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    • 1. 发明申请
    • METHOD AND APPARATUS FOR PLAYING A WAGERING GAME
    • 播放游戏的方法和设备
    • WO2016118073A1
    • 2016-07-28
    • PCT/SG2015/000015
    • 2015-01-22
    • KOH, Kong Ghee Harry
    • KOH, Kong Ghee Harry
    • A63F1/04A63F5/00
    • A63F3/00157A63F1/00A63F1/04A63F5/00A63F9/04G07F17/32G07F17/3286
    • A method and apparatus for playing a wagering game is provided. The method includes providing the wagering game comprising wagering elements that include any one or more of playing cards, dice, and roulette wheel and ball, and an associated wagering field, wherein the wagering game will be carried out in multiple rounds of game play within a game, with a predetermined highest possible round of game play. A Round One game play is conducted through one of the wagering elements. A Round Two game play is conducted for the player who wins Round One. The player who wins Round One but loses Round Two is rewarded a predetermined base odds payout. A Round Three game play is conducted for the player who wins Round Two. The player who wins Round Two but loses Round Three is rewarded a predetermined step-up 1 odds payout. Further subsequent rounds of game play are conducted, if and where possible. A predetermined step-up 2 odds payout is rewarded to the player who wins Round Three but loses Round Four, and so forth, until the predetermined highest possible round of game play. Methods of playing the wagering game using different wagering elements and wagering fields are provided.
    • 提供了一种用于玩投注游戏的方法和装置。 该方法包括提供投注游戏,其包括投注元素,其包括扑克牌,骰子和轮盘赌轮和球中的任何一个或多个,以及相关联的投注领域,其中投注游戏将在多个游戏中执行 游戏,预定最高可能的一轮游戏。 一轮比赛通过其中一个投注元素进行。 对于赢得第一轮的玩家,进行一轮二场比赛。 赢得第一回合,但输给第二回合的球员将获得预定的赔率赔偿。 对于获得第二回合的玩家,将进行一轮三场比赛。 赢得第二回合,但输了第三回合的球员将获得预定的升职1赔率。 如果有可能,进行后续的游戏进行。 预定的升压2赔率奖励给赢得第三轮但失去四轮的玩家,等等,直到预定的最高可能的一轮游戏。 提供了使用不同投注元素和投注领域玩投注游戏的方法。
    • 3. 发明申请
    • SYSTEM AND METHOD FOR PLAYING AN ONLINE GAME OF CHANCE
    • 播放在线游戏的系统和方法
    • WO2015166236A1
    • 2015-11-05
    • PCT/GB2015/051243
    • 2015-04-28
    • HUMMUS INTERACTIVE LTD.JAEGER, Michael
    • SHRAIBMAN, Igor
    • G07F17/32G06Q50/00
    • G07F17/3276G06Q50/01G07F17/32G07F17/3211G07F17/3272G07F17/3281G07F17/3286
    • A game of chance for a first player and a second player implementable on a computing device. The game includes a presenter to present the game to the first player and the second player and where the first player reveals a first set of winning symbols associated with a first monetary prize and the second player reveals a second set of winning symbols associated with a second monetary prize and where a combined set of the first winning symbols and the second set of winning symbols is associated with a third monetary prize and where the third monetary prize is greater than the sum of the first monetary prize and the second monetary prize. The game also includes a social trader to coordinate social interaction between the first player and the second player to negotiate a distribution of the third monetary prize between the first player and the second player.
    • 在计算设备上可以实现的第一玩家和第二玩家的机会游戏。 游戏包括向第一播放器和第二播放器呈现游戏的演示者,并且其中第一播放器揭示与第一货币奖励相关联的第一组获胜符号,并且第二玩家显示与第二玩家和第二玩家相关联的第二组获胜符号 其中第一获奖符号和第二组获奖符号的组合集合与第三货币奖金相关联,并且第三货币奖金大于第一货币奖金和第二货币奖金的总和。 该游戏还包括一个社交交易者,协调第一玩家和第二玩家之间的社交互动,以协商第一玩家和第二玩家之间的第三个货币奖金的分配。
    • 4. 发明申请
    • METHOD, APPARATUS, AND COMPUTER-READABLE MEDIA FOR ENABLING REAL-TIME COMPETITION
    • 用于实现实时竞争的方法,装置和计算机可读介质
    • WO2014140679A1
    • 2014-09-18
    • PCT/IB2013/001485
    • 2013-05-14
    • ICONIC WORLDWIDE GAMING LIMITED
    • O'BRIEN, Patrick, Damien
    • G06Q50/34
    • G07F17/326A63F13/335G06Q40/04G06Q50/34G07F17/323G07F17/3244G07F17/3272G07F17/3286G07F17/3288
    • The disclosed embodiment relates to methods, apparatus, and computer-readable media for enabling real-time competition. An exemplary computer-implemented method executed by one or more computing devices for enabling real-time competition between users according to the disclosed embodiment includes, for example, receiving information from a first user computing device associated with a first user corresponding to the first user's competitive position regarding a real-time event, transmitting information to a second user computing device associated with a second user identifying the real-time event, receiving information from the second user computing device corresponding to the second user's competitive position regarding the real-time event, and transmitting information to the first user computing device and the second user computing device regarding an outcome of the real-time event relative to the first user's competitive position and the second user's competitive position.
