会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 2. 发明授权
    • Transcendental element card game using die
    • 超越元素卡游戏使用死亡
    • US07427068B2
    • 2008-09-23
    • US11566093
    • 2006-12-01
    • Richard G. Middleton
    • Richard G. Middleton
    • A63F1/00
    • A63F1/00A63F2001/0441A63F2001/0475A63F2003/00712A63F2003/0455
    • A game and method for playing same is based on a deck of cards, each card of which uses an icon to represent one element of a transcendental set of elements. Preferably there are three elements in the transcendental set of elements, each one having a value higher than that of one other element of said set and having a value lower than that of the remaining element. Each card also includes a key or transcendental set rule, or portion thereof, so that the players are reminded of which element beats which other element, and an additional statement that relates to the element and provides a fact, tip or recommendation of interest to the player. Several different card games can be played with the deck, including the well-known rock-paper-scissor type of game played traditionally with hand signals, but here with cards.
    • 游戏和玩游戏的方法是基于一张卡片,其卡片的每个卡片使用图标来表示先验元素集合的一个元素。 优选地,在先验集合元素中存在三个元素,每个元素的值高于所述集合中的另一个元素的值,并且具有比剩余元素的值低的值。 每个卡片还包括一个钥匙或超验的套装规则或其一部分,以便提醒玩家哪个元件击败其他元素,以及与该元素相关的附加声明,并提供一个感兴趣的事实,提示或建议 玩家 可以使用甲板上的几种不同的纸牌游戏,其中包括传统上用手牌播放的着名的摇滚纸剪刀式游戏,但是这里也是卡片。
    • 4. 发明申请
    • Game of Strategy, Memory, and Chance
    • 战略,记忆和机会的游戏
    • US20160236069A1
    • 2016-08-18
    • US15042654
    • 2016-02-12
    • John Chiarolanzio
    • John Chiarolanzio
    • A63F3/00
    • A63F3/02A63F2003/00022A63F2003/00208A63F2003/00712
    • A game is disclosed having two or more players, each player has a set of game pieces with the same front, and the back having an indication of rock, paper, or scissors. A game board has pre-designated positions for initial positioning of each player's game pieces such that each player may see the back of their respective game pieces and only the front of any other players', one of the positions being the winning position. In turn, each player moves any of their game pieces to an adjacent open position or may challenge another player to a position occupied by that player, the challenge being resolved in the traditional manner The losing piece is removed from the board or, if a tie, the game pieces are left unchanged. Play ends upon one player occupying the winning position without being able to be challenged by any remaining player.
    • 公开了具有两个或更多个玩家的游戏,每个玩家具有一组具有相同前部的游戏,并且后面具有岩石,纸张或剪刀的指示。 游戏板具有用于初始定位每个玩家的游戏件的预定位置,使得每个玩家可以看到他们各自的游戏件的背面,并且仅仅看到其他玩家的前方,其中一个位置是获胜位置。 反过来,每个玩家将他们的任何游戏棋子移动到相邻的开放位置,或者可能会挑战另一个玩家到该玩家所占据的位置,挑战以传统方式解决丢失的棋子被从棋盘上移除, 游戏片段保持不变。 一个玩家占领获胜位置的玩家不受任何剩余玩家的挑战。
    • 6. 发明授权
    • Rock, paper, scissors card game and methods of play
    • 摇滚,纸张,剪纸卡游戏和玩法
    • US06843477B2
    • 2005-01-18
    • US10633270
    • 2003-08-01
    • Robert E. Simmons, Jr.
    • Robert E. Simmons, Jr.
    • A63F1/00A63F3/02
    • A63F1/00A63F2003/00712
    • A deck of rock, paper, scissors playing cards and methods of play therewith are disclosed. The deck has fifty-two cards including four wild cards identified as little sister cards and little brother cards, and forty-eight cards including fourteen paper cards, fourteen rock cards, fourteen scissor cards, two crumpled paper cards, two broken rock cards, and two broken scissors cards. Each of the cards has a point value.The associated method includes playing the cards against each other wherein the cards have a hierarchy based on the pictorial. The hierarchy determines the winner of each game. The cards having point values for determining the points awarded for each card.
