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    • 2. 发明授权
    • Fluid transfer system
    • 流体传输系统
    • US06663353B2
    • 2003-12-16
    • US10214158
    • 2002-08-08
    • James H. LipscombLarry JurikBernard KatzMichael J. KeatingStone KlenglerJohn J. KotlarikMieczyslaw Wroblewski
    • James H. LipscombLarry JurikBernard KatzMichael J. KeatingStone KlenglerJohn J. KotlarikMieczyslaw Wroblewski
    • G01F2202
    • G01N35/1009G01N35/1016G01N2035/1025Y10T137/8326
    • A sensor for detecting contact of a fluid delivery probe with a fluid surface and for detecting fluid flow through the probe includes a first electrode disposed along a fluid flow path of the probe upstream from a distal tip of the probe and a second electrode longitudinally spaced and electrically isolated from the first electrode and disposed at the distal tip of the probe. An oscillating signal is transmitted through the first electrode, and at least a portion of the signal is received through the second electrode. Through changes in the received signal due to the distal tip of the probe coming into contact with a fluid surface or due to fluid flow through the conduit between the first and second electrodes, fluid surface contact and fluid flow can be detected. A pressure sensor can be employed to monitor internal fluid pressure within the fluid conduit of the fluid delivery probe as a secondary, redundant mechanism for detecting fluid flow through the conduit.
    • 用于检测流体传送探针与流体表面的接触并用于检测通过探针的流体流动的传感器包括沿着探针的远侧末端上游的探针的流体流动路径设置的第一电极和纵向间隔开的第二电极, 与第一电极电隔离并设置在探针的远端。 振荡信号通过第一电极传输,信号的至少一部分通过第二电极被接收。 通过由于探针的远端与流体表面接触或由于流体流过第一和第二电极之间的导管而导致的接收信号的变化,可以检测流体表面接触和流体流动。 可以使用压力传感器来监测流体输送探针的流体导管内的内部流体压力,作为用于检测通过导管的流体流动的次要冗余机构。
    • 5. 发明申请
    • SYSTEM AND METHOD FOR CONTROLLING MOVEMENT OF A PLURALITY OF GAME OBJECTS ALONG A PLAYFIELD
    • 用于控制玩家游戏对象运动的系统和方法
    • US20100035684A1
    • 2010-02-11
    • US12537286
    • 2009-08-07
    • John J. KotlarikDavid A. Myus
    • John J. KotlarikDavid A. Myus
    • A63F13/00
    • A63H17/395A63F2300/69A63F2300/8017A63H30/04
    • An amusement game and method that utilize an image sensing device to track and determine the position of a plurality of game objects on a playfield. The amusement game includes an image sensing device, such as a CCD or CMOS camera, that is positioned to view the playfield of the amusement game and track the movement of a plurality of game objects along the playfield. During game play, the control unit may control the movement of one or more of the game objects along the playfield. The control unit receives a series of sequential image scans from the image sensing device and determines the position and movement of the game objects along the playfield. Based upon the detected position of the game objects under computer control, the control unit modifies the control parameters of the game object during game play.
    • 一种游戏游戏和方法,利用图像感测装置跟踪并确定多个游戏对象在场地上的位置。 娱乐游戏包括诸如CCD或CMOS照相机的图像感测装置,其被定位成观看娱乐游戏的游戏场并跟踪多个游戏对象沿游戏场的移动。 在游戏过程中,控制单元可以控制一个或多个游戏对象沿游戏场的移动。 控制单元从图像感测装置接收一系列连续的图像扫描,并确定游戏对象沿游戏场的位置和移动。 基于在计算机控制下的游戏对象的检测位置,控制单元在游戏过程中修改游戏对象的控制参数。
    • 6. 发明申请
    • GAME OF SKILL AND METHOD OF OPERATING
    • 技能游戏和操作方法
    • US20090036199A1
    • 2009-02-05
    • US11830073
    • 2007-07-30
    • David A. MyusJohn J. Kotlarik
    • David A. MyusJohn J. Kotlarik
    • A63F13/06
    • G07F17/34G07F17/3295
    • A system and method for operating a game of skill to provide awards or prizes to players of the game when the player has been successful in completing the game task. The game of skill is operated at a current skill level and the game monitors a rule parameter, such as a winning percentage or payout percentage, as the game is played. If the rule parameter exceeds a maximum limit, the difficulty level of the game is adjusted. Likewise, if the rule parameter is below a minimum limit, the difficulty level of the game is decreased. At each and every difficulty level, the player is able to succeed in winning the game of skill.
    • 一种用于操作游戏技能以在玩家已经成功完成游戏任务时为玩家提供奖励或奖品的系统和方法。 技能游戏以当前技能水平操作,并且游戏在玩游戏时监视诸如获胜百分比或支付百分比的规则参数。 如果规则参数超过最大限制,则调整游戏难度级别。 同样,如果规则参数低于最低限度,则游戏的难度级别也会降低。 在每个难度级别上,玩家能够成功地赢得技能的游戏。