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    • 2. 发明申请
    • ADJUSTABLE ELECTRONIC GAME PIECE
    • 可调电子游戏器件
    • WO2012019166A2
    • 2012-02-09
    • PCT/US2011/046859
    • 2011-08-05
    • LEVINE, Jonathan, E.
    • LEVINE, Jonathan, E.
    • A63F11/00A63F9/00
    • A63H33/042A63F3/00157A63F9/0073A63F9/0612A63F9/1208A63F9/24A63F2009/1066A63F2009/2442A63F2009/2454A63H33/086
    • An electronic game piece is illustrated and described. The electronic game piece can include a light, a proximity sensor, and a proximity-sensor target. Activation of the proximity sensor can cause the light to illuminate. The electronic game piece can be configured to light up when arranged with other electronic game pieces. The proximity sensor, for example, can be configured to be activated by a proximity-sensor target substantially identical to the proximity-sensor target of the electronic game piece, but separate from the electronic game piece. In some versions of the electronic game piece illustrated and described, the proximity-sensor target is magnetic and the proximity sensor can be activated by a magnetic field. Separate electronic game pieces can be capable of interlocking, such as interlocking when a top major surface of one electronic game piece is adjacent to a bottom major surface of another electronic game piece.
    • 图示和描述了电子游戏棋子。 电子游戏卡可以包括灯,接近传感器和接近传感器目标。 激活接近传感器可以使灯亮起。 当与其他电子游戏棋子一起布置时,电子游戏棋子可以被配置为点亮。 接近传感器例如可以被配置为由与电子游戏卡的接近传感器目标基本相同但与电子游戏卡分开的接近传感器目标来激活。 在所示出和描述的电子游戏卡片的一些版本中,接近传感器目标是磁性的,并且接近传感器可以通过磁场激活。 当一个电子游戏棋子的顶部主要表面与另一个电子游戏棋子的底部主要表面相邻时,单独的电子游戏棋子能够互锁,例如互锁。
    • 3. 发明申请
    • PUZZLE
    • 难题
    • WO0117625A3
    • 2001-09-20
    • PCT/NZ0000169
    • 2000-08-29
    • TSENG DA
    • TSENG DA
    • A63F3/00A63F3/04A63F9/00A63F9/06A63F9/08
    • A63F9/0073A63F3/00094A63F3/0423A63F9/0604A63F2003/0041A63F2003/00927
    • The player may use this puzzle to play a word game called "3-D word-Building Puzzle" including 3-D units with individual letters (35) on their faces characterised by the rule of arranging the units in order to form words in three dimensions and always balance the "word-Building" on a flat board or table. In other embodiments, player may play the "Space-Moving Puzzle" including a 3-D frame (2) with apertures on its sides, and a plurality of movable units housed within the frame with a missing space (20), the object of the puzzle is to move all units within the frame to be in a particular order. The player may play the "Colour-Sorting Puzzle" including a plurality of cubes (50) with solid colours (60) on their faces, assembling a cubic or cubiod article, and the object of the puzzle is to rearrange all cubes to present six solid colours (60) on the exposed faces.
    • 玩家可以使用这个谜题来播放一个名为“3-D word-Building Puzzle”的单词游戏,其中包含3-D单位,其个人信件(35)的特征在于排列单位的规则,以形成三个单词 尺寸,并始终平衡“平面图”在平板或桌子上。 在其他实施例中,玩家可以播放包括其侧面上的孔的3-D框架(2)的“空间移动难题”,以及容纳在具有缺失空间(20)的框架内的多个可移动单元, 谜题是将框架内的所有单位移动到特定的顺序。 播放器可以在其表面上播放包括具有纯色(60)的多个立方体(50)的“颜色排序拼图”,组装立方体或立方体物品,并且拼图的对象是重新排列所有立方体以呈现六 固体颜色(60)在暴露的面上。
    • 4. 发明申请
    • LIVE ACTION MULTI-TRACK SKILLS GAME
    • 实际行动多轨技能游戏
    • WO2010033826A2
    • 2010-03-25
    • PCT/US2009/057513
    • 2009-09-18
    • BODA BORG CORPORATIONSPIGNER, David, L.
    • SPIGNER, David, L.
