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    • 1. 发明专利
    • Game machine
    • 游戏机
    • JP2012157485A
    • 2012-08-23
    • JP2011018614
    • 2011-01-31
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • OSUMI KEISUKESHIRAI MASATERUSASAKI TASUKUKITATANI EMIISHIKURA KOJIYAMAUCHI YOSHITAKAMINO KAZUHISAWACHI TAKASHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of giving a real feeling of actively participating in rendering to a player who confirms the suspension storage number of data for determining a big win.SOLUTION: A main CPU transmits a starting prize-winning designation command when a game ball enters a first start hole or a second start hole. A sub-CPU receiving the command sets prize-winning data for a game when the prize-winning data for the game is not set, and displays prize-winning symbols on a liquid crystal display device and further sets a game limit time. A rendering game using a touch panel can be played within the game limit time, and when succeeding in the game, an advance notice for a big win or ready-to-win variation is informed by changing the form of prize-winning symbols. Special suspension symbols of the same form as the prize-winning symbols are displayed after the end of the game or after the lapse of the game limit time.
    • 要解决的问题:提供一种能够给予确认暂停存储数量以确定大胜利的玩家积极参与呈现的真实感觉的游戏机。 解决方案:当游戏球进入第一起始孔或第二起始孔时,主CPU传送起始获奖指定命令。 当没有设置游戏的获奖数据时,接收到命令的子CPU设定游戏的获胜数据,并且在液晶显示装置上显示获奖符号,并进一步设定游戏限制时间。 使用触摸面板的渲染游戏可以在游戏限制时间内播放,当游戏成功时,通过改变获奖符号的形式来通知大胜或者即将到来的改变的提前通知。 在游戏结束或游戏限制时间过去之后显示与获奖符号相同形式的特殊悬挂符号。 版权所有(C)2012,JPO&INPIT
    • 2. 发明专利
    • Game machine
    • 游戏机
    • JP2012095747A
    • 2012-05-24
    • JP2010244487
    • 2010-10-29
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • NOGUCHI NAOSHIOSUMI KEISUKEWACHI TAKASHIYAMAUCHI YOSHITAKASUGANO TORUTOYOKAWA JUNKO
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine that changes contents of a presentation display in response to a feature of a stop-button operation of a player.SOLUTION: The game machine includes: a shooter for shooting a game ball toward a playfield in response to an operation of the player; a shooting-stop device for stopping shooting the game ball in response to the operation of the player; a presentation display device for displaying a presentation according to a lottery result by a lottery device; a storage device for storing a history of an operation of the shooting-stop device by the player; and a presentation-contents changer for changing the contents of the presentation display which is displayed on the presentation display device according to the history of the operation of the shooting-stop device which is stored in the storage device.
    • 要解决的问题:提供一种响应于玩家的停止按钮操作的特征来改变演示显示内容的游戏机。 解决方案:游戏机包括:用于响应于玩家的操作向游戏场射击游戏球的射手; 用于响应于玩家的操作而停止对游戏球进行射击的射击停止装置; 演示显示装置,用于根据彩票装置的彩票结果显示演示; 存储装置,用于存储玩家对拍摄停止装置的操作历史; 以及呈现内容改变器,用于根据存储在存储装置中的拍摄停止装置的操作历史来改变呈现显示装置上显示的呈现显示的内容。 版权所有(C)2012,JPO&INPIT
    • 3. 发明专利
    • Game machine, display control method, and display control program
    • 游戏机,显示控制方法和显示控制程序
    • JP2012050644A
    • 2012-03-15
    • JP2010195182
    • 2010-08-31
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • NOGUCHI KENICHIYAMAUCHI YOSHITAKAWACHI TAKASHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine, a display control method, and a display control program, with which a presentation image is formed, using a material image corresponding to a display pattern according to a result of a jackpot lottery, for every display pattern according to a result of the jackpot lottery in a game using a game medium.SOLUTION: The distance between a character object disposed on a three-dimensional virtual space and a virtual camera object for imaging the character object is calculated to determine whether the distance between the objects is equal to or smaller than a display pattern-changing distance. When the distance between objects is equal to or smaller than the display pattern-changing distance, the display pattern of the material image representing the quality of the surface of the character object is changed according to a result of a lottery for combination of presentation symbols which is caused by the entrance of a game medium into a start pocket.
