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    • 1. 发明公开
    • 게임 장치, 게임 장치의 제어 방법 및 정보 기억 매체
    • 游戏机,游戏机控制方法和信息存储介质
    • KR1020090010125A
    • 2009-01-28
    • KR1020087032013
    • 2007-07-09
    • 가부시키가이샤 코나미 데지타루 엔타테인멘토
    • 마츠마루하지메
    • G06Q50/10
    • A63F13/56A63F13/10A63F13/812A63F2300/303A63F2300/305A63F2300/64A63F2300/8011
    • A game machine capable of preferably rendering "the extent of the field of view" of a player in a sport game. A filed-of-view setting section (64) sets the field-of-view area of a player character under control according to the position and orientation of the player character under control. A pass teammate seek area setting section (74) sets a pass teammate seek area according to the position of the player character and the direction specified by a pass direction instruction. On receiving a pass instruction, a pass control section (68) determines whether or not a moving object character is moved in the direction determined according to the position of a teammate player character selected from the teammate player characters present in the pass teammate seek area or in the direction specified by the pass direction instruction on the basis of the result of judgment whether or not one or more teammate player characters are present in the field-of-view area of the player character under control.
    • 能够优选地在体育游戏中呈现玩家的“视野范围”的游戏机。 视野设定部(64)根据控制下的玩家角色的位置和方向,设定玩家角色的视野区域的控制。 通过队友寻道区域设定部(74)根据玩家角色的位置和通过方向指示指定的方向,设定通行队友寻道区域。 通过控制部(68),在接收到通过指示时,判定移动物体角色是否根据从通过队友寻找区域中存在的同伙运动员角色中选择的同队选手角色的位置确定的方向移动,或 基于通过判断结果的通过方向指示指定的方向,在控制的玩家角色的视野区域中是否存在一个或多个同队选手角色。
    • 2. 发明公开
    • 게임 장치, 게임 장치의 제어 방법 및 정보 기억 매체
    • 游戏设备,游戏设备控制方法和信息存储介质
    • KR1020080114813A
    • 2008-12-31
    • KR1020087025996
    • 2007-03-06
    • 가부시키가이샤 코나미 데지타루 엔타테인멘토
    • 스즈키에이지마츠마루하지메
    • A63F13/00A63F13/06
    • A63F13/56A63F13/10A63F13/12A63F13/812A63F2300/305A63F2300/638A63F2300/8011
    • Provided is a game device in which when a second game character has performed a behavior to disappear from the sight of a first game character, the first game character loses the sight of the second game character and the manner how the defense against the second game character is delayed is appropriately shown. An operation object selection unit (72) selects an operation object character from a plurality of first game characters. An operation object control unit (74a) changes a state of the first game character selected by the operation object selection unit (72) in a game space according to an operation signal inputted from the operation means. A selection limit unit (72b) limits selection of the first game character by the operation object selection unit (72) when a judging unit (72a) has judged that the position of the second game character is contained in a judging object region of the game space based on the position and the direction of the first game character. ® KIPO & WIPO 2009
    • 提供了一种游戏装置,其中当第二游戏角色已经执行从第一游戏角色的视觉消失的行为时,第一游戏角色丢失第二游戏角色的视线以及如何防御第二游戏角色 被延迟适当显示。 操作对象选择单元(72)从多个第一游戏角色中选择操作对象角色。 操作对象控制单元(74a)根据从操作装置输入的操作信号,在游戏空间中改变由操作对象选择单元(72)选择的第一游戏角色的状态。 当判断单元(72a)判定第二游戏角色的位置被包含在游戏的判断对象区域中时,选择限制单元(72b)限制操作对象选择单元(72)对第一游戏角色的选择 基于第一游戏角色的位置和方向的空间。 ®KIPO&WIPO 2009
    • 3. 发明公开
    • 게임 시스템, 게임 장치, 게임 장치의 제어 방법 및 정보 기억 매체
    • 游戏系统,游戏机,游戏机控制方法和信息存储介质
    • KR1020080114815A
    • 2008-12-31
    • KR1020087025999
    • 2007-03-06
    • 가부시키가이샤 코나미 데지타루 엔타테인멘토
    • 스즈키에이지마츠마루하지메
    • A63F13/00A63F13/216
    • A63F13/56A63F13/10A63F13/12A63F13/42A63F13/5372A63F13/812A63F2300/306A63F2300/6653A63F2300/8011
