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    • 2. 发明申请
    • GAME PIECE WITH PROTECTOR
    • 游戏包与保护者
    • WO1996019267A1
    • 1996-06-27
    • PCT/US1995011019
    • 1995-08-24
    • MGWHIZ, INC.
    • MGWHIZ, INC.GONZALEZ, Mark, A.
    • A63B67/00
    • A63F7/40A63F7/0668
    • This invention is a substantially planar elliptical game piece (10) with one or more indentations (20) provided in the outer perimeter (15) thereof. The position of an indentation (20) is predetermined so that a finger flick, when applied to the indentation (20) is likely to propel the game piece (10) with optimum height, length, and accuracy. A substantially planar protector (25) is also disclosed, with a hole (30) provided to receive the game piece (10) therein for storage when not in use. When the game piece (10) is received into the protector (25), a substantially continuous common planar surface (50) is formed, suitable for imposing collectable and tradeable images thereon by printing or other means.
    • 本发明是一种基本平面的椭圆形游戏件(10),在其外周(15)上设有一个或多个凹口(20)。 压痕(20)的位置是预先确定的,所以当应用于凹口(20)时,手指轻弹可能以最佳的高度,长度和精度推进游戏件(10)。 还公开了一种基本上平面的保护器(25),其中设置有用于在不使用时接收游戏件(10)用于存储的孔(30)。 当游戏件(10)被接收到保护器(25)中时,形成基本上连续的公共平面(50),其适于通过印刷或其它方式在其上施加可收集和可交易的图像。
    • 3. 发明申请
    • SYSTEM AND METHOD FOR ACHIEVING CONTROLLED MOVEMENT OF AT LEAST ONE MAGNET
    • 用于实现最小一个磁铁的控制运动的系统和方法
    • WO2017058025A1
    • 2017-04-06
    • PCT/NO2016/000026
    • 2016-09-29
    • MAGINATION AS
    • LINKJENDAL, TobiasRUDIHAGEN, Juul Arthur RibeAANJESEN, Hanna Agersborg
    • A63F7/26A63F7/00A63F7/40
    • A63F7/26A63F7/0005A63F7/40A63F2007/405
    • System for achieving controlled movement of at least one first magnet 108; 202, wherein the movement is caused by a repulsive force from at least one second magnet 103, 104, 105; 204. Before movement of the first magnet 108; 202, the magnet and one of the at least one second magnets 103, 104, 105; 204 are aligned in such a way that a line Ε-E running through both centers C, D of the magnets, is not perpendicular to the magnetic axis A-A, B-B of any of the magnets. The invention further relates to a method to achieve controlled movement of at least one first magnet 108; 202, wherein the movement is caused by a repulsive force from at least one second magnet 103, 104, 105; 204. The method comprises the following steps: - aligning the at least one first magnet 108; 202, and the at Ieast one second magnet 103, 104, 105; 204 in such a way a line E-E running through both centers C, D of the magnets, are not perpendicular to the magnetic axis A-A, B-B of any of the magnets, - aligning the magnets close to each other while retaining the magnets, and - releasing the first magnet 108, 202.
    • 用于实现至少一个第一磁体108的受控运动的系统; 202,其中所述运动由来自至少一个第二磁体103,104,105的排斥力引起; 在第一磁体108移动之前; 202,磁体和至少一个第二磁体103,104,105之一; 204以这样的方式排列,使得穿过磁体的中心C,D的线E-E不垂直于任何磁体的磁轴A-A,B-B。 本发明还涉及一种实现至少一个第一磁体108的受控运动的方法; 202,其中所述运动由来自至少一个第二磁体103,104,105的排斥力引起; 该方法包括以下步骤: - 对准至少一个第一磁体108; 202和at Iast一秒磁体103,104,105; 204以这样的方式通过磁体的中心C,D两端的线EE不垂直于任何磁体的磁轴AA,BB, - 使磁体彼此靠近,同时保持磁体,并且 - 释放第一磁体108,202。
    • 4. 发明申请
    • SYSTEM AND METHOD FOR CONTROLLING JOINT ACCESS TO A PIECE OF EQUIPMENT BY PARTICIPANTS
    • 用于控制参与者对设备连接点的连接的系统和方法
    • WO2014199325A1
    • 2014-12-18
    • PCT/IB2014/062156
    • 2014-06-12
    • TECBAK
    • BOYE, JéromeWEILL, RégisFERNANDEZ, LucasFREDRIC, Yvan
    • G07C9/00A63F7/00A63F9/24A63F13/00G07F17/32
    • G05B15/02A63F7/0672A63F7/0676A63F7/40A63F2009/2442A63F2009/2444A63F2009/2454A63F2009/2457A63F2009/2489A63F2009/2492G06Q10/0631G07C9/00103
    • The invention proposes a system comprising: - a plurality of pieces of equipment, each of them being able to receive a group of participants, each piece of equipment defining a position for a participant 5 and each piece of equipment being provided with a digital processing unit, - a central server, - network communications means between the central server and the plurality of pieces of equipment, - a plurality of participants Õ terminals capable of network communications 10 with the central server and of interacting with the processing unit of the piece of equipment, - means for managing sessions on the piece of equipment, implemented by cooperation between the central server and the processing units of the pieces of equipment via the communications means, and 15 - control and identification means implemented by cooperation between the central server, the processing units of the pieces of equipment and the terminals and allowing, on the one hand, the access to sessions on the equipment by a group of participants and their identification and, on the other hand, an allocation of each identified participant to a position at the piece of equipment. 20 Application in particular to game equipment such as football tables.