    • 所公开的实施例涉及用于实现实时竞争的方法,装置和计算机可读介质。 根据所公开的实施例,由一个或多个计算设备执行的用于实现用户之间的实时竞争的示例性计算机实现的方法包括例如从与第一用户的竞争对应的第一用户相关联的第一用户计算设备 关于实时事件的位置,向与第二用户相关联的第二用户计算设备传输信息,所述第二用户计算设备识别所述实时事件,从所述第二用户计算设备接收与所述第二用户的关于所述实时事件的竞争位置相对应的信息, 以及向第一用户计算设备和第二用户计算设备传送关于实时事件相对于第一用户的竞争位置和第二用户的竞争位置的结果的信息。
    • 5. 发明申请
    • METHODS AND SYSTEMS FOR CONDUCTING GAMES
    • 用于传导游戏的方法和系统
    • WO2014072836A2
    • 2014-05-15
    • PCT/IB2013003111
    • 2013-11-12
    • TRALOT S A INTEGRATED LOTTERY SYSTEMS AND SERVICES
    • KATAKIS IOANNIS
    • G07F17/3286A63F3/06G07F17/3223G07F17/329
    • A computer-implemented method that includes receiving a number selected from a pool of non- repetitive numbers where the number includes a first group of digits X and a second group of digits Y. The method further includes selecting, from the pool, a winning number that includes a first group of digits A and a second group of digits B; and calculating a number of winning categories. Each winning category includes winning criterion such as the digits of A being identical to corresponding digits of X and a digit of B being identical to a digit of Y or a digit of A being different from a corresponding digit of X and at least two digits of B being identical to corresponding digits of Y. The method further includes distributing a prize.
    • 一种计算机实现的方法,包括接收从非重复号码池中选择的号码,其中该号码包括第一组数字X和第二组数字Y.该方法还包括从该池中选择中奖号码 包括第一组数字A和第二组数字B; 并计算获胜类别的数量。 每个获胜类别包括获胜标准,例如A的数字与X的相应数字相同,B的数字与Y的数字相同或A的数字不同于X的相应数字,以及至少两个数字 B与Y的相应数字相同。该方法还包括分配奖品。
    • 6. 发明申请
    • SYSTEMS AND METHODS FOR PLAYING A GAME OF CHANCE WITH A PLURALITY OF PRIZES
    • 用多个奖励来玩游戏的系统和方法
    • WO2014040029A1
    • 2014-03-13
    • PCT/US2013/058953
    • 2013-09-10
    • GAMING ARTS LLC
    • COLVIN, David, ScottCOLVIN, Eric, David
    • G06Q50/10
    • G07F17/3244A63F3/0645G07F17/3209G07F17/3211G07F17/3225G07F17/326G07F17/3262G07F17/3267G07F17/3286G07F17/329
    • Systems and methods enable players to play a game of chance. A system includes a computer configured to provide a game of chance in which a plurality of prizes are able to be won by matching player indicia to randomly determined house indicia, wherein the plurality of prizes includes at least one gaming device specific player prize, at least one progressive prize, and at least one pari-mutuel prize. A first gaming device enables a first player to win at least one gaming device specific first player prize, the at least one progressive prize, and the at least one pari-mutuel prize. At least one second gaming device enables at least one second player to win at least one gaming device specific second player prize, the at least one progressive prize, and the at least one pari-mutuel prize, but not the at least one gaming device specific first player prize.
    • 系统和方法使玩家玩机会。 一种系统,包括计算机,被配置为提供通过将播放器标记与随机确定的房屋标记相匹配来获得多个奖品的机会的游戏,其中所述多个奖品至少包括一个游戏设备专用玩家奖品,至少 一个进步奖,至少一个副奖。 第一游戏装置使得第一玩家能够赢得至少一个游戏装置特定的第一玩家奖,至少一个渐进奖和至少一个副奖。 至少一个第二游戏装置使得至少一个第二玩家能够赢得至少一个游戏装置特定的第二玩家奖,至少一个进步奖和至少一个副奖,但不是至少一个游戏装置特定 第一名玩家奖。
    • 9. 发明申请
    • A SYSTEM AND METHOD FOR CONDUCTING A WAGER GAME
    • 一种用于进行WAGER游戏的系统和方法
    • WO2013104022A1
    • 2013-07-18
    • PCT/AU2013/000018
    • 2013-01-11
    • TRIAMBLE PTY LIMITED
    • O'BRIEN, Stuart
    • G06Q30/00
    • G07F17/3286G07F17/3204G07F17/38
    • A method of conducting a wager game in which a plurality of draws are concurrently playable comprises providing a symbol set comprising a triangular number of symbols. The method further comprises implementing a first tier draw in which randomly selected symbols from the symbol set are allocated to players until each of the symbols in the symbol set have been allocated, the symbols being allocated responsive to receiving player wagers of a first predefined value. One of the symbols in the symbol set is randomly determine to be a winning symbol responsive to which a prize is awarded to a player in the first tier draw having been allocated the winning symbol, the prize being funded from the received player wagers.
    • 一种执行多次画画同时播放的下注游戏的方法包括提供包括三角形符号数的符号集。 该方法还包括实现第一层画面,其中从符号组中随机选择的符号被分配给玩家,直到符号集合中的每个符号已被分配为止,这些符号是响应于接收到玩家下注的第一预定值而分配的。 符号集中的符号之一随机地被确定为响应于在已经分配了获胜符号的第一层次抽奖中向玩家授予奖赏的奖励符号,奖品由接收到的玩家投注资助。