    • A63G33/00A63F9/00
    • A63F9/18A63F9/0073A63F9/0078A63G33/00
    • A system and method for operation of a game in which teams of players attempt to negotiate through a track of rooms, or several tracts of rooms. Teams attempt to progress through the track by solving problems presented in each room thereby earning access to a following room, until the team completes a track comprising several rooms. A control system is operable to control flow of teams from room to room, and to control presentation of problem solving activities to the teams, and to interpret data from the rooms to assess the performance of the team, and grant access to a following room or to bar access to a following room and/or eject the team from the room to start over on the track.
    • 用于操作游戏的系统和方法,其中玩家团队尝试通过房间或几个房间的轨道协商。 团队试图通过解决每个房间中出现的问题,从而获得进入下一个房间的轨道,直到团队完成包含数个房间的轨道。 控制系统可操作地控制团队从一个房间到另一个房间的流动,并且控制向团队呈现问题解决活动,以及解释来自房间的数据以评估团队的表现,并且允许访问下一个房间或 禁止进入下一个房间和/或从房间弹出团队以重新开始轨道。
    • 6. 发明申请
    • 積み木
    • WO2004069363A1
    • 2004-08-19
    • PCT/JP2004/001285
    • 2004-02-06
    • 株式会社多田寅洋紙店山田 利明木場 正徳
    • 山田 利明木場 正徳
    • A63H33/08
    • A63H33/084A63F9/0073A63F9/1204A63F9/26
    •  簡素な構成のピースを用いる割に、奇抜な形状に組み上げることの可能な積み木を提供することを目的とする。本発明の積み木は第1種、第2種のピースP1、P2を含む。第1種のピースP1は、平坦面S及びこの平坦面の含まれる面S’に直交する基準面Hに対し両面Ga,Gaを対称的に傾斜させて設けた溝Gを有する。この溝Gの底Gbは平坦面Sと平行である。第2種のピースP2は、少なくとも一つの角部が溝Gに嵌合し得るものであり、この溝の長手方向視で直角に形成され且つ少なくとも角部の一面Afが溝Gにほぼ面接触する。基準面Hに直交する方向に対して平坦面Sの幅WSを溝Gの幅WGより広く形成すると共に、これら平坦面S及び溝Gの幅WS,WGの中心を一致させてある。
    • 尽管使用简单结构的部件,但是包括第一和第二类型的片(P1)和(P2),能够以独特的结构组装的块。 具有相对于与平坦表面(S)正交的参考平面(H)对称地倾斜的两个面(Ga)和(Ga)的凹槽(G)和包括平坦表面的表面(S')形成在第一 (P1)的类型和槽(G)的底部(Gb)平行于平坦表面(S)。 在第二类型(P2)中,其至少一个角部可以嵌合到凹槽(G),并且在凹槽的纵向方向上以直角形成,并且至少一个面(Af) 角部通常与凹槽(G)表面接触。 在与基准面(H)正交的方向上的平坦面(S)的宽度(WS)形成为比槽(G)的宽度(WG)宽,宽度(WS)和( 平坦表面(S)和凹槽(G)之间的对准。
    • 7. 发明申请
    • PUZZLE
    • WO01017625A2
    • 2001-03-15
    • PCT/NZ2000/000169
    • 2000-08-29
    • A63F3/00A63F3/04A63F9/00A63F9/06A63F
    • A63F9/0073A63F3/00094A63F3/0423A63F9/0604A63F2003/0041A63F2003/00927
    • The player may use this puzzle to play a word game called "3-D word-Building Puzzle" including 3-D units with individual letters (35) on their faces characterised by the rule of arranging the units in order to form words in three dimensions and always balance the "word-Building" on a flat board or table. In other embodiments, player may play the "Space-Moving Puzzle" including a 3-D frame (2) with apertures on its sides, and a plurality of movable units housed within the frame with a missing space (20), the object of the puzzle is to move all units within the frame to be in a particular order. The player may play the "Colour-Sorting Puzzle" including a plurality of cubes (50) with solid colours (60) on their faces, assembling a cubic or cubiod article, and the object of the puzzle is to rearrange all cubes to present six solid colours (60) on the exposed faces.
