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    • 8. 发明授权
    • Method and apparatus for context switching of multiple engines
    • 多台发动机上下文切换的方法和装置
    • US08108879B1
    • 2012-01-31
    • US11553901
    • 2006-10-27
    • Lincoln G. GarlickDennis K. MaPaolo E. SabellaDavid W. Nuechterlein
    • Lincoln G. GarlickDennis K. MaPaolo E. SabellaDavid W. Nuechterlein
    • G06F9/46
    • G06F9/52
    • A processor having multiple independent engines can concurrently support a number of independent processes or operation contexts. The processor can independently schedule instructions for execution by the engines. The processor can independently switch the operation context that an engine supports. The processor can maintain the integrity of the operations performed and data processed by each engine during a context switch by controlling the manner in which the engine transitions from one operation context to the next. The processor can wait for the engine to complete processing of pipelined instructions of a first context before switching to another context, or the processor can halt the operation of the engine in the midst of one or more instructions to allow the engine to execute instructions corresponding to another context. The processor can affirmatively verify completion of tasks for a specific operation context.
    • 具有多个独立引擎的处理器可以同时支持多个独立的进程或操作上下文。 处理器可以独立地调度指令以供引擎执行。 处理器可以独立地切换引擎支持的操作上下文。 处理器可以通过控制引擎从一个操作上下文转换到下一个操作上下文的方式来保持在上下文切换期间由每个引擎执行的操作和数据处理的完整性。 处理器可以等待引擎在切换到另一个上下文之前完成对第一上下文的流水线指令的处理,或者处理器可以在一个或多个指令中停止发动机的操作,以允许引擎执行对应于 另一个上下文。 处理器可以肯定地验证特定操作上下文的任务完成。
    • 9. 发明授权
    • Zero frame buffer
    • 零帧缓冲区
    • US07483032B1
    • 2009-01-27
    • US11253438
    • 2005-10-18
    • Sonny S. YeohShane J. KeilDennis K. MaPeter C. Tong
    • Sonny S. YeohShane J. KeilDennis K. MaPeter C. Tong
    • G06F12/00G06F15/16G06F12/08
    • G09G5/363
    • Circuits, methods, and apparatus that allow the elimination of a frame buffer connected directly to a graphics processing unit. The graphics processing unit includes an on-chip memory. Following system power-up or reset, the GPU initially renders comparatively low-resolution images to the on-chip memory for display. Afterward, the GPU renders images, which are typically higher resolution, and stores them in a system memory, apart from the graphics processing unit. The on-chip memory, which is no longer needed for image storage, instead stores address information, referred to as page tables, identifying the location of data stored by the GPU in the separate system memory.
    • 允许消除直接连接到图形处理单元的帧缓冲器的电路,方法和装置。 图形处理单元包括片上存储器。 在系统上电或复位后,GPU最初将相对较低分辨率的图像呈现给片上存储器进行显示。 之后,GPU将呈现通常较高分辨率的图像,并将它们存储在除了图形处理单元之外的系统存储器中。 不再需要用于图像存储的片上存储器,而是存储称为页表的地址信息,其将GPU存储的数据的位置识别在单独的系统存储器中。