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    • 1. 发明授权
    • Cull streams for fine-grained rendering predication
    • 用于细粒度渲染预测的Cull流
    • US09489767B1
    • 2016-11-08
    • US11956306
    • 2007-12-13
    • Cass W. EverittFranck R. Diard
    • Cass W. EverittFranck R. Diard
    • G06T15/40G06T15/80
    • G06T15/40G06T15/005G06T15/405G06T15/80
    • One embodiment of the present invention sets forth a technique to perform fine-grained rendering predication using an IGPU and a DGPU. A graphics driver divides a 3D object into batches of triangles. The IGPU processes each batch of triangles through a modified rendering pipeline to determine if the batch is culled. The IGPU writes bits into a bitstream corresponding to the visibility of the batches. The DGPU reads bits from the bitstream and performs full-blown rendering, including shading, but only on the batches of triangles whose bit indicates that the batch is visible. Advantageously, this approach to rendering predication provides fine-grained culling without adding unnecessary overhead, thereby optimizing both hardware resources and performance.
    • 本发明的一个实施例提出了使用IGPU和DGPU执行细粒度渲染预测的技术。 图形驱动程序将3D对象分成三个三角形。 IGPU通过修改的渲染管线处理每批三角形,以确定批次是否被剔除。 IGPU将比特写入与批次的可见性相对应的比特流中。 DGPU从比特流中读取比特流,并执行完整的渲染,包括着色,但仅在批次可以看到的批次的三角形中。 有利地,这种渲染预测的方法提供了细粒度的淘汰,而不会增加不必要的开销,从而优化硬件资源和性能。
    • 3. 发明授权
    • Cull streams for fine-grained rendering predication
    • 用于细粒度渲染预测的Cull流
    • US08102393B1
    • 2012-01-24
    • US11956308
    • 2007-12-13
    • Cass W. EverittFranck R. Diard
    • Cass W. EverittFranck R. Diard
    • G06T15/40G06T15/50G06T15/10G06F15/80G06F13/14
    • G06T15/005G06T15/40
    • One embodiment of the present invention sets forth a technique to perform fine-grained rendering predication using an IGPU and a DGPU. A graphics driver divides a 3D object into batches of triangles. The IGPU processes each batch of triangles through a modified rendering pipeline to determine if the batch is culled. The IGPU writes bits into a bitstream corresponding to the visibility of the batches. The DGPU reads bits from the bitstream and performs full-blown rendering, including shading, but only on the batches of triangles whose bit indicates that the batch is visible. Advantageously, this approach to rendering predication provides fine-grained culling without adding unnecessary overhead, thereby optimizing both hardware resources and performance.
    • 本发明的一个实施例提出了使用IGPU和DGPU执行细粒度渲染预测的技术。 图形驱动程序将3D对象分成三个三角形。 IGPU通过修改的渲染管线处理每批三角形,以确定批次是否被剔除。 IGPU将比特写入与批次的可见性相对应的比特流中。 DGPU从比特流中读取比特流,并执行完整的渲染,包括着色,但仅在批次可以看到的批次的三角形中。 有利地,这种渲染预测的方法提供了细粒度的淘汰,而不会增加不必要的开销,从而优化硬件资源和性能。