    • 本发明涉及一种可以以多种方式玩的新益智游戏。 玩家可以使用这个拼图玩一个名为“三维单词拼图游戏”的文字游戏,其中包括三维单元,单个字母在他们的脸上,游戏的特点是 安排单位形成三维词汇,并在平板或桌子上平衡“单词构造”。 根据其他实施例,玩家可以玩“空间位移智力玩具”,包括在其侧面具有开口的3-D框架以及容纳在框架内的具有空间的多个可移除单元 失踪。 谜题的目的是以特定的顺序移动框架内的所有单位。 玩家可以玩“颜色匹配拼图”,其中包含多个单色立方体,形成立方体或立方体,此拼图的目的是重新排列所有立方体以显示六种颜色 在物品的暴露面上单色,呈现单色的物品的任何层的所有侧面。 玩家可以通过排列构成物品的“可变面部拼图”包含n 3个可移动单元, 这篇文章介绍了它的暴露面上的一系列透视图,经过一个简单的三步过程后,文章的暴露面被修改为展示另一系列 前景。 在说明书中给出了制造这些拼图物品的这些透视图的方法以及在三维单元的面上制造紧固件的方法。
    • 9. 发明申请
    • STACKING DISC PUZZLE AND METHOD FOR PLAYING SAME
    • 堆叠碟片及其播放方法
    • WO2008094422A1
    • 2008-08-07
    • PCT/US2008/000829
    • 2008-01-23
    • MASCOLO, Victor
    • MASCOLO, Victor
    • A63F9/08A63F9/06
    • A63F9/0073A63F2009/0075
    • A stacking puzzle has a substantially horizontal stationary base, a plurality of stacks of playing pieces of progressively larger diameters having bores therethrough and a plurality of upwardly extending pegs. The pegs include shared pegs for receiving playing pieces from two of the stacks and unshared pegs for receiving playing pieces from only one of the stacks. An object of the puzzle is to displace each of the stacks in the fewest number of moves by moving the playing pieces one at a time from peg to peg. A playing piece cannot be placed over a playing piece of the same or smaller diameter and a playing piece from a stack not associated with a particular unshared peg cannot be placed on that unshared peg.
    • 堆叠拼图具有基本水平的固定基座,具有逐渐变大的直径的多个堆叠的堆叠,其具有穿过其中的孔和多个向上延伸的钉。 钉子包括用于从两个堆叠中接收游戏件的共享桩钉和用于从仅一个堆叠块接收玩具的非共享钉子。 拼图的一个目标是通过一次移动一个从peg到peg的玩具来移动最少数量的移动中的每个堆叠。 玩具不能放置在相同或较小直径的玩具上,并且来自不与特定未共享钉子相关联的堆叠的游戏片不能放置在该未共享钉子上。
    • 10. 发明申请
    • A CONSTRUCTION TOY WITH ASSEMBLABLE MODULAR ELEMENTS
    • 具有可组合模块化元素的建筑玩具
    • WO2005011828A1
    • 2005-02-10
    • PCT/IT2004/000432
    • 2004-08-02
    • LA GRECA, Gaetano
    • LA GRECA, Gaetano
    • A63H3/10
    • A63H15/02A63F9/0073A63F9/26A63H3/16A63H11/14A63H13/12
    • The present invention relates to a construction toy comprising a plurality of assemblable modular elements (1) realised with the shape of a human figure, fictional hero or animal in general and the like, each of them having such a thickness as to be able to take and maintain a vertical position in an autonomous way and wherein each of the assemblable modular elements (1) comprises at least two portions (2, 3) associated in an head-to tail arrangement by means of mutual pivoting around an axis; the construction toy further comprising, as accessory, a gymnastic group (20) which substantially constitutes an equilibrium path of the type of an equilibrium bar or rope (22).
    • 本发明涉及一种建筑玩具,其包括多个可组合的模块化元件(1),该组合模块元件(1)通常以人物,虚构的英雄或动物的形状等形式实现,每个都具有能够采取的厚度 并且以自主的方式保持垂直位置,并且其中每个所述可组合模块化元件(1)包括通过围绕轴线的相互枢转以头对尾布置相关联的至少两个部分(2,3) 构造玩具还包括作为附件的体操组(20),其基本上构成平衡杆或绳索(22)的类型的平衡路径。