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    • 7. 发明申请
    • Display control program executed in game machine
    • 显示控制程序在游戏机中执行
    • US20080100531A1
    • 2008-05-01
    • US11904738
    • 2007-09-28
    • Takumi YoshinagaKouji TsuchiyaTakenao SataKeiichi Noda
    • Takumi YoshinagaKouji TsuchiyaTakenao SataKeiichi Noda
    • G09G5/00
    • A63F13/26A63F13/10A63F13/573A63F2300/1075A63F2300/301A63F2300/64A63F2300/646G06F3/1423Y10S345/901
    • In a game machine, image display not giving the player a feeling of oddness or disadvantage during game progress even if a non-display at a physical distance is present between different display screen areas. The game machine executes program for controlling image display of first and second display screens on both sides of a non-display area. To move an object from the first to the second display screen and display it there. The movement angle and movement speed are calculated at the display coordinate position of the object displayed on the first display screen, and the movement distance which the object moves through the non-display area from the movement angle is determined. Further, a preset additional distance corresponding to the object to the movement distance is added to use it as a virtual movement distance. The object on the second display screen is displayed when the time required for the object to move the virtual movement distance has elapsed.
    • 在游戏机中,即使在不同的显示屏幕区域之间存在物理距离的不显示,图像显示在游戏过程中也不给予玩家奇怪或不利的感觉。 游戏机执行用于控制非显示区域两侧的第一和第二显示屏幕的图像显示的程序。 将物体从第一个显示屏幕移动到第二个显示屏幕,并将其显示在那里。 在显示在第一显示画面上的物体的显示坐标位置处计算移动角度和移动速度,并且确定物体从移动角度通过非显示区域移动的移动距离。 此外,添加对应于对象与移动距离的预设附加距离,以将其用作虚拟移动距离。 当对象移动虚拟移动距离所需的时间过去时,显示第二显示屏幕上的对象。
    • 10. 发明授权
    • Display control program executed in game machine
    • 显示控制程序在游戏机中执行
    • US07948449B2
    • 2011-05-24
    • US11904738
    • 2007-09-28
    • Takumi YoshinagaKouji TsuchiyaTakenao SataKeiichi Noda
    • Takumi YoshinagaKouji TsuchiyaTakenao SataKeiichi Noda
    • G09G5/00
    • A63F13/26A63F13/10A63F13/573A63F2300/1075A63F2300/301A63F2300/64A63F2300/646G06F3/1423Y10S345/901
    • In a game machine, image display not giving the player a feeling of oddness or disadvantage during game progress even if a non-display at a physical distance is present between different display screen areas. The game machine executes program for controlling image display of first and second display screens on both sides of a non-display area. To move an object from the first to the second display screen and display it there. The movement angle and movement speed are calculated at the display coordinate position of the object displayed on the first display screen, and the movement distance which the object moves through the non-display area from the movement angle is determined. Further, a preset additional distance corresponding to the object to the movement distance is added to use it as a virtual movement distance. The object on the second display screen is displayed when the time required for the object to move the virtual movement distance has elapsed.
    • 在游戏机中,即使在不同的显示屏幕区域之间存在物理距离的不显示,图像显示在游戏过程中也不给予玩家奇怪或不利的感觉。 游戏机执行用于控制非显示区域两侧的第一和第二显示屏幕的图像显示的程序。 将物体从第一个显示屏幕移动到第二个显示屏幕,并将其显示在那里。 在显示在第一显示画面上的物体的显示坐标位置处计算移动角度和移动速度,并且确定物体从移动角度通过非显示区域移动的移动距离。 此外,添加对应于对象与移动距离的预设附加距离,以将其用作虚拟移动距离。 当对象移动虚拟移动距离所需的时间过去时,显示第二显示屏幕上的对象。