会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明授权
    • Three-dimensional surround scanning device and method thereof
    • 三维环绕扫描装置及其方法
    • US08013983B2
    • 2011-09-06
    • US12210301
    • 2008-09-15
    • Tzung-Han LinChia-Chen ChenPo-Hung WangShih-Pin Chao
    • Tzung-Han LinChia-Chen ChenPo-Hung WangShih-Pin Chao
    • G01C3/08
    • G01S17/89G01C15/002G01S7/4817
    • A three-dimensional surround scanning device and a method thereof are described, which are adopted to perform surround scanning on a scene area, so as to construct a three-dimensional model. The device includes an image acquisition element, a first moving mechanism, a range acquisition element, and a controller. The controller controls the image acquisition element, the range acquisition element, and the first moving mechanism to perform three-dimensional image acquisition, so as to obtain a two-dimensional image covering the scene area, depth information with three-dimensional coordinates, and corresponding position signals. The controller rearranges and combines the two-dimensional image, position signals, and depth information, so as to construct the three-dimensional model.
    • 描述了三维环绕扫描装置及其方法,其用于在场景区域上执行环绕扫描,以构建三维模型。 该装置包括图像获取元件,第一移动机构,范围获取元件和控制器。 控制器控制图像获取元件,范围获取元件和第一移动机构以执行三维图像采集,以获得覆盖场景区域的二维图像,具有三维坐标的深度信息,以及对应的 位置信号。 控制器重新组合二维图像,位置信号和深度信息,构建三维模型。
    • 6. 发明申请
    • COLLISION SIMULATION METHOD OF THREE DIMENSIONAL OBJECT
    • 三维对象的碰撞模拟方法
    • US20110161061A1
    • 2011-06-30
    • US12775479
    • 2010-05-07
    • Jun-Mein WuChia-Chen ChenWen-Shiou Luo
    • Jun-Mein WuChia-Chen ChenWen-Shiou Luo
    • G06F17/10
    • G06T17/20G06T2210/21
    • A collision simulation method of a three dimensional (3D) object is provided, wherein the 3D object is composed of a plurality of polygonal meshes. First, a collision between the polygonal meshes and an object is detected. When one of the polygonal meshes is collided by the object, at least one virtual vertex is generated at a first position where the polygonal mesh is collided by the object, wherein the polygonal mesh includes a plurality of vertexes. Then, the virtual vertex is connected to the vertexes to form a plurality of sub meshes. Next, a force between the object and the virtual vertex is calculated to update the first position of the virtual vertex into a second position. After that, forces between the virtual vertex and the vertexes are calculated according to the second position of the virtual vertex so as to update the positions of the vertexes.
    • 提供了三维(3D)对象的碰撞模拟方法,其中3D对象由多个多边形网格组成。 首先,检测多边形网格和对象之间的碰撞。 当所述多边形网格中的一个被所述对象冲突时,在所述多边形网格与所述对象相冲突的第一位置处生成至少一个虚拟顶点,其中所述多边形网格包括多个顶点。 然后,虚拟顶点连接到顶点以形成多个子网格。 接下来,计算对象和虚拟顶点之间的力,以将虚拟顶点的第一位置更新为第二位置。 之后,根据虚拟顶点的第二位置计算虚拟顶点和顶点之间的力,以便更新顶点的位置。