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    • 4. 发明申请
    • AVATAR GENERATION AND ANIMATIONS
    • AVATAR生成和动画
    • WO2016161553A1
    • 2016-10-13
    • PCT/CN2015/075988
    • 2015-04-07
    • INTEL CORPORATIONTONG, XiaofengLI, WenlongSHEN, XiaoluZHANG, LidanLI, Qiang
    • TONG, XiaofengLI, WenlongSHEN, XiaoluZHANG, LidanLI, Qiang
    • H04N7/14
    • G06T13/40G06F17/30259G06T17/20H04N7/157
    • Apparatuses, methods and storage medium associated with generating and animating avatars are disclosed. The apparatus may comprise an avatar generator to receive an image having a face of a user; analyze the image to identify various facial and related components of the user; access an avatar database to identify corresponding artistic renditions for the various facial and related components stored in the database; and combine the corresponding artistic renditions for the various facial and related components to form an avatar, without user intervention. The apparatus may further comprise an avatar animation engine to animate the avatar in accordance with a plurality of animation messages having facial expression or head pose parameters that describe facial expressions or head poses of a user determined from an image of the user.
    • 公开了与生成和动画化身相关的装置,方法和存储介质。 该装置可以包括用于接收具有用户面部的图像的化身发生器; 分析图像以识别用户的各种面部和相关组件; 访问头像数据库以识别存储在数据库中的各种面部和相关组件的相应艺术表现; 并结合各种面部和相关组件的相应艺术表现形成化身,无需用户干预。 该装置还可以包括头像动画引擎,以根据具有描述从用户的图像确定的用户的面部表情或头部姿势的面部表情或头部姿势参数的多个动画消息来动画化身。
    • 6. 发明申请
    • USER GESTURE DRIVEN AVATAR APPARATUS AND METHOD
    • 用户手册驱动的AVATAR装置和方法
    • WO2016045005A1
    • 2016-03-31
    • PCT/CN2014/087248
    • 2014-09-24
    • INTEL CORPORATIONLI, QiangTONG, XiaofengDU, YangzhouLI, WenlongOZER, Caleb J.LORENZO, Jose Elmer S.
    • LI, QiangTONG, XiaofengDU, YangzhouLI, WenlongOZER, Caleb J.LORENZO, Jose Elmer S.
    • G06T13/40
    • G06T13/40A63F13/2145A63F13/428A63F2300/6607G06F3/011G06F3/04883G06T15/005G06T15/503
    • Apparatuses, methods and storage medium associated with animating and rendering an avatar are disclosed herein. In embodiments, the apparatus may include a gesture tracker and an animation engine. The gesture tracker may be configured to detect and track a user gesture that corresponds to a canned facial expression, the user gesture including a duration component corresponding to a duration the canned facial expression is to be animated. Further, the gesture tracker may be configured to respond to a detection and tracking of the user gesture, and output one or more animation messages that describe the detected/tracked user gesture or identify the canned facial expression, and the duration. The animation engine may be configured to receive the one or more animation messages, and drive an avatar model, in accordance with the one or more animation messages, to animate the avatar with animation of the canned facial expressions for the duration. Other embodiments may be described and/or claimed.
    • 本文公开了与动画和呈现化身相关联的装置,方法和存储介质。 在实施例中,设备可以包括手势跟踪器和动画引擎。 手势跟踪器可以被配置为检测和跟踪对应于罐头面部表情的用户手势,所述用户手势包括对应于罐头面部表情将被动画化的持续时间的持续时间分量。 此外,手势跟踪器可以被配置为响应用户手势的检测和跟踪,并且输出描述所检测/跟踪的用户手势或识别罐头面部表情以及持续时间的一个或多个动画消息。 动画引擎可以被配置为接收一个或多个动画消息,并且根据一个或多个动画消息来驱动头像模型,以在持续时间内用罐头的面部表情的动画来动画化身。 可以描述和/或要求保护其他实施例。