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    • 1. 发明授权
    • Gaming machine having two image display devices
    • 具有两个图像显示装置的游戏机
    • US08454438B2
    • 2013-06-04
    • US13287604
    • 2011-11-02
    • Kenji EnokidoShintaro OkazawaMasumi Fujisawa
    • Kenji EnokidoShintaro OkazawaMasumi Fujisawa
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • G07F17/3211G07F17/3267
    • A gaming machine is provided which is capable of causing a player's eye to smoothly move from a main game to a rendering when the rendering is started.When a predetermined number or more of predetermined symbols are displayed on a first display as a result of a first game, a first control signal for displaying on the first display a dice image in a mode of rolling of the dice for determining progress of a second game that is different from the first game is output from a controller to the first display, as triggered by detection of an operation of an operating device by a player. After a first predetermined period of time has elapsed after output of the first control signal has been started, a second control signal for display control to display a dice image in a dice rolling mode on the second display is output from the controller to the second display.
    • 提供了一种游戏机,其能够使得玩家的眼睛在开始渲染时从主游戏顺利地移动到呈现。 当作为第一游戏的结果,在第一显示器上显示预定数量或更多个预定符号时,用于在第一显示器上以骰子的滚动模式显示骰子图像以确定第二游戏的进度的第一控制信号 通过由玩家检测到操作装置的操作触发,从控制器输出与第一游戏不同的游戏。 在第一控制信号的输出已经开始经过第一预定时间段之后,用于在第二显示器上以骰子滚动模式显示骰子图像的显示控制的第二控制信号从控制器输出到第二显示器 。
    • 2. 发明授权
    • Gaming machine with bonus game and method of controlling same
    • 游戏机与奖金游戏及其控制方法
    • US08986099B2
    • 2015-03-24
    • US13068864
    • 2011-06-15
    • Masumi FujisawaKenta KitamuraShintarou OkazawaKenji Enokido
    • Masumi FujisawaKenta KitamuraShintarou OkazawaKenji Enokido
    • G06F17/00G06F19/00G07F17/32
    • G07F17/3267
    • In a gaming machine of the present invention, when a base game run in a main control process shifts to a pickup bonus game, a player is able to select any of a plurality of lotus images 210 displayed in a selection screen 209 on a lower image display panel 141. In the pickup bonus game, a plurality of lotus images 210 and a plurality of objects (white orb 231, blue orb 232, red orb 233, green orb 234, END 235, or the like) are randomly associated with one another. After making a selection a plurality of number of times through the control panel 30 or the touch panel 114, a pickup bonus game payout table 192 storing a payout for each type and the number of objects is read out from the RAM 73, and a payout is determined according to the table. The payout thus determined is then awarded.
    • 在本发明的游戏机中,当在主控制处理中运行的基本游戏转移到拾取奖励游戏时,玩家能够选择在下图像上显示在选择画面209中的多个莲花图像210中的任一个 显示面板141.在拾取奖励游戏中,多个莲花图像210和多个对象(白色球体231,蓝色球体232,红色球体233,绿色球体234,END 235等)随机地与一个 另一个。 在通过控制面板30或触摸面板114进行多次选择之后,从RAM73中读出存储每种类型的支付和物体数量的拾取奖励游戏支付表192,并且支付 是根据表确定的。 此后确定的支出被授予。