    • 本发明提出了一种系统,包括: - 多个设备,每个设备能够接收一组参与者,每个设备定义参与者5的位置,并且每个设备设置有数字处理单元 , - 中央服务器, - 中央服务器和多个设备之间的网络通信, - 多个参与者,能够与中央服务器进行网络通信的终端10,并与设备的处理单元进行交互 , - 通过通信装置,通过中央服务器与设备的处理单元之间的协作实现的用于管理设备上的会话的装置,以及通过中央服务器之间的协作实现的控制和识别装置 单位的设备和终端,并允许一方面访问设备上的会议 一组参与者和他们的身份,另一方面,将每个已识别的参与者分配到该设备的位置。 20特别适用于足球桌等游戏设备。
    • 7. 发明申请
    • GAME WITH CAPSULES
    • 游戏与胶囊
    • WO2017178848A1
    • 2017-10-19
    • PCT/GR2017/000020
    • 2017-04-11
    • CHRONOPOULOS, IliasCHRONOPOULOS, AnastasiaCHRONOPOULOS, Kalliopi
    • CHRONOPOULOS, Ilias
    • A63F7/04A63F7/00A63F7/40
    • A63F7/042A63F7/0058A63F7/041A63F7/044A63F7/3622A63F7/40A63F2007/4012A63F2007/4068A63F2250/0457A63F2250/063A63F2250/1063A63F2250/1073
    • Game with Capsules has a number of capsules (4) moving in grooves (11), (21) and (31) which create one or more networks (6) on bases (1), (2) and spiral corridor (3) to end up in the cavities (13) and (33) and the holes (23). The base (1) with the capsules (4) is covered with the transparent cover (16) while one or more bases (2) and corridors (3) together with capsules (4) are respectively enclosed within a cube with transparent sides (26) and a cylinder with transparent outer surface (36). The capsule game in all three versions, bases (1), (2) and corridor (3), with manual declension roll the capsules (4), which in their interior (43) have a ball (45). The goal of the game is to position the capsules (4) in the cavities (13) and (33) and the holes (23). The base (1) of the game can also include a timer (5), to record target times.
    • 带有胶囊的游戏具有多个在凹槽(11),(21)和(31)中移动的胶囊(4),其在基部(1),(2)上形成一个或多个网络 )和螺旋形走廊(3)结束于空腔(13)和(33)以及孔(23)中。 具有胶囊(4)的基座(1)被透明盖(16)覆盖,而一个或多个基座(2)和走廊(3)连同胶囊(4)分别被封闭在具有透明侧面(26 )和具有透明外表面(36)的圆柱体。 在所有三种版本的胶囊游戏中,基础(1),(2)和走廊(3)通过手动变形滚动胶囊(4),胶囊(4)在其内部(43)具有球(45)。 游戏的目标是将胶囊(4)定位在空腔(13)和(33)以及孔(23)中。 游戏的基础(1)还可以包括一个计时器(5),以记录目标时间。
    • 8. 发明申请
    • TOY MARBLE BALL
    • 玩具大理石
    • WO2017056060A1
    • 2017-04-06
    • PCT/IB2016/055878
    • 2016-09-30
    • GRANI & PARTNERS S.P.A.
    • NORMAN, Casey
    • A63F7/40A63F9/02A63H33/18
    • A63F9/0252A63F7/40A63F2009/0286
    • The toy marble ball (1) comprises: a main element (2, 3) having an outer surface (4) with a substantially spherical shape able to allow its rolling; an opening (6) formed on the main element (2, 3) and in which a launching disc (7) is insertable at least in part; retaining means (19) arranged inside the main element (2, 3) and able to retain the launching disc (7) in the opening (6); and - launching means (23) arranged inside the main element (2, 3) and able to launch the launching disc (7) outside of the opening (6).
    • 玩具大理石球(1)包括:具有外表面(4)的主要元件(2,3),其具有能够允许其滚动的大致球形形状; 形成在所述主元件(2,3)上的开口(6),并且其中至少部分地可插入发射盘(7); 保持装置(19),布置在主元件(2,3)的内部并且能够将发射盘(7)保持在开口(6)中; 和发射装置(23),其布置在所述主要元件(2,3)的内部并能够将所述发射盘(7)在所述开口(6)的外部启动。