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    • 8. 发明授权
    • Early primitive assembly and screen-space culling for multiple chip graphics system
    • 早期的原始装配和屏幕空间剔除多芯片图形系统
    • US06943797B2
    • 2005-09-13
    • US10611271
    • 2003-06-30
    • Michael A. WassermanEwa M. KubalskaBrian D. Emberling
    • Michael A. WassermanEwa M. KubalskaBrian D. Emberling
    • G06T1/20G06T1/60G06T15/00
    • G06T15/005G06T1/60H04N19/42H04N19/80
    • A multi-chip system and method are disclosed for incorporating a primitive assembler in each of one or more geometry chips and one or more rasterization chips. This system may allow per-primitive operations to be performed in the geometry chips, and also allow use of a vertex data interface for sending vertex data to the rasterization chips. The primitive assemblers in the geometry chips may assemble vertices into primitives for clipping tests. The geometry chips may also test an assembled primitive against the projected boundaries of a set of screen space regions, where each region is assigned to one of the rasterization chips. Those primitives residing in more than one region may be sub-divided into two or more new primitives so that each new primitive resides in only one screen space region. The geometry chip may then send the vertex data for each primitive to the corresponding rasterization chip.
    • 公开了一种用于将原始汇编器并入一个或多个几何码片和一个或多个光栅化码片的每一个中的多芯片系统和方法。 该系统可以允许在几何芯片中执行每个原始操作,并且还允许使用顶点数据接口将顶点数据发送到光栅化芯片。 几何芯片中的原始汇编器可以将顶点组装成用于剪切测试的基元。 几何芯片还可以针对一组屏幕空间区域的投影边界来测试组合的图元,其中每个区域被分配给光栅化芯片中的一个。 驻留在多个区域中的这些原语可以被细分为两个或更多个新的基元,使得每个新的基元仅驻留在一个屏幕空间区域。 然后,几何芯片可以将每个基元的顶点数据发送到相应的光栅化芯片。