目标的用户对象和 响应于用户输入在所述游戏对象上释放与所述用户对象相关联的用户投射物,确定所述抛射物一旦释放的返回轨迹,并且响应于所述确定的返回轨迹自动地将所述用户对象重新定位在所显示的游戏板上, 用户对象与返回的弹药。 还描述了一种方法,计算机程序和计算机程序产品。