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    • 91. 发明专利
    • Game machine, camera control method, and camera control program
    • 游戏机,摄像机控制方法和摄像机控制程序
    • JP2012029951A
    • 2012-02-16
    • JP2010173122
    • 2010-07-30
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YAMAUCHI YOSHITAKASUGAI REIKOSESHITA TETSUOWACHI TAKASHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine, a camera control method, and a camera control program for providing high amusement even when movement operation of a virtual camera which visually recognizes a space on a three-dimensional virtual space is not performed.SOLUTION: Drawing of combination of performance symbols is performed by game media used in a game entering a start pocket, and when moving operation of the virtual camera to be a viewpoint with respect to the three-dimensional performance object arranged in the three-dimensional virtual space is not performed, the virtual camera is movably controlled within a movable range designated in advance in pre-combination drawing in a next combination drawing to be performed following the pre-combination drawing.
    • 要解决的问题:即使在视觉上识别三维虚拟空间上的空间的虚拟相机的移动操作不是的情况下,提供游戏机,相机控制方法和用于提供高娱乐性的相机控制程序 执行。

      解决方案:性能符号的组合的绘制由进入入口袋的游戏中使用的游戏媒体执行,并且当将虚拟相机的操作相对于布置在三个中的三维演​​奏对象的视点移动时 不执行维度虚拟空间,虚拟相机可以在预组合绘图中预先指定的可移动范围内可移动地控制在下一组合图中,以便在预组合绘图之后执行。 版权所有(C)2012,JPO&INPIT

    • 92. 发明专利
    • Game machine, notification control method and notification control program
    • 游戏机,通知控制方法和通知控制程序
    • JP2012029949A
    • 2012-02-16
    • JP2010173120
    • 2010-07-30
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YAMAUCHI YOSHITAKASUGAI REIKOSESHITA TETSUOWACHI TAKASHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine, a notification control method and a notification control program for obtaining high amusement by arranging a three-dimensional object on an optimal three-dimensional virtual space on the basis of read-ahead result of drawing by variation of performance symbols in a game using game media, and enabling the arranged position to be exactly notified.SOLUTION: A jackpot drawing result in a game is read ahead and, on the basis of the read ahead result, one or more three-dimensional performance object is arranged at a virtual space position on a three-dimensional virtual space. On the basis of a distance between a camera position of a virtual camera of a viewpoint by a character object on the three-dimensional virtual space and an object position on the three-dimensional virtual space where the three-dimensional performance object is arranged, a position relationship between the camera position and the object position is notified.
    • 要解决的问题:提供一种游戏机,通知控制方法和通知控制程序,用于通过基于预读结果在最佳三维虚拟空间上布置三维对象来获得高娱乐度 通过使用游戏媒体的游戏中的性能符号的变化来绘制,并且使得能够精确地通知排列的位置。 解决方案:前面阅读导致游戏的累积奖励绘图,并且基于预读结果,一个或多个三维演奏对象被布置在三维虚拟空间上的虚拟空间位置。 基于通过三维虚拟空间上的字符对象的视点的虚拟摄像机的摄像机位置与布置三维演奏对象的三维虚拟空间上的对象位置之间的距离, 通知摄像机位置与物体位置之间的位置关系。 版权所有(C)2012,JPO&INPIT
    • 93. 发明专利
    • Game machine
    • 游戏机
    • JP2012029941A
    • 2012-02-16
    • JP2010173088
    • 2010-07-30
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • OSUMI KEISUKETOYOKAWA JUNKOSUGANO TORUYAMAUCHI YOSHITAKAWACHI TAKASHINOGUCHI NAOSHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine that can more strongly increase excitement and enjoyment of a game by performing presentation linked with other game machines without accepting signals received from other game machines.SOLUTION: In the back of the game machine 1, there are installed a designated number switch 36a for designating a presentation performance number and a mode setting switch 36c for selecting a time-measuring method for measuring a specific time. Then, a sub CPU 120a, on the basis of the presentation performance number designated by the designated number switch 36a, determines a starting time for starting a linked presentation and, in the lapse of the starting time after the measurement of the specific time by the method selected by the mode setting switch 36c, performs the linked presentation. Also, the sub CPU 120a, on the supply of a power source voltage to the game machine 1, carries out the linked presentation to ensure the action of the linked presentation with other game machines.
