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    • 1. 发明申请
    • APPARATUS AND METHOD OF DATA TRANSFER
    • 数据传输装置和方法
    • WO2008104786A2
    • 2008-09-04
    • PCT/GB2008/000683
    • 2008-02-29
    • SONY COMPUTER ENTERTAINMENT EUROPE LIMITEDGILLO, Tomas, OwenWAUGAMAN, Scott, ChristopherGOODWIN, MitchellTHOMAS, Keith
    • GILLO, Tomas, OwenWAUGAMAN, Scott, ChristopherGOODWIN, MitchellTHOMAS, Keith
    • A63F13/12A63F13/00
    • A63F13/31A63F13/005A63F13/12A63F13/335A63F13/35A63F13/5375A63F2300/407A63F2300/408A63F2300/50A63F2300/534A63F2300/8082
    • One embodiment of the invention provides a method of transferring real-time multimedia data in a virtual environment between a plurality of entertainment devices each having a peer-to- peer communication device operable to transmit data to and receive data from other entertainment devices. Each entertainment device has an associated avatar within the virtual environment, and each entertainment device has a corresponding client index. The method includes generating, at a first one of the entertainment devices, a target list of client indices associated with entertainment devices to which the real-time multimedia data should be forwarded and dividing, at the first one of the entertainment devices, the target list into a first subset of entertainment devices and a second subset of entertainment devices. The method further includes allocating, at the first one of the entertainment devices, the client index for each entertainment device in the second subset to an entertainment device in the first subset, and transmitting, from the first one of the plurality of entertainment devices to each entertainment device in the first subset, the real-time multimedia data together with the respective client indices from the second subset allocated to the respective entertainment devices. The target list is generated in dependence upon attribute data associated with each entertainment device, and the attribute data comprises data indicating whether the avatar associated with each entertainment device is within a predetermined area within the virtual environment.
    • 本发明的一个实施例提供了一种在多个娱乐设备之间的虚拟环境中传送实时多媒体数据的方法,每个娱乐设备都具有对等通信设备,其可操作以将数据传输到并接收 来自其他娱乐设备的数据。 每个娱乐设备在虚拟环境内具有相关联的化身,并且每个娱乐设备具有对应的客户机索引。 该方法包括在第一个娱乐设备处生成与应该转发实时多媒体数据的娱乐设备相关联的客户端索引的目标列表,并且在第一个娱乐设备处分割目标列表 成为娱乐设备的第一子集和娱乐设备的第二子集。 该方法还包括在娱乐装置中的第一个处将第二子集中的每个娱乐装置的客户端索引分配给第一子集中的娱乐装置,并且从多个娱乐装置中的第一个向每个 第一子集中的娱乐设备,实时多媒体数据以及来自第二子集的相应客户端索引分配给各个娱乐设备。 根据与每个娱乐设备相关联的属性数据生成目标列表,并且属性数据包括指示与每个娱乐设备相关联的化身是否在虚拟环境内的预定区域内的数据。