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    • 6. 发明授权
    • Apparatus and method for morphological analysis
    • 用于形态学分析的装置和方法
    • US08131537B2
    • 2012-03-06
    • US10963150
    • 2004-10-12
    • Akihiro Nakayama
    • Akihiro Nakayama
    • G06F17/20
    • G06F17/27
    • To improve the processing speed of a morphological analysis system, an analysis processing part retrieves words constituting a natural language sentence from a word dictionary, retrieves concatenation rules from a grammar dictionary, creates an automaton based on the words and the concatenation rules, and obtains a morphological analysis. The grammar dictionary stores rules integrating concatenation rules representing non-null transitions and concatenation rules representing null transitions in which transition sources of the first concatenation rule are their transition destinations. To create the automaton, an optimal solution searching part of the analysis processing part generates, responsive to an input word entered into the automaton, states necessary for transition according to the concatenation rules corresponding to the input word without generating any state that can be transited by pursuing a null transition succeeding the generated states.
    • 为了提高形态分析系统的处理速度,分析处理部分从单词字典中检索构成自然语言句子的单词,从语法词典中检索连接规则,基于单词和连接规则创建自动机,并获得 形态分析。 语法字典存储规则的集成规则,表示非空转换和表示空转换的级联规则,其中第一级联规则的转换源是其转换目的地。 为了创建自动机,分析处理部分的最优解搜索部分响应输入到自动机的输入字,根据对应于输入字的级联规则产生转换所必需的状态,而不产生任何可以由 追求生成状态之后的零转换。
    • 7. 发明授权
    • Constructing regular-expression dictionary for textual analysis
    • 构造正则表达式字典进行文本分析
    • US07684976B2
    • 2010-03-23
    • US11433192
    • 2006-05-13
    • Akihiro Nakayama
    • Akihiro Nakayama
    • G06F17/21
    • G06F17/2735G06F17/218G06F17/2247
    • A regular-expression dictionary, as opposed to an exact-match dictionary, is constructed for utilization within computerized textual analysis. One or more data types are defined for entries within the regular-expression dictionary, within a markup-language schema. A structure in the markup-language schema is provided that encompasses the data types of the entries within the regular-expression dictionary. For each of a number of entries of the regular-expression dictionary, a mapping methodology is defined between a source definition of the entry to the structure and the data types within the markup-language schema. Furthermore, a definition of the entry is mapped to the data types within the structure of the markup-language schema, using the mapping methodology defined. The markup language may be eXtensible Markup Language (XML), or another type of markup language.
    • 构建正则表达式字典,而不是精确匹配字典,用于计算机化文本分析中的利用。 在正则表达式字典中的标记语言模式中为一个或多个数据类型定义。 提供了标记语言模式中包含正则表达式字典中条目的数据类型的结构。 对于正则表达式字典的许多条目中的每一个,在结构条目的源定义和标记语言模式中的数据类型之间定义映射方法。 此外,使用定义的映射方法将条目的定义映射到标记语言模式的结构中的数据类型。 标记语言可以是可扩展标记语言(XML)或另一种类型的标记语言。
    • 10. 发明授权
    • Game kit utilizing board and pieces
    • 游戏套件利用板和片
    • US4907809A
    • 1990-03-13
    • US203736
    • 1988-06-07
    • Akihiro NakayamaTomoko Tachiki
    • Akihiro NakayamaTomoko Tachiki
    • A63F3/00A63F3/02
    • A63F3/00697A63F3/02A63F2003/00501A63F2003/00712A63F2003/00873
    • The present invention provides a game kit comprising a board and a plurality of pieces. The playing field of the board comprises a plurality of intersecting points created by three sets of parallel line segments meeting at an angle of 60.degree.. The points are especially marked to designate the locations on which the pieces are to be placed, with the object of forming equilateral triangles. Interspersed between each of the three sets of parallel line segments is an auxiliary set of parallel line segments. The auxiliary line segments create a second set of intersecting points on the board which may be used as an aid in identifying the location of potential triangles. The game pieces may be played selectively with their face or back directed upwards to designate the players and are provided with markings to identify said face and back. The equilateral triangles are formed by players strategically placing their pieces, in turn one piece at a time, on the unoccupied specially marked intersecting points. A player may use his (her) turn by alternatively moving one of his (her) pieces, already on the board, to a selected adjacent unoccupied point. When an opponent's piece(s) are confined within a player's formed equilateral triangle, these confined pieces are captured and taken off the board. The player who takes all of the opponent's pieces off the board wins.
    • 本发明提供了一种包括板和多个块的游戏套件。 电路板的运动场包括由三组以60°的角度会合的平行线段产生的多个相交点。 这些要点特别标记为指定要放置片段的位置,其目的是形成等边三角形。 在三组平行线段中的每一个之间散布着一组辅助的平行线段。 辅助线段在板上产生第二组相交点,这可以用来帮助识别潜在三角形的位置。 游戏件可以选择性地用他们的脸部或背部向上指向以指定玩家并且被提供有标识以识别所述脸部和背部。 等边三角形由玩家组成,战略性地将他们的作品,一次一张地放置在空闲的特别标记的交叉点上。 玩家可以通过将已经在棋盘上的他(她)的一部分移动到选定的相邻的未占用点来使用他(她)的转弯。 当对手的棋子被限制在玩家形成的等边三角形内时,这些限制的棋子被捕获并从棋盘上取下。 将所有对手的棋子从板上夺走的球员赢了。