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    • 6. 发明公开
    • 게임상태제시장치, 게임상태제시방법 및 프로그램을 기록한 컴퓨터 판독 가능한 정보기록매체
    • 游戏状态显示设备,游戏状态显示方法,信息记录媒体和程序
    • KR1020080068741A
    • 2008-07-23
    • KR1020087014232
    • 2007-02-15
    • 가부시키가이샤 코나미 데지타루 엔타테인멘토
    • 모리쇼지
    • A63F13/20A63F13/50A63F13/86
    • G07F17/3293A63F13/12A63F13/86A63F2300/404A63F2300/5586A63F2300/577G07F17/32G07F17/3211G07F17/3227G07F17/3241G07F17/3276
    • Conveyance of the hand of a player from bystanders to another player is made difficult when the bystanders can view the state of the hand of each player of mah-jongg or card game. In a game state presenting device (801), an identifier storage section (802) stores the identifier of the hand of each player, a first correspondence table acquiring section (803) acquires a first correspondence table in which the identifiers are associated with presentation information presented to the players, a second correspondence table acquiring section (804) acquires a second correspondence table in which the identifiers are associated with the presentation information presented to the bystanders, a player presenting section (805) refers to the identifier stored as the hand of each player in the identifier storage section (802) and the first correspondence table, provides the presentation information of the hand of the relevant player to the other players, and a bystander presenting section (806) refers to the identifiers stored as the hands of all the players in the identifier storage section (802) and the second correspondence table and presents the presentation information on the hands of all the players to the bystanders.
    • 当旁观者可以查看每个玩家的手的状态或麻将游戏时,将玩家的手从旁观者传递给另一个玩家是困难的。 在游戏状态呈现装置(801)中,标识符存储部(802)存储每个玩家的手的标识符,第一对应表获取部(803)获取标识符与显示信息相关联的第一对应表 第二对应表获取部(804)获取其中标识符与呈现给旁观者的呈现信息相关联的第二对应表,玩家呈现部(805)参照存储为手的标识符 标识符存储部分(802)和第一对应表中的每个播放器将相关播放器的手的呈现信息提供给其他播放器,并且旁观者呈现部分(806)参考存储为所有人的手的标识符 标识符存储部分(802)中的玩家和第二对应表,并呈现呈现信息 所有球员的手都靠旁观者。
    • 8. 发明公开
    • 카드 게임 시스템
    • 卡游戏系统
    • KR1020060107845A
    • 2006-10-16
    • KR1020067013828
    • 2004-11-26
    • 가부시키가이샤 코나미 데지타루 엔타테인멘토
    • 이누부시다까시나리따요시히꼬오오하시다까히로
    • A63F13/55A63F13/58A63F13/50
    • A63F13/95A63F13/10A63F13/58A63F13/69A63F13/833A63F2300/1062A63F2300/206A63F2300/404A63F2300/8029
    • There is provided a card game system in which characters attack adversaries according to the information recorded on a card. The system includes attack control means (2) and control information update means (2). When an attack content identification information recorded on a card is read by read means (9a) during a game, the attack control means (2) controls the intensity MD of the attack correlated with the attack content identification information by the attack control information EX correlated with the attack content identification information and the playing character identification information. When a particular condition correlated with the character identification information and the attack content identification information is satisfied, the attack control information EX correlated to the character identification information and the attack content identification information is changed and the content of the attack control information is updated to the changed content by the control information update means (2).
    • 提供了一种纸牌游戏系统,其中根据记录在卡上的信息,角色攻击对手。 该系统包括攻击控制装置(2)和控制信息更新装置(2)。 当在游戏中通过读取装置(9a)读取记录在卡上的攻击内容识别信息时,攻击控制装置(2)通过攻击控制信息EX相关联地控制与攻击内容识别信息相关的攻击的强度MD 具有攻击内容识别信息和播放字符识别信息。 当满足与字符识别信息和攻击内容识别信息相关的特定条件时,改变与字符识别信息和攻击内容识别信息相关的攻击控制信息EX,并将攻击控制信息的内容更新为 通过控制信息更新装置(2)改变内容。