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    • 10. 发明授权
    • Method for visual programming with aid of animation
    • 借助动画进行视觉编程的方法
    • US5566294A
    • 1996-10-15
    • US589405
    • 1990-09-28
    • Keiji KojimaYoshiki MatsudaSeiji Futatsugi
    • Keiji KojimaYoshiki MatsudaSeiji Futatsugi
    • G06F9/44G06T13/00G06F3/14G06F9/40G06T15/70
    • G06F8/34Y10S715/967Y10S715/976
    • In program making, displaying figures representative of a plurality of objects, inputting a command train which includes a plurality of processing commands each designating at least one of the objects and a processing to be executed for that object and which forms a program to be made, executing each processing command so that a processing designated by that command is executed for example data of an object designated by the command each time the command is inputted, and changing the display of a figure representative of an object designated by each of at least some of the processing commands by processing figure data concerning the figure when that command has been executed. In another program making, displaying figures which represent a plurality of objects and a figure for program to which a program to be made is allotted, inputting a command train which includes a plurality of processing commands each instructing one of the objects to execute at least one processing and which forms the program to be made, and changing the display of the figure for program in the vicinity of a point of time of the input of each processing command so that a figure representative of one object designated by that command can be discriminated.
    • 在程序制作中,显示表示多个对象的图形,输入指令列表,其包括多个处理命令,每个处理命令指定对象中的至少一个,以及要形成要编写的程序的处理, 执行每个处理命令,使得由该命令指定的处理执行例如每次输入命令时由命令指定的对象的数据,并且改变代表由以下各项中的至少一个指定的对象的图形的显示: 处理命令,通过在执行该命令时处理关于图形的图形数据。 在另一程序制作中,显示表示多个对象的图形和分配给程序的程序的图形,输入包括多个处理命令的命令列,每个指令串都指示对象之一执行至少一个 处理并形成要进行的程序,并且改变在每个处理命令的输入的时间点附近的程序的显示,使得可以区分表示由该命令指定的一个对象的图形。