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    • 1. 发明申请
    • HIERARCHICAL FIVE-WHEEL GAMING METHODS AND GAMING MACHINES IMPLEMENTING THE SAME
    • 分级五轮游戏方法和游戏机实现相同
    • WO2007084845A2
    • 2007-07-26
    • PCT/US2007/060464
    • 2007-01-12
    • CYBERSCAN TECHNOLOGY, INCGATTO, Jean-marieBRUNET DE COURSSOU, ThierryLINARD, SylviePAPANASTASIOU, John
    • GATTO, Jean-marieBRUNET DE COURSSOU, ThierryLINARD, SylviePAPANASTASIOU, John
    • A63F9/24
    • G07F17/3258G07F17/32G07F17/34
    • The disclosed embodiments of the present Hierarchical-Five Wheel model of gaming include systems in which every wager made on an electronic game of chance may trigger two games: 1) standard play on the machine's primary display and 2) the display of one or more numbers or symbols on the machine's secondary display. The numbers and/or symbols on each machine's secondaiy display may combine with the numbers or symbols on other player's secondary displays to create a shared game in which certain predetermined symbol combinations equate to jackpots awarded to participating players. Banks of Hierarchical-Five Wheel machines may have two levels of play, as is described above, or may have three, four, five or more levels of game play. Hierarchical Five-Wheel gaming machines are capable of awarding large, life-changing jackpots to players who are not necessarily winners within their primary game, giving the player multiple ways to win. In addition, Hierarchical Five- Wheel gaming machines use large numbers and graphics to symbolize the random jackpot award, a system that gives the player a visual process to root for and elevates the player's enjoyment and excitement level, thus stimulating wagering.
    • 本发明的分级 - 五轮游戏模型的公开实施例包括其中在电子游戏机上进行的每次赌注的触发两个游戏的系统:1)机器主显示器上的标准播放,以及2)显示一个或多个数字 或机器二次显示器上的符号。 每个机器的第二显示器上的数字和/或符号可以与其他玩家的次级显示器上的数字或符号组合,以创建一个共享游戏,其中某些预定的符号组合等于授予参与玩家的奖金。 分层五轮机器可以具有两个级别的游戏,如上所述,或者可以具有三,四,五或更多级别的游戏。 分层式五轮游戏机能够为在主要游戏中不一定是赢家的玩家授予大型的生命变化的积分奖金,为玩家提供多种获胜方式。 此外,分层五轮游戏机使用大量图形来表示随机大奖奖励,该系统为玩家提供视觉过程,以提升玩家的享受和兴奋水平,从而刺激投注。
    • 7. 发明申请
    • METHODS AND SYSTEMS FOR IMPLEMENTING A SECONDARY GAME ACROSS A PLURALITY OF GAMING MACHINES
    • 通过多种游戏机实施二次游戏的方法和系统
    • WO2006098836A2
    • 2006-09-21
    • PCT/US2006/005305
    • 2006-02-14
    • CYBERSCAN TECHNOLOGY, INC.LINARD, SylviePAPANASTASIOU, JohnBRUNET DE COURSSOU, Thierry
    • LINARD, SylviePAPANASTASIOU, JohnBRUNET DE COURSSOU, Thierry
    • A63F9/24
    • G07F17/3269G07F17/32G07F17/3227G07F17/3244G07F17/3267
    • A method of operating a plurality of networked gaming machines in which each of the plurality of networked gaming machines is configured to enable a same or a different primary game to be played, may include steps of (randomly, for example) selecting a gaming machine of the plurality of gaming machines; activating a secondary game on the selected gaming machine for a limited period of time and generating a player-perceptible indication that the secondary game is active on the selected gaming machine. When the limited period of time has elapsed, a step of de-activating the secondary game on the selected gaming machine may be carried out, whereupon the method may revert to the selecting step. The secondary game appears to the players on the casino floor as a roving and unpredictable opportunity to win additional prizes or bonus, or to be able to enter large outcome games, with animations, sounds and/or other enticing effects running from one gaming machine to another. Players may attempt to "follow" the secondary game as it "moves" or "jumps" from one gaming machine to another, thereby further animating the casino floor.
    • 一种操作多个联网游戏机的方法,其中,多个联网游戏机中的每一个被配置为使得能够播放相同或不同的主要游戏,其可以包括(随机地)选择游戏机的步骤 多个游戏机; 在所选择的游戏机上激活二级游戏有限的时间段,并且在所选游戏机上生成辅助游戏活动的玩家感知指示。 当经过有限的时间段时,可以执行在所选择的游戏机上取消激活次要游戏的步骤,于是该方法可以还原到选择步骤。 二级游戏看起来像赌场楼层上的玩家,作为漫游和不可预知的机会赢得额外的奖金或奖金,或能够进入大型结果游戏,动画,声音和/或其他诱惑效果从一个游戏机运行到 另一个。 玩家可能会尝试“跟随”次级游戏,因为它从一个游戏机“移动”或“跳转”到另一个游戏机,从而进一步动画化娱乐场底层。