会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 2. 发明申请
    • SYSTEM AND METHOD FOR PROVIDING SPEED-UP QUEST OFFERS TO USERS DURING IDLE TIME
    • 在空闲时间内为用户提供快速查询提供的系统和方法
    • US20170021276A1
    • 2017-01-26
    • US15284367
    • 2016-10-03
    • KABAM, INC.
    • Wynne ChyouJohn KimBryan TsaoKevin ChanthasiriphanChris Yu
    • A63F13/45A63F13/67A63F13/79A63F13/822A63F13/352
    • A63F13/45A63F13/35A63F13/352A63F13/44A63F13/67A63F13/69A63F13/79A63F13/822A63F2300/5533A63F2300/63A63F2300/807
    • A system and method for executing an instance of an online game to facilitate participation of the user in the online game. The system and method include executing actions in the instance of the online game that are delayed from reception of corresponding action requests by wait times associated with the actions. The system and method include effectuating presentation of speed-up quest offers to the user for wait times that are open. The system and method include detecting successful performance of speed-up quests by the user in the online game and implementing speed-ups associated with the speed-up quest offers on open wait times in the online game in response to successful performance of offered speed-up quests by the user in the online game. The system and method include in response to detection of successful performance of the first quest in the online game during the first open wait time implementing a first speed-up by reducing the first open wait time.
    • 一种用于执行在线游戏的实例以促进用户参与在线游戏的系统和方法。 该系统和方法包括在通过与该动作相关联的等待时间的情况下执行从在接收相应的动作请求而延迟的在线游戏的实例中的动作。 系统和方法包括在开放的等待时间的情况下向用户实现加速任务提供的呈现。 该系统和方法包括检测用户在在线游戏中的加速任务的成功性能,并且响应于提供的速度 - 速度的成功执行,实现与在线游戏中的开放等待时间的加速任务相关联的加速, 用户在线游戏中的任务。 该系统和方法包括响应于在第一次打开等待时间期间在线游戏中的第一任务的成功执行的检测,通过减少第一打开等待时间来实现第一加速。
    • 6. 发明授权
    • System and method for remote education
    • 远程教育制度与方法
    • US08620206B2
    • 2013-12-31
    • US11566944
    • 2006-12-05
    • Stephen J BrownRoger J. Quy
    • Stephen J BrownRoger J. Quy
    • G09B3/00
    • G06F19/3418A61B5/044A61B5/14532A61B90/00A63F2300/1012A63F2300/204A63F2300/63G06F19/00G06F19/324G06F19/3456G06Q10/02G06Q10/025G06Q50/22G06Q50/24G09B5/065G09B7/00G09B19/00G09B23/28G16H40/63
    • The invention describes a system and method for allowing an individual to view an educational program remotely. In the preferred embodiment, the invention is used as a healthcare education system. The system comprises a file server which is connected to a database holding the educational programs. A remote interface connected to the file server allows an administrator to assign educational programs to an individual. The remote interface also includes a memory card writer which records the individual's identification code and the address of the file server on a memory card. The individual is given the memory card to take home. When the individual places the memory card in the memory card reader of a multimedia processor, the processor uses the file server address to automatically connect to the file server. The file server receives the individual's identification code from the processor, retrieves the corresponding educational program from the database, and sends the program to the processor to be displayed. After the individual has watched the educational program, completion data in the form of the date and time the program was watched, or the individual's response, is sent from the multimedia processor to the file server. The completion data can then be viewed by the administrator on a report screen.
    • 本发明描述了允许个人远程观看教育节目的系统和方法。 在优选实施例中,本发明用作医疗保健教育系统。 该系统包括连接到保存有教育程序的数据库的文件服务器。 连接到文件服务器的远程接口允许管理员向个人分配教育程序。 远程接口还包括存储卡写入器,其将个人的识别码和文件服务器的地址记录在存储卡上。 个人被给予记忆卡带回家。 当个人将存储卡放置在多媒体处理器的存储卡读卡器中时,处理器使用文件服务器地址自动连接到文件服务器。 文件服务器从处理器接收个人的识别代码,从数据库检索相应的教育程序,并将程序发送到要显示的处理器。 在个人观看教育节目之后,将节目观看日期和时间的形式的完成数据或个人的响应从多媒体处理器发送到文件服务器。 然后管理员可以在报告屏幕上查看完成数据。
    • 7. 发明授权
    • Game machine, game machine control method, and information storage medium
    • 游戏机,游戏机控制方法和信息存储介质
    • US08251811B2
    • 2012-08-28
    • US12159734
    • 2006-11-02
    • Akira YamaokaAkihiro Imamura
    • Akira YamaokaAkihiro Imamura
    • A63F9/24
    • A63F13/47A63F13/00A63F13/10A63F13/525A63F2300/63A63F2300/634A63F2300/6669
    • A game machine includes playing content of a player in a game play part, in which the player operates an operation target, to be reflected in an action of the operation target in a video image. Reproduction data is recorded for reproducing a scene of the operation target moving in a game space according to the operation of the player. Base video image data is stored for reproducing a base video image representing a scene of a predetermined region of the game space. A video image is displayed based on a base video image and a reproduced video image such that a time of displaying a predetermined scene of the base video image and a time of displaying a scene of the operation target moving in the predetermined region in the reproduced video image based on the reproduction data are synchronized.
