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    • 1. 发明授权
    • 3D입체 리듬 액션 게임 방법
    • 3D RHYTHM动作游戏的方法
    • KR101307732B1
    • 2013-09-11
    • KR1020120054562
    • 2012-05-23
    • 동신대학교산학협력단
    • 강임철김종한박기창김철민김선일윤재홍강경헌
    • A63F13/10A63F13/00
    • A63F13/814A63F13/213A63F13/2145A63F2300/8047
    • PURPOSE: A method for playing 3D rhythm action games is provided to improve an aerobic exercise effect and user satisfaction. CONSTITUTION: A method for playing 3D rhythm action games comprises the following steps: a first step of setting up a play area by producing a virtual grid on a starting point and a finish point between a player and a cubic monitor by obtaining the location of the body of the player (0); a second step of outputting a 3D notebook (400) to the starting point of the screen; a third step of moving the notebook to a target point from the starting point; a fourth step of allowing a player to touch the note using his or her both hands and feet when the notebook arrives at the target point; a fifth step of obtaining the location of the both hands and feet of the player and the notebook using a 3D camera; and a sixth step of determining accuracy and giving scores.
    • 目的:提供一种玩3D动作游戏的方法,以提高有氧运动效果和用户满意度。 构成:演奏3D节奏动作游戏的方法包括以下步骤:通过在玩家和立方体监视器之间的起点和终点上产生虚拟网格来设置游戏区域的第一步骤, 玩家身体(0); 将3D笔记本(400)输出到屏幕的起点的第二步骤; 将笔记本从起点移动到目标点的第三步; 当笔记本到达目标点时,允许玩家使用他或她的双手和脚来触摸音符的第四步骤; 使用3D照相机获得玩家和笔记本的双手和脚的位置的第五步骤; 并确定准确性并给出分数的第六步。
    • 2. 发明授权
    • 실감형 콘텐츠 기반 스킨스쿠버 교육장치
    • 基于现实内容教育皮肤病的设备
    • KR101307609B1
    • 2013-09-12
    • KR1020120025300
    • 2012-03-13
    • 동신대학교산학협력단
    • 강임철김종한박기창김철민김선일윤재홍
    • G09B9/00G09B5/06G09B19/00
    • G09B9/00G09B5/065G09B19/0038
    • PURPOSE: A skin scuba educating device based on a realistic content is provided to experience feelings and buoyancy felt in real seawater in advance using a virtual reality skin scuba content. CONSTITUTION: A skin scuba educating device based on a realistic content comprises a head-mounted display device, a speaker, a respiration sensor, a tracker, a mask interface device, an air buoyancy device, a motor, a ventilation device (34), a camera (39), a chair interface device, and a control device. The head-mounted display device provides a virtual realistic skin scuba content according to the eyes of a user. The speaker provides sound corresponding to the underwater position of the user. The respiration sensor senses the respiration state of the user. The tracker detects the head position and posture of the user. The mask interface device provides the virtual realistic skin scuba content according to the eyes of the user and reflects the sound corresponding to the underwater position of the user to the virtual realistic skin scuba content. The air buoyancy device has an air bag or pad to compress both calves of the user. The motor controls the back angle of a chair according to the eyes of the user. The ventilation device makes the user feel water temperature changed according to the underwater position. The camera obtains images on the hand gesture of the user. The chair interface device provides buoyancy to the user. The control device controls the chair interface device.
    • 目的:提供基于实际内容的皮肤水肺教育装置,以使用虚拟现实皮肤水肺潜水来体验真实海水中的感觉和浮力。 构成:基于真实内容的皮肤水肺教育装置包括头戴式显示装置,扬声器,呼吸传感器,跟踪器,面罩接口装置,空气浮力装置,电动机,通风装置(34) 相机(39),椅子接口装置和控制装置。 头戴显示装置根据用户的眼睛提供虚拟逼真的皮肤水肺内容。 扬声器提供对应于用户的水下位置的声音。 呼吸传感器检测用户的呼吸状态。 跟踪器检测用户的头部位置和姿势。 面罩接口装置根据用户的眼睛提供虚拟现实的皮肤水肺内容,并且将与使用者的水下位置相对应的声音反映到虚拟真皮皮肤水肺内容。 空气浮力装置具有气囊或垫以压缩使用者的两只小腿。 电机根据用户的眼睛控制椅子的后视角度。 通风装置使用户根据水下位置感觉到水温变化。 摄像机获取用户手势上的图像。 椅子接口装置为用户提供浮力。 控制装置控制椅子接口装置。