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    • 21. 发明专利
    • Game machine
    • 游戏机
    • JP2012157433A
    • 2012-08-23
    • JP2011017887
    • 2011-01-31
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YAMAUCHI YOSHITAKAISHIKURA KOJIOSUMI KEISUKEMINO KAZUHISAKOBAYASHI KUNIYUKIWACHI TAKASHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine notifying of information corresponding to the whole movement of a game ball, and diversely notifying of information by the operation of a touch panel of the game machine without complicating the process of operating the touch panel.SOLUTION: A performance control board 120 and an image control board 150 control the notification of predetermined information on a liquid crystal display device 31 based on player contact locations on the touch panel 53 and a touch panel controller 120d which are detected by a player contact location detecting unit, and game ball contact locations on a touch panel 54 and the touch panel controller 120d which are detected by a game ball contact location detecting unit. Accordingly, the information corresponding to the whole movement of the game ball is notified of, and the information is diversely notified of by the operation of the touch panel without complicating the process of operating the touch panel of the game machine.
    • 要解决的问题:提供通知与游戏机的整体运动相对应的信息的游戏机,并且通过游戏机的触摸面板的操作来不同地通知信息,而不会使操作触摸的过程复杂化 面板。

      解决方案:性能控制板120和图像控制板150基于触摸面板53上的播放器接触位置和触摸面板控制器120d来控制液晶显示装置31上的预定信息的通知,该触摸面板控制器120d由 玩家接触位置检测单元,以及由游戏球接触位置检测单元检测到的触摸面板54和触摸面板控制器120d上的游戏球接触位置。 因此,通过触摸面板的操作来通知对应于游戏球的整体移动的信息,并且信息被不同程度地通知,而不会使操作游戏机的触摸面板的处理变得困难。 版权所有(C)2012,JPO&INPIT

    • 22. 发明专利
    • Game machine
    • 游戏机
    • JP2012115353A
    • 2012-06-21
    • JP2010265966
    • 2010-11-30
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YAMAUCHI YOSHITAKA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To enable improvement in depression operability of a push button itself, further diversify a performance executed by the depression operation, and improve game play amusement by enabling execution of different performance modes according to strength of depression operation of the push button by a player.SOLUTION: A push-button device 10 for game machine includes a performance execution means of executing a prescribed performance mode by depression operation of a first push button 11 by a player. The performance execution means includes: a first sensor SW1 and a second sensor SW2 that detect actuation of the first push button 11; a time difference calculation means of calculating a time difference between detection by the first sensor SW1 and detection by the second sensor SW2 when the first sensor SW1 and the second sensor SW2 detect the first push button 11; and a performance mode decision means of deciding one of a plurality of performance modes on the basis of the time difference calculated by the time difference calculation means.
    • 要解决的问题为了能够提高按钮本身的按压操作性,进一步多样化通过按压操作执行的性能,并且通过根据对按钮操作的抑制操作的强度执行不同的演奏模式来改善游戏娱乐 按下按钮。 解决方案:一种用于游戏机的按钮装置10包括执行由演奏者按下第一按钮11的操作来执行规定演奏模式的演奏执行装置。 性能执行装置包括:检测第一按钮11的致动的第一传感器SW1和第二传感器SW2; 时间差计算装置,当第一传感器SW1和第二传感器SW2检测到第一按钮11时,计算第一传感器SW1的检测与第二传感器SW2的检测之间的时间差; 以及演奏模式决定装置,其基于由时差计算装置计算的时间差来决定多个演奏模式之一。 版权所有(C)2012,JPO&INPIT
    • 23. 发明专利
    • Game machine
    • 游戏机
    • JP2012050636A
    • 2012-03-15
    • JP2010195141
    • 2010-08-31
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YAMAUCHI YOSHITAKA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine that can suppress an increase in the manufacturing cost accompanying the change of the mounting position of an optical sensor even if the position of an image display device with respect to a game board changes or the figure pattern displayed by the image display device changes.SOLUTION: The game machine includes: the image display device provided on the game board; and a glass body 100 disposed in front of the game board to structure a game ball flow passage along with the game board, through which the game board can be recognized from the game player's side. A frame body 110 that holds the glass body 100 is provided in the front of the game board. The frame body 110 is provided with an approach detection sensor 120 disposed in front of the image display device to detect whether a game player's hand or finger is approaching the front side of the glass body 100 or not. When the sensor detects the game player's hand or finger is approaching the front side of the glass body 100, a rendition control part changes at least one part of the figure pattern displayed by the image display part.
