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    • 10. 发明申请
    • TALKING VIDEO GAMES
    • 倾听视频游戏
    • WO1994027677A1
    • 1994-12-08
    • PCT/US1993005237
    • 1993-05-26
    • BEST, Robert, Macandrew
    • A63B09/24
    • A63F13/424A63F13/005A63F13/323A63F13/47A63F13/95A63F2300/632A63F2300/807A63F2300/8088G09B7/04G11B17/005G11B19/00G11B27/105G11B2220/20G11B2220/213G11B2220/2545
    • This invention consists of methods of simulating voice conversations with talking animated characters (17, 18) on a television or video screen (11). The animated characters (17, 18) talk to each other and to humans (10, 12). Each human holds a light-weight controller (47, 48) that has push buttons (14) next to a display of variable phrases or sentences (13) for each human's side of the dialog. This dialog includes alternative words (13, 26) for a human player to say to a character or for a character to say (15, 16, 20, 23, 27) or actions (Figs. 3, 7, 10) for a character to do. A human (10, 12) responds to what a character (17, 18) says or does by pressing a button (14) next to a selected phrase. An animated character then vocally responds (15 in Fig. 1) to the selected phrase as if it had been spoken by a human or as if it were the character's own words. Each scene (64) branches to subsequent scenes (65, 66, 67) and within each scene there are several branching dialog sequences (60, 61, 62, 69, 63, 68).
    • 本发明包括在电视或视频屏幕(11)上模拟与动画人物(17,18)通话的语音对话的方法。 动画人物(17,18)相互交流和交流(10,12)。 每个人拥有一个轻量级控制器(47,48),该控制器具有按钮(14),旁边是用于对话框的每一个人的可变短语或句子(13)的显示。 该对话框包括用于人类玩家对于角色或角色来说(15,16,20,23,27)或动作(图3,图7,图10)的字符的替代词(13,26) 去做。 人(10,12)通过按下所选短语旁边的按钮(14)来响应字符(17,18)所说或者做的。 然后一个动画人物对所选择的短语进行声音响应(图1中的15),就好像它是由人类说出来的,或者就像是人物自己的话一样。 每个场景(64)分支到后续场景(65,66,67),并且在每个场景内有几个分支对话序列(60,61,62,69,63,68)。