    • 要解决的问题:提供一种游戏机,显示控制方法和显示控制程序,利用该游戏机,显示控制方法和显示控制程序,使用根据累积奖励彩票的结果的与显示模式对应的素材图像 对于根据使用游戏介质的游戏中的累积彩票彩票的结果的每个显示图案。 解决方案:计算设置在三维虚拟空间上的字符对象与用于对字符对象进行成像的虚拟相机对象之间的距离,以确定对象之间的距离是否等于或小于显示模式改变 距离。 当物体之间的距离等于或小于显示图案变化距离时,表示字符对象的表面质量的材料图像的显示图案根据用于组合显示符号的彩票的结果而改变, 是由游戏媒体进入开始口袋而引起的。 版权所有(C)2012,JPO&INPIT
    • 4. 发明专利
    • Game machine
    • 游戏机
    • JP2012050637A
    • 2012-03-15
    • JP2010195142
    • 2010-08-31
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YAMAUCHI YOSHITAKA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine that can suppress an increase in the manufacturing cost accompanying the change of the mounting position of an optical sensor even if the position of an image display device with respect to a game board changes or the figure pattern displayed by the image display device changes.SOLUTION: The game machine includes: the image display device provided on the game board; a glass body 100 that structures a game ball flow passage in front of the game board along with the game board, through which the game board can be recognized from the game player's side; a frame body 110 disposed in front of the game board to hold the glass body 100; an approach detection sensor 120 disposed in front of the image display device to detect whether a game player's hand or finger is approaching the front side of the glass body 100; and a detecting position change mechanism 140 provided on the frame body 110 so that the position of the game player's hand or finger detected by the approach detection sensor 120 can be changed.
    • 要解决的问题:提供一种游戏机,即使图像显示装置相对于游戏板的位置发生变化,也可以抑制随着光学传感器的安装位置的改变而引起的制造成本的增加,或者 由图像显示装置显示的图形变化。 游戏机包括:设置在游戏板上的图像显示装置; 玻璃体100,其与游戏板一起构成游戏板前面的游戏球流动通道,通过该游戏板可以从游戏者侧识别游戏板; 设置在游戏板前面的用于保持玻璃体100的框体110; 设置在图像显示装置前方的检测传感器120,用于检测游戏者的手或手指是否正在玻璃体100的正面附近; 以及设置在框架体110上的检测位置改变机构140,使得可以改变由接近检测传感器120检测到的游戏者的手或手指的位置。 版权所有(C)2012,JPO&INPIT
    • 5. 发明专利
    • Game machine
    • 游戏机
    • JP2011212277A
    • 2011-10-27
    • JP2010083974
    • 2010-03-31
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YAMAUCHI YOSHITAKAOSUMI KEISUKE
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine enabling a game player to beautifully pick up an image that he/she desires by an image pickup device.SOLUTION: In each renewal of one frame, the game machine works as follows: a drawing frame buffer in a VRAM (Video RAM) 153 is changed to a display frame buffer; the display frame buffer is changed to a storing frame buffer; and the storing frame buffer is changed to the drawing frame buffer. Upon an instruction to store a display screen by an operation of a performance button 35, image data stored in the storing frame buffer are stored in a screen-shot storage area 153s. Also, upon an instruction to display a stored screen by an operation of the performance button 35, a drawing circuit 2070 reads out the image data stored in the area 153s, so as to draw the retrieved image data.
