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    • 3. 发明申请
    • GAME BALL, MARBLE, SPHERE OR THE LIKE SUITABLE TO CARRY OUT STRAIGHT AND CURVED PATHS
    • 游戏球,大理石,球形或类似适用于直线和弯曲的裤子
    • WO2005044395A1
    • 2005-05-19
    • PCT/EP2004/012454
    • 2004-11-04
    • NFFX DI VANNA GAZZERI & C. S.A.S.NEUWAHL, Nicolaas
    • NEUWAHL, Nicolaas
    • A63B37/10
    • A63B37/10A63B43/04A63B69/0053A63B2208/12
    • The present invention relates to an improved device for carrying out non linear paths in substantially spheric objects, in particular spheres, pellets, balls and the like to be used both for games and collectable promotional products, and, in particular, a device adapted to provide said product with improved use features together with an enhanced commercial appeal, thereby broadening its use range in different fields such as in game, promotional, collecting applications, and in particular relating to a device having a substantially spheric construction, optionally made of a resilient material, in which the trajectory assumed upon throwing and/or bouncing back, is unforeseeable since its center of mass does not correspond to that which could be logically foreseen for a construction having that shape, since the center of mass is modified by specifically designed means included in said construction.
    • 本发明涉及一种用于在用于游戏和可收集促销产品的基本上球形物体,特别是球体,球粒,球等中执行非线性路径的改进装置,特别地涉及一种适于提供 所述产品具有改进的使用特征以及增强的商业吸引力,从而拓宽了其在诸如游戏,促销,收集应用的不同领域中的使用范围,并且特别涉及具有基本上球形结构的装置,可选地由弹性材料制成 ,其中在投掷和/或反弹时假设的轨迹是不可预见的,因为其质心不符合对于具有该形状的结构可以在逻辑上预见的质量,因为通过专门设计的方式修改质心 在施工中。
    • 5. 发明申请
    • WEIGHTED BALL AND GAMING SYSTEM USING SUCH A BALL
    • 称重球和使用这种球的游戏系统
    • WO2004047933A1
    • 2004-06-10
    • PCT/GB2003/004513
    • 2003-10-17
    • RBM WOUND COMPONENTS LTDMORTIMER, Ron
    • MORTIMER, Ron
    • A63B37/10
    • A63F7/40A63B37/10A63D5/00A63F7/06A63F7/064A63F2007/3005A63F2007/4012A63F2009/0619A63F2009/2467
    • A gaming system having a ball (10) of uniform spherical outer surface (14) wherein the density of the ball (10) is not uniform about its centre (16) so that the centre of gravity of the ball (10) is offset from a centre of curvature of the ball (16), thus providing an asymmetrically balanced spherical ball (10). The ball (10) may be solid or, alternatively, may comprise a hollow rigid outer shell (14). The gaming system further comprising a playing surface (120) that has a light source (100) positioned directly above such a surface (120), wherein the light source (100) has a support frame (130) for receiving a projection template (150) and for restraining that template (150) between the playing surface (120) and the light source (100) so as to porjet a pre-determinated pattern from the template (150) onto the playing surface (120) to vary the visible indicia on the playing surface dependent on the pattern formed in such template.
    • 一种具有均匀球面外表面(14)的球(10)的游戏系统,其中球(10)的密度围绕其中心(16)不均匀,使得球(10)的重心偏离 球(16)的曲率中心,从而提供不对称平衡的球形球(10)。 球(10)可以是固体的,或者可以包括中空的刚性外壳(14)。 所述游戏系统还包括具有直接位于所述表面(120)上方的光源(100)的游戏表面(120),其中所述光源(100)具有用于接收投影模板(150)的支撑框架 )并且用于在播放表面(120)和光源(100)之间限制该模板(150),以将预定图案从模板(150)喷射到播放表面(120)上以改变可见标记 在播放表面上依赖于在这样的模板中形成的图案。