会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明授权
    • Music staging device apparatus, music staging game method, and readable storage medium
    • 音乐分段装置装置,音乐分段游戏方法和可读存储介质
    • US06645067B1
    • 2003-11-11
    • US09501837
    • 2000-02-10
    • Katsunori OkitaTadasu KitaeMasato NagatomiNaonobu KaneisoToru Takeda
    • Katsunori OkitaTadasu KitaeMasato NagatomiNaonobu KaneisoToru Takeda
    • A63F1300
    • A63F13/814A63F13/005A63F13/44A63F2300/1062A63F2300/61A63F2300/638A63F2300/8047
    • A CPU controls a graphic controller based on control programs within a main RAM to extract a series of rhythm sound data for each of multiple mimic percussion instruments from a graphic RAM and correlates these in a time-axial direction for display on a monitor, instruction and display of the operating timing for each sound of the multiple mimic percussion instruments is performed on the monitor, the player performs sequential striking input with the left and right hands, for example, for the rhythm sounds via a rhythm input detecting apparatus corresponding to multiple mimic percussion instruments, while following the operation timing display instructions thereof. The timing thereof is compared with the timing of the display instruction and evaluation is made based on the offset thereof, and the evaluation results are accumulated. Thus, a rhythm-matching game with a high gaming nature is realized, by inputting operation for multiple instruments using multiple hands and feet such as the left and right hands.
    • CPU根据主RAM内的控制程序控制图形控制器,从图形RAM中提取出多个模拟打击乐器中的每一个的一系列节奏声音数据,并将其与时间轴方向相关联,以便在显示器,指令和 在监视器上执行多个模拟打击乐器的每个声音的操作定时的显示,玩家通过左手和右手执行连续打击输入,例如通过与多个模拟对应的节奏输入检测装置的节奏声音 打击乐器,同时遵循操作时间显示指令。 将其定时与显示指令的定时进行比较,并基于其偏移进行评估,并且累积评估结果。 因此,通过使用诸如左手和右手的多个手和脚的多个乐器的操作来实现具有高游戏性质的节奏匹配游戏。
    • 3. 发明申请
    • Video game machine, gaming image display method, gaming image dispaly program and network game system
    • 视频游戏机,游戏图像显示方法,游戏图像显示程序和网络游戏系统
    • US20110018867A1
    • 2011-01-27
    • US12804298
    • 2010-07-19
    • Masakazu ShibamiyaNaonobu Kaneiso
    • Masakazu ShibamiyaNaonobu Kaneiso
    • G09G5/00G06T15/00
    • A63F13/5255A63F13/5252A63F13/5375A63F13/837A63F2300/203A63F2300/305A63F2300/6684A63F2300/8076G06F3/011G06F3/0338G06F3/03543
    • A video game machine includes a monitor that permits three-dimensional viewing, a virtual camera controller for moving first and second virtual cameras while maintaining a positional relationship in which the two virtual cameras are separated from each other, an image display controller for synthesizing first and second image data acquired by the two virtual cameras upon leading the image data to a display memory, and reading out data content thereof, a game-related image storage block for storing panel images including objects and textures, and a specifier which issues a command for presenting a panel image. The image display controller maps a texture corresponding to an object read out in accordance with the command given from the specifier twice in two storage locations of the display memory that are offset from each other. A player is provided with a gaming image generated with a reduced 3D processing burden, yet creating compelling reality and enjoyable sensation in game playing.
    • 视频游戏机包括允许三维观看的监视器,用于移动第一和第二虚拟摄像机的虚拟摄像机控制器,同时保持两个虚拟摄像机彼此分离的位置关系;图像显示控制器,用于首先合成和 在将图像数据引导到显示存储器时由两个虚拟摄像机获取的第二图像数据,以及其数据内容的读取,用于存储包括对象和纹理的面板图像的游戏相关图像存储块,以及发布命令的指定符 呈现面板图像。 图像显示控制器根据从说明符给出的命令读出的对象对应的纹理,在彼此偏移的显示存储器的两个存储位置中映射。 玩家被提供有以减少的3D处理负担产生的游戏图像,但是在游戏中创造引人注目的现实和愉悦的感觉。