    • 一种游戏机包括播放玩家操作操作对象的游戏部分中的玩家的内容,以反映在视频图像中的操作对象的动作中。 记录再现数据,以根据玩家的操作再现在游戏空间中移动的操作对象的场景。 存储基本视频图像数据,用于再现表示游戏空间的预定区域的场景的基本视频图像。 基于基本视频图像和再现的视频图像显示视频图像,使得显示基本视频图像的预定场景的时间和显示在再现的视频中的预定区域中的操作对象的场景的时间 基于再现数据的图像被同步。
    • 8. 发明申请
    • GAME DEVICE, METHOD FOR CONTROLLING GAME DEVICE, PROGRAM AND INFORMATION MEMORY MEDIUM
    • 游戏设备,用于控制游戏设备的方法,程序和信息存储介质
    • US20120142435A1
    • 2012-06-07
    • US13259852
    • 2009-09-16
    • Zenta IshidaRyuma Hachisu
    • Zenta IshidaRyuma Hachisu
    • A63F9/24
    • A63F13/50A63F13/10A63F13/77A63F13/812A63F2300/63A63F2300/638A63F2300/64A63F2300/8011H04N7/01
    • To provide a game device capable of reducing a workload of a game developer in developing a game (game program) compatible with a plurality of game devices having different execution intervals of game processing. In the case where a first execution time which comes every first time period is reached, first execution section (62) generates game situation data. In the case where a second execution time which comes every second time period is reached, game screen updating section (64) included in second execution section updates a game screen based on game situation data corresponding to an attention time which comes a predetermined time period before the second execution time. Game situation data acquiring section (66) acquires the game situation data corresponding to the attention time by executing interpolation processing based on first game situation data corresponding to a time which comes before the attention time and second game situation data corresponding to a time which comes after the attention time.
    • 提供一种能够减少游戏开发者在开发与游戏处理的执行间隔不同的多个游戏装置兼容的游戏(游戏程序)的工作量的游戏装置。 在达到每第一时间段的第一执行时间的情况下,第一执行部(62)生成游戏状况数据。 在到达第二执行时间到达第二时间段的情况下,包括在第二执行部分中的游戏画面更新部分(64)基于对应于在预定时间段之前的注意时间的游戏情况数据来更新游戏画面 第二个执行时间。 游戏状况数据获取部(66)通过基于对应于在注意时间之前的时间的对应的第一游戏状况数据和与之后的时间相对应的第二游戏状况数据,执行插入处理来获取与注意时间对应的游戏情况数据 注意时间。
    • 10. 发明申请
    • GAME SYSTEM, GAME MACHINE AND GAME PROGRAM
    • 游戏系统,游戏机和游戏程序
    • US20110201426A1
    • 2011-08-18
    • US13124040
    • 2009-10-21
    • Eisaku Fujimoto
    • Eisaku Fujimoto
    • A63F13/00
    • A63F13/56A63F13/00A63F13/822A63F2300/5593A63F2300/63A63F2300/807
    • There is provided a game system which is configured such that, while preserving the significance of an enemy character which appears during a game, a battle with the enemy character can be avoided.The game system 1 comprises a battle determination portion 13b making a player select whether or not a battle between a player character PC and a monster M is going to be retained, a battle game execution portion 13c to execute a battle game when it is selected that the battle is not retained, a stock character setting portion 13d to set the monster M which has appeared as the stock monster SM without executing the battle game when it is selected the battle is going to be retained, and a stock battle game execution portion 13g to execute a stock battle game where the monster M set as the stock monster SM is set as a competitor when a predetermined stock battle operation is performed by the player.
    • 提供了一种游戏系统,其被配置为使得在保持游戏期间出现的敌人角色的意义的同时,可以避免与敌方角色的战斗。 游戏系统1包括使玩家选择是否要保持玩家角色PC和怪兽M之间的战斗的战斗确定部分13b,当选择了作战游戏执行部分13c时执行战斗游戏 没有保留战斗,将要保留当选择战斗时,没有执行战斗游戏而设置出现为库存怪物SM的怪兽M的股票字符设置部分13d,并且股票战斗游戏执行部分13g 执行由玩家执行预定的库存战斗操作时将怪物M设置为股票怪物SM的股票战斗游戏设置为竞争对手。