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    • 2. 发明申请
    • A MODULAR CONNECTED GAME BOARD SYSTEM AND METHODS OF USE
    • 一种模块化连接游戏板系统及其使用方法
    • WO2015075713A1
    • 2015-05-28
    • PCT/IL2014/051004
    • 2014-11-19
    • SEEBO INTERACTIVE LTD.
    • AKAVIA, LiorAKAVIA, LiranWINFIELD, LeeLAGZIEL, OriHOD, Yarden
    • A63F3/00A63F13/00
    • A63F3/00643A63F3/04A63F3/0421A63F3/0423A63F9/10A63F13/23A63F13/24A63F13/245A63F2003/00381A63F2003/00652A63F2003/00662A63F2009/1061A63H33/42A63H2200/00
    • The invention is directed to modular connected game board having a generic game board base and at least one identifiable object, the game board base is configured to allow recognition of the identity and the position of the at least one identifiable object on the game board base upon positioning of said at least one identifiable objects on the game board base, and wherein, an image of said identifiable object is displayed on a smart device in a respective position, said smart device comprising a software program for identifying the identifiable object, and activating or deactivating the interaction of the game board base, the smart device, and the identifiable object. The identifiable object may be either one of a replaceable topping adapted to be placed on said game board base, said topping constitutes a unique game display, or an interactive figure associated with said unique game display, or both. The invention is further directed to a modular game board system for providing interactive play with a smart device, comprising: a game board base configured and operable to communicate with at least smart device and with at least one interactive figure; at least one replaceable topping adapted to be placed onto said game board base, said toppings constitutes a unique game display; at least one interactive figure associated with said unique game display; a sensor configured for sensing the location of the at least one interactive figure; a processing unit configured for receiving the sensor signals and for determining the identity and the location of the interactive figure based on the signal; and a communication module configured for commanding a software running on a smart device to display an image of said interactive figure and/or said replaceable topping on said smart device in a respective position, and for commanding the software to activate or deactivate the image in accordance with operation of the interactive figures on the game board base.
    • 本发明涉及具有通用游戏板基座和至少一个可识别对象的模块化连接游戏板,游戏板基座被配置为允许基于游戏板上的至少一个可识别对象的身份和位置识别,基于 将所述至少一个可识别对象定位在游戏板基座上,并且其中,所述可识别对象的图像在相应位置上显示在智能设备上,所述智能设备包括用于识别可标识对象的软件程序,以及激活或 禁用游戏板基座,智能设备和可识别对象的交互。 可识别对象可以是适于放置在所述游戏板基座上的可替换顶部之一,所述顶部构成独特的游戏显示,或与所述独特游戏显示相关联的交互式图形,或两者。 本发明还涉及一种用于提供与智能设备的交互式播放的模块化游戏板系统,包括:游戏板基座,被配置和可操作以至少与智能设备和至少一个交互图形通信; 至少一个适于放置在所述游戏板底座上的可替换顶部,所述浇头构成独特的游戏显示; 与所述唯一游戏显示相关联的至少一个交互式图形; 被配置为感测所述至少一个交互图形的位置的传感器; 处理单元,被配置为基于所述信号接收所述传感器信号和用于确定所述交互图形的身份和位置; 以及通信模块,被配置为命令在智能设备上运行的软件在相应位置上在所述智能设备上显示所述交互式图形的图像和/或所述可更换顶部,并且用于命令所述软件按照所述智能设备激活或去激活所述图像 与游戏机基础上的交互式人物的操作。