    • 公开了一堆岩石,纸张,剪纸扑克牌和玩法。 甲板上有五十二张卡片,其中包括四张通配卡,分别是小姐卡和小卡,四十八张卡片包括十四张纸卡,十四张卡片,十四张剪刀卡,两张皱纹纸卡,两张破碎的卡片,以及 两把破碎的卡片。 每个卡都具有点值。相关联的方法包括相对于彼此玩卡,其中卡具有基于图示的层级。 层次决定每个游戏的胜利者。 这些卡具有用于确定为每张卡授予的积分的点值。
    • 7. 发明申请
    • RoX METHOD OF PLAYING ROCK, PAPER, SCISSORS AS A BOARD GAME
    • RoX作为棋盘游戏的摇滚,纸张,棋子的方法
    • US20130150137A1
    • 2013-06-13
    • US13711756
    • 2012-12-12
    • Robert Brian SommersAidan Yoshiro SommersPatricia Mariko Sommers
    • Robert Brian SommersAidan Yoshiro SommersPatricia Mariko Sommers
    • A63F3/00A63F13/00
    • A63F3/02A63F13/005A63F2003/00712A63F2003/00996
    • A board game for at least two opposing players that is designed to incorporate the competitive game concept of rock-paper-scissors. The board game includes a game board with a plurality of rows and columns that form a checkered grid pattern with a plurality of grid cells formed by the rows and columns. The opposing players use game pieces designated with at least one identifying characteristic for each opposing player, and place them, in alternating moves, in the grid cells. The goal of the game is to use the game pieces, in a single game, to form the pattern of game elements representing rock, paper and scissors, and with the rock game element beating the scissors or no game element, the paper game element beating the rock or no game element, and the scissors game element beating the paper or no game element. Other game elements can also be used. The board game can include a wild card. In addition, the board game can be played in such a manner that players accumulate points for various types of game play.
    • 至少两个对手的棋盘游戏,旨在结合摇滚剪刀的竞争游戏概念。 棋盘游戏包括具有多个行和列的游戏板,其形成具有由行和列形成的多个网格单元的方格网格图案。 相对的玩家使用为每个相对的玩家指定至少一个识别特征的游戏件,并将它们以交替的移动方式放置在网格单元中。 游戏的目标是在单个游戏中使用游戏片,形成代表岩石,纸张和剪刀的游戏元素的图案,并且摇滚游戏元素击打剪刀或没有游戏元素,纸游戏元件跳动 摇滚或没有游戏元素,剪刀游戏元素击打纸或没有游戏元素。 也可以使用其他游戏元素。 棋盘游戏可以包括一个通配符。 此外,棋盘游戏可以以玩家积分各种游戏类型的点的方式进行。
    • 8. 发明申请
    • Card game
    • 纸牌游戏
    • US20060163814A1
    • 2006-07-27
    • US10520671
    • 2003-07-09
    • Douglas Frisoli
    • Douglas Frisoli
    • A63F1/00
    • A63F1/00A63F3/00157A63F2003/00712
    • A method for a card game based on the popular kid's hand game called Rock, Paper, Scissors. The game uses custom cards that have images which represent the symbols for Rock, Paper, and Scissors as well as a custom layout that indicates where the player's cards go and where they can make wagers. The cards are dealt out to each player and they play against the dealer. The player can make wagers on each card and the results of the series of cards, for example, best 2 out of 3 and this is called the ante. The set of cards can be any number so long as there is an even distribution of Rock, Paper, and Scissors cards. Wagers can be placed on any or all of the games and on the outcome (or total number of wins) of the series called the ante.