    • 要解决的问题:提供一种游戏机,即使图像显示装置相对于游戏板的位置发生变化,也可以抑制随着光学传感器的安装位置的改变而引起的制造成本的增加,或者 由图像显示装置显示的图形变化。 游戏机包括:设置在游戏板上的图像显示装置; 以及设置在游戏板前面的玻璃体100,以与游戏板一起构成游戏球流动通道,通过该游戏板可以从游戏者侧识别游戏板。 在游戏板的前面设置有保持玻璃体100的框体110。 框架体110设置有设置在图像显示装置的前方的接近检测传感器120,以检测游戏者的手或手指是否正在接近玻璃体100的前侧。 当传感器检测到游戏者的手或手指正在接近玻璃体100的前侧时,再现控制部分改变由图像显示部分显示的图形图案的至少一部分。 版权所有(C)2012,JPO&INPIT
    • 24. 发明专利
    • Game machine, display control method, and display control program
    • 游戏机,显示控制方法和显示控制程序
    • JP2012029950A
    • 2012-02-16
    • JP2010173121
    • 2010-07-30
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YAMAUCHI YOSHITAKASUGAI REIKOSESHITA TETSUOWACHI TAKASHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine, a display control method and a display control program for obtaining high amusement by arranging, when a virtual camera belongs to a prescribed virtual space designated on the basis of a relationship between a current position where the virtual camera is arranged and a game, a three-dimensional object at any position in the virtual space, and carrying out performance using the three-dimensional object.SOLUTION: A camera position of the virtual camera to be a viewpoint for visually recognizing the three-dimensional virtual space is set and the virtual camera at this camera position moves into a certain range designated in advance in the three-dimensional virtual space. Thus, a three-dimensional performance object is arranged at any virtual space position within the certain range.
    • 要解决的问题:提供一种游戏机,显示控制方法和显示控制程序,用于通过将虚拟相机属于基于当前的关系指定的规定的虚拟空间来设置来获得高娱乐性 配置虚拟摄像机的位置和游戏,虚拟空间中的任何位置处的三维物体,以及使用三维物体进行演奏。 解决方案:设置虚拟摄像机作为用于视觉识别三维虚拟空间的视点的摄像机位置,并且该摄像机位置处的虚拟摄像机移动到预先在三维虚拟空间中指定的一定范围内 。 因此,在一定范围内的任意虚拟空间位置设置三维表现对象。 版权所有(C)2012,JPO&INPIT
    • 25. 发明专利
    • Game machine
    • 游戏机
    • JP2013212291A
    • 2013-10-17
    • JP2012084346
    • 2012-04-02
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YOSHIZAWA TAKASHIMORIMOTO MAKOTOUEHARA AKIKOWACHI TAKASHIMOMOSE TOMOYASHIRAI MASATERUKOJIMA TAKUYASESHITA TETSUOYAMAUCHI YOSHITAKA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine which can improve amusement to a player by making the player possess a series of stories with respect to a performance at transition from a jackpot game performance which is demonstrated during a jackpot game to a mode performance which is demonstrated after the end of the jackpot game.SOLUTION: A game machine 10 acquires a jackpot game on condition that a game state is set to a time shortening game state and a game ball enters a second start pocket 15 at the time shortening game state, selects a first special game performance when the kind of the game ball of the jackpot game is that of an abrupt probability or an abrupt time, and acquires the jackpot game on condition that the game ball enters a first start pocket 14 at the time shortening game state, and selects a second special game performance different from the first special game performance when a game kind of the jackpot game is a 4R-probability variation or 4R-normality.
    • 要解决的问题:提供一种游戏机,其可以通过使玩家具有关于从累积奖池游戏中演示的累积奖杯游戏性能到演奏的演奏而具有一系列故事,从而提高对玩家的娱乐性,其中, 在累积奖池游戏结束后被演示。解决方案:游戏机10在游戏状态被设置为缩短游戏状态并且游戏球在缩短游戏状态的时候进入第二开始口袋15的情况下获取累积奖金游戏 当累积奖池游戏的种类是突发概率或突发时间时,选择第一特殊游戏表演,并且在缩短游戏时进入第一开始口袋14的条件下获得累积奖池游戏 游戏状态,并且当游戏类型的累积奖金游戏是4R概率变化或4R-正常性时,选择与第一特殊游戏演奏不同的第二特殊游戏演奏。
    • 27. 发明专利
    • Game machine
    • 游戏机
    • JP2013123588A
    • 2013-06-24
    • JP2011275050
    • 2011-12-15
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • HIBINO TATSUHIKOYAMAUCHI YOSHITAKANAKAMURA YUSUKE
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine having a novel gaming property allowing players to have a sense of unity and a sense of participation so that the player can have motivation for the play.SOLUTION: In the game machine, a plurality of pieces of presentation information related to presentations executed by a presentation means is stored in a storing means. The game machine also includes a switching means for switching one presentation information related to a presentation which a presentation control means makes the presentation means execute to another kind of presentation information stored in the storing means if a value, obtained by counting game results by using an external device, satisfies a prescribed reference at the time when the date and hour measured by the external device get to prescribed date and hour.
