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    • 1. 发明授权
    • Graphics device clustering with PCI-express
    • 使用PCI-express的图形设备集群
    • US07289125B2
    • 2007-10-30
    • US10789248
    • 2004-02-27
    • Franck R. DiardDavid G. ReedGary D. HicokMichael Brian Cox
    • Franck R. DiardDavid G. ReedGary D. HicokMichael Brian Cox
    • G06F15/00G06F15/16
    • G06F3/14G06F3/1438G06T1/20G06T15/005G09G5/363
    • A bridge associated with a broadcast aperture facilitates the transfer of rendering commands and data between a processor and multiple graphics devices. The bridge receives data written by the processor to the broadcast aperture and forwards it to multiple graphics devices, eliminating the need for the processor to perform duplicative(?) write operations. During system initialization, a broadcast aperture is allocated to the bridge in address space based on an aperture size value set using a system configuration utility and stored in system configuration memory. A graphics driver activates the broadcast aperture by sending unicast aperture parameters associated with the multiple graphics devices to the bridge via a bridge driver. Upon activating the broadcast aperture, multiple graphics devices can be operated in parallel to improve rendering performance. Parallel rendering techniques include split-frame, alternate frame, and combined split- and alternate frame rendering.
    • 与广播孔径相关联的桥接器有助于在处理器和多个图形设备之间传送渲染命令和数据。 桥接器将处理器写入的数据接收到广播孔径并将其转发到多个图形设备,从而无需处理器执行重复(?)写入操作。 在系统初始化期间,基于使用系统配置实用程序设置的存储在系统配置存储器中的孔径大小值,将广播孔径分配给地址空间中的桥。 图形驱动器通过经由桥驱动器将与多个图形设备相关联的单播孔径参数发送到桥接器来激活广播孔径。 在激活广播孔径时,可以并行地操作多个图形设备以提高渲染性能。 并行渲染技术包括分割帧,备用帧以及组合分割和交替帧渲染。
    • 7. 发明授权
    • Cull streams for fine-grained rendering predication
    • 用于细粒度渲染预测的Cull流
    • US09489767B1
    • 2016-11-08
    • US11956306
    • 2007-12-13
    • Cass W. EverittFranck R. Diard
    • Cass W. EverittFranck R. Diard
    • G06T15/40G06T15/80
    • G06T15/40G06T15/005G06T15/405G06T15/80
    • One embodiment of the present invention sets forth a technique to perform fine-grained rendering predication using an IGPU and a DGPU. A graphics driver divides a 3D object into batches of triangles. The IGPU processes each batch of triangles through a modified rendering pipeline to determine if the batch is culled. The IGPU writes bits into a bitstream corresponding to the visibility of the batches. The DGPU reads bits from the bitstream and performs full-blown rendering, including shading, but only on the batches of triangles whose bit indicates that the batch is visible. Advantageously, this approach to rendering predication provides fine-grained culling without adding unnecessary overhead, thereby optimizing both hardware resources and performance.
    • 本发明的一个实施例提出了使用IGPU和DGPU执行细粒度渲染预测的技术。 图形驱动程序将3D对象分成三个三角形。 IGPU通过修改的渲染管线处理每批三角形,以确定批次是否被剔除。 IGPU将比特写入与批次的可见性相对应的比特流中。 DGPU从比特流中读取比特流,并执行完整的渲染,包括着色,但仅在批次可以看到的批次的三角形中。 有利地,这种渲染预测的方法提供了细粒度的淘汰,而不会增加不必要的开销,从而优化硬件资源和性能。