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    • 1. 发明申请
    • DEVICE, GAME AND AUTOMATIC CONTROL METHODS THEREFOR
    • 设备,游戏和自动控制方法
    • WO2015158364A1
    • 2015-10-22
    • PCT/EP2014/057545
    • 2014-04-14
    • KING.COM LIMITED
    • NORDEN, Klas
    • A63F13/573A63F13/56A63F13/812
    • A63F13/573A63F13/56A63F13/812
    • In an embodiment there is provided a device having a user interface configured to display a game board having a plurality of game objects, each game object having one or more characteristics stored in at least one memory, said user interface being configured to receive user input, and at least one processor in connection or communication with the at least one memory and the user interface and configured to display a game area having a plurality of game objects, each having at least one or more characteristics, provide a user object configured to target and release a user projectile associated with said user object at said game objects in response to user input, determine a return trajectory of said projectile once released, and automatically reposition said user object on the displayed game board in response to said determined return trajectory to associate said user object with the returning projectile. A method, computer program and computer program product are also described.
    • 在一个实施例中,提供了一种具有用户界面的设备,用于显示具有多个游戏对象的游戏板,每个游戏对象具有存储在至少一个存储器中的一个或多个特性,所述用户界面被配置为接收用户输入, 以及与所述至少一个存储器和所述用户界面连接或通信的至少一个处理器,并且被配置为显示具有多个游戏对象的游戏区域,每个游戏对象具有至少一个或多个特征,提供被配置为目标的用户对象和 响应于用户输入在所述游戏对象上释放与所述用户对象相关联的用户投射物,确定所述抛射物一旦释放的返回轨迹,并且响应于所述确定的返回轨迹自动地将所述用户对象重新定位在所显示的游戏板上, 用户对象与返回的弹药。 还描述了一种方法,计算机程序和计算机程序产品。