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    • 4. 发明授权
    • Music staging device apparatus, music staging game method, and readable storage medium
    • 音乐分段装置装置,音乐分段游戏方法和可读存储介质
    • US06645067B1
    • 2003-11-11
    • US09501837
    • 2000-02-10
    • Katsunori OkitaTadasu KitaeMasato NagatomiNaonobu KaneisoToru Takeda
    • Katsunori OkitaTadasu KitaeMasato NagatomiNaonobu KaneisoToru Takeda
    • A63F1300
    • A63F13/814A63F13/005A63F13/44A63F2300/1062A63F2300/61A63F2300/638A63F2300/8047
    • A CPU controls a graphic controller based on control programs within a main RAM to extract a series of rhythm sound data for each of multiple mimic percussion instruments from a graphic RAM and correlates these in a time-axial direction for display on a monitor, instruction and display of the operating timing for each sound of the multiple mimic percussion instruments is performed on the monitor, the player performs sequential striking input with the left and right hands, for example, for the rhythm sounds via a rhythm input detecting apparatus corresponding to multiple mimic percussion instruments, while following the operation timing display instructions thereof. The timing thereof is compared with the timing of the display instruction and evaluation is made based on the offset thereof, and the evaluation results are accumulated. Thus, a rhythm-matching game with a high gaming nature is realized, by inputting operation for multiple instruments using multiple hands and feet such as the left and right hands.
    • CPU根据主RAM内的控制程序控制图形控制器,从图形RAM中提取出多个模拟打击乐器中的每一个的一系列节奏声音数据,并将其与时间轴方向相关联,以便在显示器,指令和 在监视器上执行多个模拟打击乐器的每个声音的操作定时的显示,玩家通过左手和右手执行连续打击输入,例如通过与多个模拟对应的节奏输入检测装置的节奏声音 打击乐器,同时遵循操作时间显示指令。 将其定时与显示指令的定时进行比较,并基于其偏移进行评估,并且累积评估结果。 因此,通过使用诸如左手和右手的多个手和脚的多个乐器的操作来实现具有高游戏性质的节奏匹配游戏。