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    • 1. 发明申请
    • Memory management system having a forward progress bit
    • 内存管理系统具有前进进度位
    • US20060092165A1
    • 2006-05-04
    • US10976978
    • 2004-10-29
    • Karim AbdallaRobert Keller
    • Karim AbdallaRobert Keller
    • G09G5/36
    • G06F9/52G06F12/126Y10S707/99952Y10S707/99953
    • A virtual memory system that maintains a list of pages that are required to be resident in a frame buffer to guarantee the eventual forward progress of a graphics application context running on a graphics system composed of multiple clients. Pages that are required to be in the frame buffer memory are never swapped out of that memory. The required page list can be dynamically sized or fixed sized. A tag file is used to prevent page swapping of a page from the frame buffer that is required to make forward progress. A forward progress indicator signifies that a page faulting client has made forward progress on behalf of a context. The presence of a forward progress indicator is used to clear the tag file, thus enabling page swapping of the previously tagged pages from the frame buffer memory.
    • 维护需要驻留在帧缓冲器中的页面列表以保证在由多个客户端组成的图形系统上运行的图形应用程序上下文的最终进展的虚拟存储器系统。 帧缓冲存储器中所需的页面不会从该存储器中交换出来。 所需的页面列表可以动态调整大小或固定大小。 标签文件用于防止页面从帧缓冲区中进行页面交换,这是进行进展所需的。 前进进度指示符表示页面错误的客户端代表上下文取得了进展。 前进进度指示符的存在用于清除标签文件,从而允许从帧缓冲存储器对先前标记的页面进行页面交换。
    • 6. 发明申请
    • Increased scalability in the fragment shading pipeline
    • 增加片段着色管道中的可扩展性
    • US20060055695A1
    • 2006-03-16
    • US10940070
    • 2004-09-13
    • Karim AbdallaEmmett KilgariffRui Bastos
    • Karim AbdallaEmmett KilgariffRui Bastos
    • G06T15/50
    • G06T11/40G06T15/005G06T15/50G06T15/80
    • A fragment processor includes a fragment shader distributor, a fragment shader collector, and a plurality of fragment shader pipelines. Each fragment shader pipeline executes a fragment shader program on a segment of fragments. The plurality of fragment shader pipelines operate in parallel, executing the same or different fragment shader programs. The fragment shader distributor receives a stream of fragments from a rasterization unit and dispatches a portion of the stream of fragments to a selected fragment shader pipeline until the capacity of the selected fragment shader pipeline is reached. The fragment shader distributor then selects another fragment shader pipeline. The capacity of each of the fragment shader pipelines is limited by several different resources. As the fragment shader distributor dispatches fragments, it tracks the remaining available resources of the selected fragment shader pipeline. A fragment shader collector retrieves processed fragments from the plurality of fragment shader pipelines.
    • 片段处理器包括片段着色器分配器,片段着色器收集器和多个片段着色器管线。 每个片段着色器流水线在片段片段上执行片段着色器程序。 多个片段着色器管线并行操作,执行相同或不同的片段着色程序。 片段着色器分配器从光栅化单元接收片段流,并将片段流的一部分分派到所选择的片段着色器管线,直到达到所选片段着色器管线的容量。 片段着色器分配器然后选择另一个片段着色器管道。 每个片段着色器管道的容量受到几个不同的资源的限制。 当片段着色器分配器调度片段时,它会跟踪所选片段着色器管道的剩余可用资源。 片段着色器收集器从多个片段着色器管道中检索已处理的片段。