    • 要解决的问题:提供一种使游戏玩家能够通过图像拾取装置精美地拾取他/她期望的图像的游戏机。解决方案:在一帧的每次更新中,游戏机的工作如下:绘图框 将VRAM(视频RAM)153中的缓冲器改变为显示帧缓冲器; 将显示帧缓冲器改变为存储帧缓冲器; 并将存储帧缓冲区改变为绘制帧缓冲器。 在通过执行按钮35的操作存储显示画面的指令时,存储在存储帧缓冲器中的图像数据被存储在屏幕截图存储区域153s中。 此外,在通过执行按钮35的操作显示存储的画面的指令时,绘制电路2070读出存储在区域153s中的图像数据,以绘出检索到的图像数据。
    • 6. 发明专利
    • Game machine
    • 游戏机
    • JP2013116136A
    • 2013-06-13
    • JP2011263557
    • 2011-12-01
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • HIBINO TATSUHIKOYAMAUCHI YOSHITAKANAKAMURA YUSUKE
    • A63F7/02
    • PROBLEM TO BE SOLVED: To prevent variation in start timing of an event performance executed at a specific date and time.SOLUTION: A game machine includes: a performance means of executing a performance relating to a game; a performance data storage part 201 of storing performance data for executing a performance by the performance means; a performance control part 205 for determining performance data to be executed from the performance data stored in the performance data storage part 201 and allowing the performance means to execute a performance corresponding to the decided performance data; a clocking part 202 for clocking the date and time; and a correction part 204 for correcting time information of the clocking part 202 with energization as an opportunity. The performance control part 205 performs control for reading specific performance data from the performance data storage part 201 for execution by the performance means when the date and time information acquired from the clocking part 202 reaches predetermined date and time.
    • 要解决的问题:为了防止在特定日期和时间执行的事件性能的开始定时的变化。 解决方案:游戏机包括:执行与游戏相关的演出的演奏装置; 性能数据存储部分201,用于存储由演奏装置执行演奏的演奏数据; 性能控制部分205,用于根据存储在演奏数据存储部分201中的演奏数据确定要执行的演奏数据,并允许演奏装置执行与所决定的演奏数据相对应的演奏; 时钟部分202,用于计时日期和时间; 以及校正部204,用于以激励作为机会来校正时钟部202的时间信息。 当从时钟部202获取的日期和时间信息到达预定的日期和时间时,性能控制部分205执行用于从演奏数据存储部分201读取特定演奏数据的控制,以便演奏装置执行。 版权所有(C)2013,JPO&INPIT
    • 7. 发明专利
    • Gaming machine
    • 游戏机
    • JP2013116135A
    • 2013-06-13
    • JP2011263556
    • 2011-12-01
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • HIBINO TATSUHIKOYAMAUCHI YOSHITAKANAKAMURA YUSUKE
    • A63F7/02
    • PROBLEM TO BE SOLVED: To prevent variation in start timing of an event performance executed at a specific date and time.SOLUTION: A game machine includes: a performance means of executing a performance relating to a game; a performance data storage part 201 of storing performance data for executing a performance by the performance means; a performance control part 206 for determining performance data to be executed from the performance data stored in the performance data storage part 201 and allowing the performance means to execute a performance corresponding to the decided performance data; and a counter 205 for counting lapse time from energization.The performance control part 206 performs control for reading specific performance data from the performance data storage part 201 for execution by the performance means when a count value by the counter 205 reaches a predetermined count value.
    • 要解决的问题:为了防止在特定日期和时间执行的事件性能的开始定时的变化。 解决方案:游戏机包括:执行与游戏相关的演出的演奏装置; 性能数据存储部分201,用于存储由演奏装置执行演奏的演奏数据; 性能控制部分206,用于根据存储在演奏数据存储部分201中的演奏数据确定要执行的演奏数据,并允许演奏装置执行与所决定的演奏数据相对应的演奏; 以及计时器205,用于计算通电时的经过时间。当计数器205的计数值达到预定的计数值时,执行控制部分206执行用于从演奏数据存储部分201读取特定演奏数据的执行控制,以供演奏装置执行。 版权所有(C)2013,JPO&INPIT
    • 8. 发明专利
    • Gaming machine
    • 游戏机
    • JP2013017879A
    • 2013-01-31
    • JP2012241010
    • 2012-10-31
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • OSUMI KEISUKETOYOKAWA JUNKOSUGANO TORUYAMAUCHI YOSHITAKAWACHI TAKASHINOGUCHI NAOSHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine performing presentation in association with another game machine without receiving an input signal from the other game machine, and further increasing game excitement.SOLUTION: The game machine 1 decides a time to start association presentation based on a presentation performance number designated through a designation number switch 36a, and performs the association presentation when a starting time passes after a specific time is measured. The game machine 1 designated to perform the association presentation first, through a starting machine switch 36e performs starting presentation of whistle or the like, when performing the association presentation.