    • A game system capable of preferably rendering the scene in which when a second game character moves to disappear from the field of vision of the first game character, the first game character loses sight of the second game character. The game system displays the situation of a display object region in a common game space where a first game character corresponding to a game machine A (10a) and a second game character corresponding to a game machine B (10b) are placed on a display unit (82a). A position condition judging section (78a) judges whether or not the position of the second game character included in the display object region meets the position condition based on the position and orientation of at least one first game character. A display control section (80a: display limiting means) limits the display output of the second game character in the display object region on the display unit (82a) according to the judgment results. ® KIPO & WIPO 2009
    • 一种游戏系统,其能够优选地渲染当第二游戏角色从第一游戏角色的视野消失时的场景,第一游戏角色丧失第二游戏角色的视野。 游戏系统显示在与游戏机A(10a)对应的第一游戏角色和对应于游戏机B(10b)的第二游戏角色的公共游戏空间中的显示对象区域的情况,放置在显示单元 (82A)。 位置条件判断部(78a)基于至少一个第一游戏角色的位置和取向来判断包括在显示对象区域中的第二游戏角色的位置是否满足位置条件。 显示控制部(80a:显示限制装置)根据判断结果将显示对象区域中的第二游戏角色的显示输出限制在显示部(82a)上。 ®KIPO&WIPO 2009
    • 4. 发明授权
    • 게임 장치, 게임 장치의 제어 방법 및 정보 기억 매체
    • 게임장치,游戏장의제어방법및정보기억매체
    • KR101127774B1
    • 2012-04-12
    • KR1020087025996
    • 2007-03-06
    • 가부시키가이샤 코나미 데지타루 엔타테인멘토
    • 스즈키에이지마츠마루하지메
    • A63F13/00A63F13/06
    • A63F13/56A63F13/10A63F13/12A63F13/812A63F2300/305A63F2300/638A63F2300/8011
    • 제 1 게임 캐릭터의 시야에서 사라지는 동작을 제 2 게임 캐릭터가 실시한 경우에, 제 1 게임 캐릭터가 제 2 게임 캐릭터를 놓쳐, 제 2 게임 캐릭터에 대한 대응이 늦어지는 모습을 적절하게 연출할 수 있게 되는 게임 장치를 제공한다. 조작 대상 선택부 (72) 는 복수의 제 1 게임 캐릭터 중에서 조작 대상 캐릭터를 선택한다. 조작 대상 제어부 (74a) 는, 조작 대상 선택부 (72) 에 의해 선택된 제 1 게임 캐릭터의 게임 공간에 있어서의 상태를 조작 수단으로부터 입력되는 조작 신호에 따라 변화시킨다. 선택 제한부 (72b) 는, 제 1 게임 캐릭터의 위치 및 방향에 기초하는 게임 공간의 판정 대상 영역 내에 제 2 게임 캐릭터의 위치가 포함되는 것으로 판정부 (72a) 에 의해 판정되었을 경우, 조작 대상 선택부 (72) 에 의한 그 제 1 게임 캐릭터의 선택을 제한한다.
      게임 공간, 사각 영역, 축구, 마이크로프로세서
    • 为了提供一种游戏装置,其能够优选地生成图像的图像,其中第一游戏角色失去了已经移动的第二游戏角色以便从第一游戏角色的视角消失,并且因此延迟了对第二游戏的响应 字符。 操作对象选择部(72)从多个第一游戏角色中选择操作对象角色。 操作对象控制部(74a)基于从操作部输入的信号,改变操作对象选择部(72)在游戏空间中选择的第一游戏角色的状态。 选择限制部(72b)在由判定部(72a)判定为第二游戏角色的位置包含在基于第一游戏角色的位置和姿势而决定的判定对象区域内的情况下,限制 ,由操作对象选择单元(72)选择该第一游戏角色。
    • 5. 发明公开
    • 게임 장치, 게임 장치의 제어 방법 및 정보 기억 매체
    • 游戏机,游戏机控制方法和信息存储介质
    • KR1020080114814A
    • 2008-12-31
    • KR1020087025997
    • 2007-03-06
    • 가부시키가이샤 코나미 데지타루 엔타테인멘토
    • 마츠마루하지메
    • A63F13/00A63F13/06
    • A63F13/56A63F13/10A63F13/42A63F13/5372A63F13/812A63F2300/6045A63F2300/64A63F2300/6661A63F2300/8011
    • A game machine capable of preferably rendering the scene in which when a second game character moves to disappear from the field of vision of the first game character, the first game character loses sight of the second game character and cannot properly respond to the second game character. An operation object control unit (76) commands a first game character to move in response to an operation signal inputted through operating means according to motion control information including operation signal conditions associated with motions. A judging unit (72) judges whether or not the position of the second game character is present in a judgment object region in a game space determined according to the position and orientation of the first game character. A motion control information altering unit (74) alters motion control information according to the results of the judgment by the judging unit (72). Particularly, the motion control information altering unit (74) alters the operation signal condition of one of the motions associated with the motion. ® KIPO & WIPO 2009
    • 一种游戏机,其能够优选地呈现当第二游戏角色移动以从第一游戏角色的视野消失的场景时,第一游戏角色失去对第二游戏角色的看法,并且不能适当地响应于第二游戏角色 。 操作对象控制单元(76)响应于根据包括与运动相关联的操作信号条件的运动控制信息通过操作装置输入的操作信号,命令第一游戏角色移动。 判断单元(72)判断根据第一游戏角色的位置和方向确定的游戏空间中的判断对象区域中是否存在第二游戏角色的位置。 运动控制信息改变单元(74)根据判断单元(72)的判断结果来改变运动控制信息。 特别地,运动控制信息改变单元(74)改变与运动相关联的运动之一的操作信号状态。 ®KIPO&WIPO 2009