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    • 1. 发明授权
    • Gaming machine with bonus game and method of controlling same
    • 游戏机与奖金游戏及其控制方法
    • US08986099B2
    • 2015-03-24
    • US13068864
    • 2011-06-15
    • Masumi FujisawaKenta KitamuraShintarou OkazawaKenji Enokido
    • Masumi FujisawaKenta KitamuraShintarou OkazawaKenji Enokido
    • G06F17/00G06F19/00G07F17/32
    • G07F17/3267
    • In a gaming machine of the present invention, when a base game run in a main control process shifts to a pickup bonus game, a player is able to select any of a plurality of lotus images 210 displayed in a selection screen 209 on a lower image display panel 141. In the pickup bonus game, a plurality of lotus images 210 and a plurality of objects (white orb 231, blue orb 232, red orb 233, green orb 234, END 235, or the like) are randomly associated with one another. After making a selection a plurality of number of times through the control panel 30 or the touch panel 114, a pickup bonus game payout table 192 storing a payout for each type and the number of objects is read out from the RAM 73, and a payout is determined according to the table. The payout thus determined is then awarded.
    • 在本发明的游戏机中,当在主控制处理中运行的基本游戏转移到拾取奖励游戏时,玩家能够选择在下图像上显示在选择画面209中的多个莲花图像210中的任一个 显示面板141.在拾取奖励游戏中,多个莲花图像210和多个对象(白色球体231,蓝色球体232,红色球体233,绿色球体234,END 235等)随机地与一个 另一个。 在通过控制面板30或触摸面板114进行多次选择之后,从RAM73中读出存储每种类型的支付和物体数量的拾取奖励游戏支付表192,并且支付 是根据表确定的。 此后确定的支出被授予。
    • 2. 发明授权
    • Gaming machine having two image display devices
    • 具有两个图像显示装置的游戏机
    • US08454438B2
    • 2013-06-04
    • US13287604
    • 2011-11-02
    • Kenji EnokidoShintaro OkazawaMasumi Fujisawa
    • Kenji EnokidoShintaro OkazawaMasumi Fujisawa
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • G07F17/3211G07F17/3267
    • A gaming machine is provided which is capable of causing a player's eye to smoothly move from a main game to a rendering when the rendering is started.When a predetermined number or more of predetermined symbols are displayed on a first display as a result of a first game, a first control signal for displaying on the first display a dice image in a mode of rolling of the dice for determining progress of a second game that is different from the first game is output from a controller to the first display, as triggered by detection of an operation of an operating device by a player. After a first predetermined period of time has elapsed after output of the first control signal has been started, a second control signal for display control to display a dice image in a dice rolling mode on the second display is output from the controller to the second display.
    • 提供了一种游戏机,其能够使得玩家的眼睛在开始渲染时从主游戏顺利地移动到呈现。 当作为第一游戏的结果,在第一显示器上显示预定数量或更多个预定符号时,用于在第一显示器上以骰子的滚动模式显示骰子图像以确定第二游戏的进度的第一控制信号 通过由玩家检测到操作装置的操作触发,从控制器输出与第一游戏不同的游戏。 在第一控制信号的输出已经开始经过第一预定时间段之后,用于在第二显示器上以骰子滚动模式显示骰子图像的显示控制的第二控制信号从控制器输出到第二显示器 。
    • 4. 发明申请
    • GAMING MACHINE AND GAMING METHOD
    • 游戏机和游戏方法
    • US20130310136A1
    • 2013-11-21
    • US13475027
    • 2012-05-18
    • Kenta KitamuraMasumi FujisawaHiroki Saito
    • Kenta KitamuraMasumi FujisawaHiroki Saito
    • A63F13/00
    • G07F17/3213
    • A gaming machine executes a normal mode game to rearrange symbols on the first display, based on at least one first table for determining symbols to be rearranged in the normal mode game, and triggers a chance mode game including a plurality of chance rounds when the rearranged symbols satisfies a first condition. The gaming machine closes the door when the chance mode game is triggered, and determining a chance type of the chance mode game. The gaming machine executes each chance round of the chance mode game to rearrange the symbols based on a second table for the determined chance type among a plurality of second tables, by controlling opening or closing of the door and displaying an object image on the display panel according to the determined chance type.
    • 游戏机基于至少一个用于确定在正常模式游戏中重新排列的符号的第一表,执行正常模式游戏以重新排列第一显示器上的符号,并且当重新布置时触发包括多个机会轮的机会模式游戏 符号满足第一条件。 当触发机会模式游戏时,游戏机关闭门,并且确定机会模式游戏的机会类型。 游戏机通过控制门的打开或关闭并在显示面板上显示对象图像,执行机会模式游戏的每一次机会,以基于用于所确定的机会类型的第二表来重新排列符号 根据确定的机会类型。
    • 8. 发明授权
    • Gaming machine and gaming method
    • 游戏机和游戏方法
    • US08979632B2
    • 2015-03-17
    • US13475099
    • 2012-05-18
    • Kenta KitamuraMasumi FujisawaHiroki Saito
    • Kenta KitamuraMasumi FujisawaHiroki Saito
    • G07F17/32
    • G07F17/32G07F17/3244G07F17/3246G07F17/3267G07F17/34
    • A gaming machine selects a control data corresponding to a type of a game result among a plurality of control data for controlling a door. Each control data includes at least one position data for determining a position of the door, and the at least one position data corresponds to at least one of a position data for fully closing the door, a position data for fully opening the door, or at least one position data for partially opening the door. The gaming machine selects a display data corresponding to the selected control data among a plurality of display data, displays on the display panel an image according to the selected display data, controls the door using at least one position data of the selected control data; and displays the game result on the first display.
    • 游戏机在控制门的多个控制数据中选择与游戏结果的类型对应的控制数据。 每个控制数据包括用于确定门的位置的至少一个位置数据,并且所述至少一个位置数据对应于用于完全关闭门的位置数据,用于完全打开门的位置数据或者完全打开门的位置数据 用于部分打开门的至少一个位置数据。 游戏机在多个显示数据中选择对应于所选择的控制数据的显示数据,根据所选择的显示数据在显示面板上显示图像,使用所选择的控制数据的至少一个位置数据来控制门; 并在第一显示器上显示游戏结果。