    • 要解决的问题:提供一种与另一游戏机相关联地执行呈现的游戏机,而不从其他游戏机接收输入信号,并进一步增加游戏兴奋性。 解决方案:游戏机1基于通过指定号码开关36a指定的呈现演奏号码,决定开始关联呈现的时间,并且当在测量特定时间之后经过开始时间时,执行关联显示。 在执行关联呈现时,通过起动机开关36e指定执行关联呈现的游戏机1执行哨子等的开始呈现。 版权所有(C)2013,JPO&INPIT
    • 9. 发明专利
    • Game machine
    • 游戏机
    • JP2012115457A
    • 2012-06-21
    • JP2010267670
    • 2010-11-30
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YAMAUCHI YOSHITAKAISHIKURA KOJIOSUMI KEISUKEMINO KAZUHISAKOBAYASHI KUNIYUKIWACHI TAKASHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To diversify notification of information by operation of a touch panel by displaying information on a performance pattern that has not been displayed in a stopped state yet by the player' direct operation to the touch panel.SOLUTION: A performance control board 120 and an image control board 150 display the performance pattern for executing a performance corresponding to a lottery result of a special game lottery means by a main control board 110 in a varied state or a stopped state on a screen of a liquid crystal display device 31 and display the information on the performance pattern that has not been displayed in a stopped state yet on the screen of the liquid crystal display device 31 when a contact position detected by a plurality of oblong electrodes 83, 84 of the touch panel 53 and a touch panel controller 120d enters a prescribed detection area while the liquid crystal display device 31 is performing variation display of the performance pattern.
    • 要解决的问题:通过显示关于在停止状态下尚未显示的演奏模式的信息,还可以通过玩家对触摸面板的直接操作来通过操作触摸面板来多样化信息的多样化。 解决方案:性能控制板120和图像控制板150通过主控制板110在不同状态或停止状态下显示用于执行与特殊游戏抽奖装置的彩票结果相对应的演出的演奏模式 液晶显示装置31的屏幕,并且当由多个长方形电极83检测到的接触位置时,在液晶显示装置31的屏幕上显示尚未显示在停止状态的性能图案的信息, 84,触摸面板控制器120d进入规定的检测区域,同时液晶显示装置31进行演奏模式的变化显示。 版权所有(C)2012,JPO&INPIT
    • 10. 发明专利
    • Game machine, control method, and control program
    • 游戏机,控制方法和控制程序
    • JP2012075630A
    • 2012-04-19
    • JP2010223060
    • 2010-09-30
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YAMAUCHI YOSHITAKA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine, a control method and a control program adapted to prevent processing from becoming unstable due to an unnecessary overload by designating an operating range of a virtual camera for three-dimensional objects on a three-dimensional virtual space.SOLUTION: Performance objects used for performance out of a plurality of three-dimensional objects arranged on the three-dimensional virtual space are determined, and a space distance of the three-dimensional virtual space between the performance objects is shortened. When the space distance becomes less than a predesignated approach determination distance due to the shortening processing, permission control of the operation of at least one performance object out of the performance objects is performed.
    • 要解决的问题:提供一种游戏机,控制方法和控制程序,其适于通过在三个对象上指定用于三维物体的虚拟相机的操作范围来防止处理由于不必要的过载而变得不稳定 维虚拟空间。 解决方案:确定用于布置在三维虚拟空间上的多个三维对象中的演出的演奏对象,并缩短演奏对象之间的三维虚拟空间的空间距离。 当空间距离变得小于由于缩短处理引起的预先指定的方法确定距离时,执行对于演奏对象的至少一个演奏对象的操作的许可控制。 版权所有(C)2012,JPO&INPIT