    • 要解决的问题:提供一种游戏机,其能够通过在不接收从其他游戏机接收到的信号的情况下与其他游戏机进行呈现相关联地更显着地增加兴趣和享受游戏的兴趣。

      解决方案:在游戏机1的背面,安装有用于指定演奏性能编号的指定号码开关36a和用于选择用于测量特定时间的时间测量方法的模式设置开关36c。 然后,子CPU120a根据由指定号码开关36a指定的呈现表演号码,确定开始链接呈现的开始时间,并且在经过特定时间的测量之后的开始时间 由模式设定开关36c选择的方法进行连结的呈现。 此外,副CPU 120a在向游戏机1供给电源电压的同时进行链接的呈现,以确保与其他游戏机的链接呈现的动作。 版权所有(C)2012,JPO&INPIT

    • 94. 发明专利
    • Gaming machine
    • 游戏机
    • JP2013212399A
    • 2013-10-17
    • JP2013119931
    • 2013-06-06
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YOSHIZAWA TAKASHIMORIMOTO MAKOTOUEHARA AKIKOWACHI TAKASHIMOMOSE TOMOYASHIRAI MASATERUKOJIMA TAKUYASESHITA TETSUOYAMAUCHI YOSHITAKA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine increasing the game entertainment in a special presentation mode.SOLUTION: After a prize game, a display count of and a continuation count (display count is less than continuation count) of a dark countdown modes being a normal-time game status and indicating the possibility of a high winning probability status, are set, and only the display count is displayed in a manner to be recognized by a player. In the dark countdown mode, the display count and the continuation count are reduced at the start of special symbol variable display, and when the continuation count is reaches 0, the dark countdown mode is finished. An added count is decided according to normal symbol variable display, and the decided added count is added to the display count. At this point, the added count is decided within the range of a difference between the continuation count and the display count.
    • 要解决的问题:提供一种以特殊演示模式增加游戏娱乐的游戏机。解决方案:在游戏结束后,黑暗倒计时模式的显示计数和持续计数(显示计数小于持续计数)为 设定正常游戏状态并指示高胜率概率状态的可能性,并且仅以玩家识别的方式显示显示计数。 在黑暗倒计时模式下,在特殊符号变量显示开始时,显示计数和持续计数减少,当延续计数达到0时,暗倒计时模式结束。 根据正常符号变量显示决定添加的计数,并将决定的添加计数添加到显示计数。 此时,在连续计数与显示计数之间的差的范围内决定相加的计数。
    • 95. 发明专利
    • Game machine
    • 游戏机
    • JP2013212396A
    • 2013-10-17
    • JP2013119775
    • 2013-06-06
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YOSHIZAWA TAKASHIMORIMOTO MAKOTOUEHARA AKIKOWACHI TAKASHIMOMOSE TOMOYASHIRAI MASATERUKAWACHI TERUTOSHIISHIKURA KOJIKURITA YOSHIKAZU
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine configured such that different display patterns are displayed according to game benefit obtained during continuous jackpot games, when the finish of the continuous jackpot games are displayed, and the player's discomfort is reduced.SOLUTION: A game machine 10 displays the number of game balls obtained during continuous jackpot games. Meanwhile, in order to display the finish of the continuous jackpot games at the end of the continuous jackpot games, the game machine 10 displays the number of game balls obtained and the finish of the continuous jackpot games, when a jackpot game with dispensing prize balls is won during the continuous jackpot games, and displays the finish of the continuous jackpot games without displaying the number of game balls obtained, when the jackpot game with dispensing prize balls is not won during the continuous jackpot games.
