会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 2. 发明申请
    • FOLDING-TYPE BADUK BOARD
    • 折叠型BADUK板
    • WO2006137718A1
    • 2006-12-28
    • PCT/KR2006/002442
    • 2006-06-23
    • KIM, Kyoung Ho
    • KIM, Kyoung Ho
    • A63F3/02
    • A63F3/00214A63F3/02A63F2003/0035A63F2003/00943A63F2003/00952A63F2009/2454
    • The present invention relates to a folding-type baduk board, and more particularly, to a folding-type baduk board including: a main body 20 formed of first board 21, second board 22, third board 23, and fourth board 24, having all the same size and flat-type; and a pair of hinges 3 folded by the hinge's axis 3' allowing each board of the main body 20 to be folded, wherein the hinge 3 is formed with " " shape at one side and has a fixed- axis rotatable groove 4 at one end thereof, to which a fixed-axis 7 is inserted to allow the hinge 3 to be connected and rotatable at one end part of the board, and a sliding rod 6 at the other end thereof, sliding alone with a sliding groove 5 formed at an inner side on one end of the other board, thus having minimized hinges 3, with which main body 20 is folded, and the hinges 3 are interposed between the boards, thereby providing a simple configuration.
    • 更具体地说,涉及一种折叠式bad板,包括:主体20,由主板21,第二板22,第三板23和第四板24构成,所述第一板21,第二板22, 相同尺寸和平面型; 以及通过铰链的轴线3'折叠的一对铰链3,允许主体20的每个板折叠,其中铰链3在一侧形成为“”形并且在一端具有固定轴可旋转的凹槽4 其中插入有固定轴7以允许铰链3在板的一个端部处连接并可旋转,并且在另一端处具有滑动杆6,滑动件6单独滑动形成在滑动槽5上 内侧在另一个板的一端上,因此具有最小化的铰链3,主体20被折叠,铰链3插入在板之间,从而提供简单的构造。
    • 6. 发明申请
    • GAME APPARATUS
    • 游戏装置
    • WO2004089488A1
    • 2004-10-21
    • PCT/GB2004/001515
    • 2004-04-06
    • ADAMS, Paul
    • ADAMS, Paul
    • A63F13/00
    • A63F3/00643A63F2009/2408A63F2009/2442A63F2009/2454A63F2009/247
    • An electronic game apparatus is provided, comprising an array of indicators, including at least two different types of indicator; at least two sets of player operable switches, each set of switches including sensors corresponding to each type of indicator; and, a microprocessor, the microprocessor connected to each of the indicators and each of the switches and operable to control the activation of each indicator, and to change game state in response to the operation of a switch in dependence on the correspondence between the operated switch and an activated indicator. The game apparatus of the invention can be operated in a number of modes for one, two or multiple players.
    • 提供一种电子游戏装置,包括指示器阵列,包括至少两种不同类型的指示器; 至少两组播放器可操作开关,每组开关包括对应于每种类型的指示器的传感器; 连接到每个指示器和每个开关的微处理器,微处理器可操作以控制每个指示器的激活,并根据操作的开关之间的对应关系来响应于开关的操作来改变游戏状态 和激活的指示器。 本发明的游戏装置可以用于一个,两个或多个玩家的多种模式中操作。
    • 8. 发明申请
    • PLANAR OR SPATIAL ELECTRONIC TOY
    • 平面或空间电子玩具
    • WO1983002399A1
    • 1983-07-21
    • PCT/HU1983000001
    • 1983-01-04
    • DAVID, IldikóMÉRÖ, LászlóSZATMARI, Ferenc
    • A63F09/00
    • A63F9/24A63F2009/2408A63F2009/2413A63F2009/2454
    • An electronic logical toy with a play field divided into field-elements which may take different states to be sensed visually or in another manner. Each of these field-elements is provided with means (1) sensing the fact of appointing and with means (2) displaying the momentary state. The toy comprises a central electronic unit (3) responding to output signals of the sensing means (1) of the just appointed field-element. Said control unit may change the state of one or more field-elements having been co-ordinated to the appointed one in compliance with a prescribed relationship and to form a predetermined target-configuration by means of a finite number of appointings. The novel feature of the invention is that the validity of the prescribed relationship is independent from the position of appointed field elements and the control unit (3) enables the choice of different prescribed relationships.
    • 具有游戏场的电子逻辑玩具,其分为场元件,其可以以不同的状态以视觉或另一种方式进行感测。 这些场元件中的每一个被提供有感测指定事实的装置(1)和用于显示瞬时状态的装置(2)。 玩具包括响应刚指定的场元件的感测装置(1)的输出信号的中央电子单元(3)。 所述控制单元可以根据规定的关系改变一个或多个已被协调的场元件的状态,并且通过有限数量的任命来形成预定的目标配置。 本发明的新颖特征在于规定关系的有效性独立于指定的场元素的位置,并且控制单元(3)能够选择不同的规定关系。
    • 9. 发明申请
    • ADJUSTABLE ELECTRONIC GAME PIECE
    • 可调电子游戏
    • WO2012019166A3
    • 2012-09-13
    • PCT/US2011046859
    • 2011-08-05
    • LEVINE JONATHAN E
    • LEVINE JONATHAN E
    • A63F11/00A63F9/00
    • A63H33/042A63F3/00157A63F9/0073A63F9/0612A63F9/1208A63F9/24A63F2009/1066A63F2009/2442A63F2009/2454A63H33/086
    • An electronic game piece is illustrated and described. The electronic game piece can include a light, a proximity sensor, and a proximity-sensor target. Activation of the proximity sensor can cause the light to illuminate. The electronic game piece can be configured to light up when arranged with other electronic game pieces. The proximity sensor, for example, can be configured to be activated by a proximity-sensor target substantially identical to the proximity-sensor target of the electronic game piece, but separate from the electronic game piece. In some versions of the electronic game piece illustrated and described, the proximity-sensor target is magnetic and the proximity sensor can be activated by a magnetic field. Separate electronic game pieces can be capable of interlocking, such as interlocking when a top major surface of one electronic game piece is adjacent to a bottom major surface of another electronic game piece.
    • 示出并描述电子游戏件。 电子游戏件可以包括光,接近传感器和接近传感器目标。 接近传感器的激活可导致光线照亮。 电子游戏装置可配置为与其他电子游戏装置配合时点亮。 例如,接近传感器可以被配置为由与电子游戏件的接近传感器目标基本相同但与电子游戏件分开的接近传感器目标来激活。 在所示和描述的电子游戏机的一些版本中,接近传感器目标是磁性的,并且接近传感器可以被磁场激活。 单独的电子游戏件能够互锁,例如当一个电子游戏件的顶部主表面与另一个电子游戏件的底部主表面相邻时的互锁。