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    • 1. 发明申请
    • THREE-DIMENSIONAL STRATEGY GAME
    • 三维策略游戏
    • WO1994019075A1
    • 1994-09-01
    • PCT/US1994001723
    • 1994-02-25
    • KERSH, Karol, Wyatt
    • A63F03/00
    • A63F3/00214A63F3/00094A63F3/00097A63F7/0076A63F2003/00217A63F2003/00946
    • A three-dimensional strategy game is formed of four circular discs (10, 12, 14, 16) supported in vertically spaced apart relationship by peripherally spaced vertical posts (22). Each disc is provided with four concentric bands (40, 42, 44, 46), and a plurality of station detents (48) are located in each band on radial lines disposed 90 apart. The detents are configured to seat game piece balls (18), and the posts are formed of hollow tubes configured to receive the balls for storage. A side opening (38) at the bottom of each tube allows removal of the bottommost ball for play. The method of play is to place game piece balls in detents on one or more of the four discs to form a sequence of straight lines, circles or spirals, with the player producing or discovering a sequence being the winner of the game.
    • 三维战略游戏由四个通过周向间隔开的垂直柱(22)以垂直间隔开的关系支撑的圆盘(10,12,14,16)形成。 每个盘设置有四个同心带(40,42,44,46),并且多个工位棘爪(48)位于围绕90度分开的径向线上的每个带中。 棘爪被配置为安置游戏件球(18),并且柱由构造成接收球以存储的中空管形成。 每个管底部的侧开口(38)允许去除最底部的球以进行游戏。 游戏的方法是将游戏片球放置在四个盘中的一个或多个盘上的棘爪中,以形成一系列直线,圆形或螺旋状,玩家产生或发现作为游戏胜者的序列。