    • 要解决的问题:提供具有新颖的游戏属性的游戏机,其允许玩家具有团结感和参与感,从而玩家可以有动力进行游戏。 解决方案:在游戏机中,与呈现装置执行的呈现相关的多条呈现信息被存储在存储装置中。 游戏机还包括切换装置,用于如果通过使用一个或多个游戏结果对游戏结果进行计数而获得的值,则将与演示控制装置相关的一个呈现信息切换到存储装置中存储的另一种呈现信息的切换装置 外部设备在外部设备测量的日期和时间达到规定日期和时间时满足规定的参考。 版权所有(C)2013,JPO&INPIT
    • 28. 发明专利
    • Game machine
    • 游戏机
    • JP2013116137A
    • 2013-06-13
    • JP2011263558
    • 2011-12-01
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • HIBINO TATSUHIKOYAMAUCHI YOSHITAKANAKAMURA YUSUKE
    • A63F7/02G04G5/00
    • PROBLEM TO BE SOLVED: To prevent variation in start timing of an event performance executed at a specific date and time.SOLUTION: A performance control board 121 includes: a performance data storage part 204 for storing performance data; a clocking part 205 for clocking current time; a determination part 207 for determining whether it is predetermined time now, based on time information of the clocking part 205; a performance control board 121 for executing performance control for reading specific performance data from the performance data storage part 204 to permit execution by a performance execution means when the determination part 207 determines that it is the predetermined time now; and a time adjustment part 209 for adjusting time of the clocking part 205 based on an external signal when an external device connected to a connector 201 inputs the external signal while a game control board 111 is being removed from the connector 201.
    • 要解决的问题:为了防止在特定日期和时间执行的事件性能的开始定时的变化。 解决方案:性能控制板121包括:性能数据存储部分204,用于存储性能数据; 用于计时当前时间的时钟部分205; 基于时钟部分205的时间信息确定当前是否是预定时间的确定部分207; 性能控制板121,用于执行执行性能控制以从演奏数据存储部分204读取特定演奏数据,以便当确定部分207确定它是现在的预定时间时,执行执行装置执行; 以及时间调整部209,用于当连接到连接器201的外部设备从连接器201移除游戏控制板111时输入外部信号时,基于外部信号调整时钟部205的时间。 (C)2013,JPO&INPIT
    • 29. 发明专利
    • Game machine
    • 游戏机
    • JP2012157434A
    • 2012-08-23
    • JP2011017888
    • 2011-01-31
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YAMAUCHI YOSHITAKAISHIKURA KOJIOSUMI KEISUKEMINO KAZUHISAKOBAYASHI KUNIYUKIWACHI TAKASHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine informing of predetermined information based on a player contact location on a player contact member provided on a front door which prevents that information to be notified of is changed due to the operator's contact with the player contact member by mistake when opening the front door.SOLUTION: A player contact location detecting unit includes a plurality of strip-shaped electrodes 83 and 84 of a touch panel 53, a scanning switch board 121, and a touch panel controller 120d, and detects the player contact location on the touch panel 53 of the player contact member. A front door opening detection switch 96 disables the detection of the player contact location by the player contact location detecting unit, when the front door opening detection switch 96 detects the opening of the front door 10, so that it is prevented that the information to be notified of is changed due to the operator's contact with the touch panel 53 by mistake when opening the front door 10.
    • 要解决的问题:提供一种游戏机,其基于在前门上设置的玩家接触构件上的玩家联系位置来通知预定信息,防止由于操作者接触到该信息而被通知的信息被改变 打开前门时,玩家联系会员错误。 解决方案:播放器接触位置检测单元包括触摸面板53的多个条状电极83和84,扫描开关板121和触摸面板控制器120d,并且在触摸上检测玩家的联系位置 播放器联系人的面板53。 当前门打开检测开关96检测到前门10的打开时,前门打开检测开关96禁止玩家接触位置检测单元检测到玩家接触位置,从而防止信息为 在打开前门10时,由于操作者与触摸面板53的接触错误,通知被改变。(C)2012年,JPO和INPIT
    • 30. 发明专利
    • Game machine, performance control method and performance control program
    • 游戏机,性能控制方法和性能控制程序
    • JP2012029952A
    • 2012-02-16
    • JP2010173123
    • 2010-07-30
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YAMAUCHI YOSHITAKASUGAI REIKOSESHITA TETSUOWACHI TAKASHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine, a performance control method and a performance control program for obtaining high amusement by arranging a three-dimensional object on an optimal three-dimensional virtual space on the basis of a read-ahead result of drawing by variation of performance symbols in a game using game media, and enabling the arranged position to be exactly notified.SOLUTION: Drawing processing for determining a combination by a plurality of performance symbols is performed and performance control based on the combination of performance symbols is performed. In so doing, results of a plurality of drawing are obtained first and, on the basis of the results, one or more three-dimensional performance object is arranged at any virtual space position on the three-dimensional virtual space. Then, by drawing, a distance between a virtual camera and the three-dimensional performance object is reduced.
    • 要解决的问题:提供一种游戏机,性能控制方法和性能控制程序,用于通过基于预读取将三维物体布置在最佳三维虚拟空间上来获得高娱乐度 通过使用游戏媒体的游戏中的性能符号的变化来绘制的结果,并且能够精确地通知排列的位置。 解决方案:执行用于通过多个性能符号来确定组合的绘图处理,并且执行基于性能符号的组合的性能控制。 这样做,首先获得多个绘图的结果,并且基于该结果,在三维虚拟空间上的任何虚拟空间位置上布置一个或多个三维表现对象。 然后,通过绘制,虚拟相机与三维演奏对象之间的距离减小。 版权所有(C)2012,JPO&INPIT