    • 要解决的问题:提供一种游戏机,其配置为使得根据在连续累积奖池游戏期间获得的游戏益处显示不同的显示模式,当显示连续累积奖池游戏的完成时,并且玩家的不适被减少。解决方案:游戏 机器10显示在连续累积奖金游戏期间获得的游戏球的数量。 同时,为了在连续累积奖池游戏结束时显示连续累积奖金游戏的完成,游戏机10显示获得的游戏数量和连续累积奖金游戏的完成时,当具有分配奖杯的累积奖金游戏 在连续累积奖金游戏期间获胜,并且在连续累积奖金游戏期间没有赢得具有分配奖球的累积奖金游戏时,显示连续累积奖池游戏的完成,而不显示获得的游戏球的数量。
    • 98. 发明专利
    • Gaming machine
    • 游戏机
    • JP2013212254A
    • 2013-10-17
    • JP2012083892
    • 2012-04-02
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YOSHIZAWA TAKASHIMORIMOTO MAKOTOUEHARA AKIKOWACHI TAKASHIMOMOSE TOMOYASHIRAI MASATERUKAWACHI TERUTOSHIISHIKURA KOJIKURITA YOSHIKAZU
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine which can suppress the lowering of reliability to a performance using an advance determination result and a performance effect.SOLUTION: A preservation notification control means which can make a preservation notification means notify the right of game profit impartment determination at a prescribed normal form is stored with determination information in which game profit determination is executed prior to the determination information when the determination information is stored, and when the determination result about the determination information is a specified determination result, makes the preservation notification means notify the right of the game profit impartment determination based on the determination information at a specified form suggesting the specified determination result, after the right of the game profit impartment determination based on the determination information in which the game profit determination is executed prior to the determination information is erased.
    • 要解决的问题:提供一种可以使用提前确定结果和性能效果来抑制对性能的可靠性降低的游戏机。解决方案:可以使保存通知装置通知游戏利益的权利的保存通知控制装置 当存储确定信息时,在确定信息之前,以规定的正常形式的确定信息存储执行游戏利润确定的确定信息,并且当关于确定信息的确定结果是指定的确定结果时,进行保存通知 在根据执行游戏利润确定的确定信息的游戏利润分配确定的权利之后,基于指定形式的确定信息通知游戏利益提供者确定的权利,建议指定的确定结果 在确定信息被擦除之前。
    • 100. 发明专利
    • Gaming machine
    • 游戏机
    • JP2013208401A
    • 2013-10-10
    • JP2012082422
    • 2012-03-30
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YOSHIZAWA TAKASHIMORIMOTO MAKOTOUEHARA AKIKOWACHI TAKASHIMOMOSE TOMOYASHIRAI MASATERUHAYASHI KENJI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of executing a game different from a game which is usually executed by using information included in a password of the game without changing a password constitution.SOLUTION: In a game machine which executes a game based on game levels by being input with player information capable of designating the game level to a pre-designated prescribed data position being the player information comprising any data size including information related to a player, when an input of a password in which a particular game level equivalent to one of game machines is designated in place of the game level is received, performance information which is stored in association with the game level to which the particular game level included in the password is equivalent is specified, and performance by the performance information is controlled.
    • 要解决的问题:提供一种能够执行与游戏不同的游戏的游戏机,该游戏通常通过使用包含在游戏密码中的信息而不改变密码构成来执行。解决方案:在执行基于游戏的游戏机 通过输入具有能够将游戏级别指定为预先指定的规定数据位置的游戏级别,作为包括包括与玩家相关的信息的任何数据大小的玩家信息,当输入特定游戏级别的密码时 指定代替游戏机的一个游戏机代替接收到的游戏级别,与包含在密码中的特定游戏级别等同的游戏级别相关联地存储的性能信息被指定,并且通过演奏信息的演奏是 受控。