    • 基于流行的小孩的手游戏“摇滚,纸张,剪刀”的纸牌游戏方法。 游戏使用具有代表摇滚,纸张和剪刀的符号的图像的自定义卡以及指示玩家卡片去哪里以及可以进行下注的自定义布局。 这些牌被交给每个玩家,他们与经销商对抗。 玩家可以在每张卡上进行投注,并且一系列的牌的结果,例如,最好的2的3,这被称为前缀。 只要岩石,纸张和剪刀卡均匀分配,这套卡可以是任意数量的。 赌注可以被放置在任何或所有的游戏以及被称为前线的系列的结果(或总胜率)上。
    • 9. 发明申请
    • Rock, paper, scissors card game and methods of play
    • 摇滚,纸张,剪纸卡游戏和玩法
    • US20040090007A1
    • 2004-05-13
    • US10633270
    • 2003-08-01
    • Robert E. Simmons JR.
    • A63F001/00
    • A63F1/00A63F2003/00712
    • A deck of rock, paper, scissors playing cards and methods of play therewith are disclosed. The deck has fifty-two cards including four wild cards identified as little sister cards and little brother cards, and forty-eight cards including fourteen paper cards, fourteen rock cards, fourteen scissor cards, two crumpled paper cards, two broken rock cards, and two broken scissors cards. Each of the cards has a point value. The associated method includes playing the cards against each other wherein the cards have a hierarchy based on the pictorial. The hierarchy determines the winner of each game. The cards having point values for determining the points awarded for each card.
    • 公开了一堆岩石,纸张,剪纸扑克牌和玩法。 甲板上有五十二张卡片,其中包括四张通配卡,分别是小姐卡和小卡,四十八张卡片包括十四张纸卡,十四张卡片,十四张剪刀卡,两张皱纹纸卡,两张破碎的卡片,以及 两把破碎的卡片。 每张卡都有一个点值。 相关联的方法包括相对于彼此玩牌,其中卡具有基于图示的层级。 层次决定每个游戏的胜利者。 这些卡具有用于确定为每张卡授予的积分的点值。
    • 10. 发明授权
    • Game kit utilizing board and pieces
    • 游戏套件利用板和片
    • US4907809A
    • 1990-03-13
    • US203736
    • 1988-06-07
    • Akihiro NakayamaTomoko Tachiki
    • Akihiro NakayamaTomoko Tachiki
    • A63F3/00A63F3/02
    • A63F3/00697A63F3/02A63F2003/00501A63F2003/00712A63F2003/00873
    • The present invention provides a game kit comprising a board and a plurality of pieces. The playing field of the board comprises a plurality of intersecting points created by three sets of parallel line segments meeting at an angle of 60.degree.. The points are especially marked to designate the locations on which the pieces are to be placed, with the object of forming equilateral triangles. Interspersed between each of the three sets of parallel line segments is an auxiliary set of parallel line segments. The auxiliary line segments create a second set of intersecting points on the board which may be used as an aid in identifying the location of potential triangles. The game pieces may be played selectively with their face or back directed upwards to designate the players and are provided with markings to identify said face and back. The equilateral triangles are formed by players strategically placing their pieces, in turn one piece at a time, on the unoccupied specially marked intersecting points. A player may use his (her) turn by alternatively moving one of his (her) pieces, already on the board, to a selected adjacent unoccupied point. When an opponent's piece(s) are confined within a player's formed equilateral triangle, these confined pieces are captured and taken off the board. The player who takes all of the opponent's pieces off the board wins.
    • 本发明提供了一种包括板和多个块的游戏套件。 电路板的运动场包括由三组以60°的角度会合的平行线段产生的多个相交点。 这些要点特别标记为指定要放置片段的位置,其目的是形成等边三角形。 在三组平行线段中的每一个之间散布着一组辅助的平行线段。 辅助线段在板上产生第二组相交点,这可以用来帮助识别潜在三角形的位置。 游戏件可以选择性地用他们的脸部或背部向上指向以指定玩家并且被提供有标识以识别所述脸部和背部。 等边三角形由玩家组成,战略性地将他们的作品,一次一张地放置在空闲的特别标记的交叉点上。 玩家可以通过将已经在棋盘上的他(她)的一部分移动到选定的相邻的未占用点来使用他(她)的转弯。 当对手的棋子被限制在玩家形成的等边三角形内时,这些限制的棋子被捕获并从棋盘上取下。 将所有对手的棋子从板上夺走的球员赢了。