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    • 2. 发明授权
    • Game apparatus, game method, and program
    • 游戏机,游戏方法和程序
    • US07601064B2
    • 2009-10-13
    • US10799452
    • 2004-03-12
    • Manabu Akita
    • Manabu Akita
    • A63F9/24
    • A63F13/428A63F13/06A63F13/10A63F13/213A63F13/24A63F13/803A63F2300/1037A63F2300/302A63F2300/8017G09B9/05
    • A connection unit of a game apparatus can be communicably connected to a “controller which has a lever that can be moved along a predetermined route, and which sends status information specifying a position of the lever and receives instruction information specifying a repulsive force to be applied to the lever”. A storage unit pre-stores repulsive force information specifying a repulsive force to be applied to the lever, in association with a game status and the position of the lever. A reception unit receives status information from the controller via the connection unit. A generation unit acquires repulsive force information pre-stored in association with the current game status and the position of the lever specified by the received status information, and generates instruction information specifying a repulsive force specified by the acquired repulsive force information. A sending unit sends the generated instruction information to the controller via the connection unit.
    • 游戏装置的连接单元可以可通信地连接到“具有能够沿着预定路线移动的杆的控制器,并且发送指定杆的位置的状态信息并接收指定要施加的排斥力的指令信息 到杠杆“。 存储单元与游戏状态和杠杆的位置相关联地预先存储指定施加到杠杆的排斥力的排斥力信息。 接收单元经由连接单元从控制器接收状态信息。 生成单元获取与当前游戏状态和由接收到的状态信息指定的杆的位置相关联地预先存储的排斥力信息,并且生成指定由所获取的排斥力信息指定的排斥力的指令信息。 发送单元经由连接单元向控制器发送生成的指示信息。
    • 3. 发明申请
    • Image Producing Device, Acceleration Displaying Method, And Program
    • 图像制作装置,加速显示方法和程序
    • US20070209436A1
    • 2007-09-13
    • US11587782
    • 2005-04-27
    • Manabu AkitaYutaka ItoMichio YamadaTakeshi Okubo
    • Manabu AkitaYutaka ItoMichio YamadaTakeshi Okubo
    • G01P15/00
    • A63F13/537A63F13/10A63F13/57A63F13/803A63F2300/303A63F2300/64A63F2300/8017
    • An operation input reception unit (201) receives an operation input for a virtual vehicle. A running condition managing unit (203) manages the running conditions of the virtual vehicle based on the received operation input. An acceleration calculation unit (205) calculates an acceleration in a front or back direction caused by an inertia force in a case where a managed running condition is acceleration/deceleration, and calculates an acceleration in the left or right direction caused by a centrifugal force in a case where a managed running condition is turning. A meter producing unit (206) produces a meter image showing the direction and level of acceleration based on the acceleration calculated by the acceleration calculation unit (205). A display control unit (207) synthesizes a view field image produced by an image producing unit (204) and the meter image produced by the meter producing unit (206), and displays the image on an external monitor or the like.
    • 操作输入接收单元(201)接收虚拟车辆的操作输入。 运行条件管理单元(203)基于接收到的操作输入来管理虚拟车辆的运行状况。 加速度计算单元(205)计算在管理运行状态为加速/减速的情况下由惯性力引起的前后方向的加速度,并计算由离心力引起的左右方向的加速度 管理运行状态正在转动的情况。 仪表制造单元(206)基于由加速度计算单元(205)计算出的加速度产生表示加速度的方向和水平的仪表图像。 显示控制单元(207)合成由图像产生单元(204)产生的视场图像和由测量仪产生单元(206)产生的仪表图像,并将图像显示在外部监视器等上。