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    • 1. 发明申请
    • SYSTEM AND METHOD FOR CONTROLLING MOVEMENT OF A PLURALITY OF GAME OBJECTS ALONG A PLAYFIELD
    • 用于控制玩家游戏对象运动的系统和方法
    • US20100035684A1
    • 2010-02-11
    • US12537286
    • 2009-08-07
    • John J. KotlarikDavid A. Myus
    • John J. KotlarikDavid A. Myus
    • A63F13/00
    • A63H17/395A63F2300/69A63F2300/8017A63H30/04
    • An amusement game and method that utilize an image sensing device to track and determine the position of a plurality of game objects on a playfield. The amusement game includes an image sensing device, such as a CCD or CMOS camera, that is positioned to view the playfield of the amusement game and track the movement of a plurality of game objects along the playfield. During game play, the control unit may control the movement of one or more of the game objects along the playfield. The control unit receives a series of sequential image scans from the image sensing device and determines the position and movement of the game objects along the playfield. Based upon the detected position of the game objects under computer control, the control unit modifies the control parameters of the game object during game play.
    • 一种游戏游戏和方法,利用图像感测装置跟踪并确定多个游戏对象在场地上的位置。 娱乐游戏包括诸如CCD或CMOS照相机的图像感测装置,其被定位成观看娱乐游戏的游戏场并跟踪多个游戏对象沿游戏场的移动。 在游戏过程中,控制单元可以控制一个或多个游戏对象沿游戏场的移动。 控制单元从图像感测装置接收一系列连续的图像扫描,并确定游戏对象沿游戏场的位置和移动。 基于在计算机控制下的游戏对象的检测位置,控制单元在游戏过程中修改游戏对象的控制参数。
    • 3. 发明申请
    • GAME OF SKILL AND METHOD OF OPERATING
    • 技能游戏和操作方法
    • US20090036199A1
    • 2009-02-05
    • US11830073
    • 2007-07-30
    • David A. MyusJohn J. Kotlarik
    • David A. MyusJohn J. Kotlarik
    • A63F13/06
    • G07F17/34G07F17/3295
    • A system and method for operating a game of skill to provide awards or prizes to players of the game when the player has been successful in completing the game task. The game of skill is operated at a current skill level and the game monitors a rule parameter, such as a winning percentage or payout percentage, as the game is played. If the rule parameter exceeds a maximum limit, the difficulty level of the game is adjusted. Likewise, if the rule parameter is below a minimum limit, the difficulty level of the game is decreased. At each and every difficulty level, the player is able to succeed in winning the game of skill.
    • 一种用于操作游戏技能以在玩家已经成功完成游戏任务时为玩家提供奖励或奖品的系统和方法。 技能游戏以当前技能水平操作,并且游戏在玩游戏时监视诸如获胜百分比或支付百分比的规则参数。 如果规则参数超过最大限制,则调整游戏难度级别。 同样,如果规则参数低于最低限度,则游戏的难度级别也会降低。 在每个难度级别上,玩家能够成功地赢得技能的游戏。
    • 4. 发明授权
    • Computer controlled car racing game
    • 电脑控制赛车游戏
    • US07402106B2
    • 2008-07-22
    • US11088139
    • 2005-03-23
    • Charles W. Weisel, Jr.David A. MyusRandolph A. LaseeJames H. Pagel, Sr.
    • Charles W. Weisel, Jr.David A. MyusRandolph A. LaseeJames H. Pagel, Sr.
    • A63H7/04G08C17/00
    • A63H18/16A63H18/02
    • A computer controlled toy car racing game that can be played by a plurality of players. If less than a maximum number of players is present at the beginning of a race, a computer controller operates the remaining race cars such that each race includes all of the race cars. The racing game includes numerous sensors positioned above the racing course that relay control commands to each of the race cars. If a race car is computer controlled or computer assisted, the control commands are created by the computer controller. If the race car is controlled by a player, the control commands include information from a throttle and steering wheel used by the player. Upon completion of a race, the computer controller controls each of the race cars to bring the race cars back to a point on the race course near the start/finish line.
    • 一种可由多名玩家玩的计算机控制玩具赛车游戏。 如果在比赛开始时不到最大数量的玩家,则计算机控制器操作剩余的赛车,使得每场比赛包括所有的赛车。 赛车游戏包括位于赛车场上方的许多传感器,其将控制命令中继到每个赛车。 如果跑车是计算机控制或计算机辅助的,则控制命令由计算机控制器创建。 如果赛车由玩家控制,则控制命令包括来自玩家使用的节气门和方向盘的信息。 在比赛完成后,计算机控制器控制每个赛车,使赛车回到开始/终点线附近的赛道上的一点。