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    • 1. 发明授权
    • Apparatus and methods for image processing using mixed display objects
    • 使用混合显示对象进行图像处理的装置和方法
    • US06738059B1
    • 2004-05-18
    • US09467079
    • 1999-12-20
    • Takumi YoshinagaMisaqa KitamuraTakashi YudaHitoshi Nakanishi
    • Takumi YoshinagaMisaqa KitamuraTakashi YudaHitoshi Nakanishi
    • G06T1500
    • A63F13/5252A63F13/10A63F13/54A63F2300/66A63F2300/6653A63F2300/6661A63F2300/6669G06T13/205
    • An object of this invention is to provide an image processing apparatus and image processing method capable of reducing a load for drawing, diversifying image representation and smoothing character motion. An image processing means (2) synthesizes background image data (3d) composed of movie image with character data (4d) composed of solid image of polygon data and supplies to a display (6). An image (60) produced by synthesizing the background image (3) with the character (4) is displayed on the display (6). A simple model (5d) composed of three dimensional data for determining the precedence in erasing a negative face between the background image data (3d) and character data (4d) is set in part of the background image data. The image processing means (2) determines a portion in which the character (4) is hidden by the background (3) based on the simple model and erase a corresponding portion. This erase processing enables a screen to be represented three-dimensionally. Meanwhile, it is possible to generate an image in which a motion of an object coincides with reproduced music with less computation amount without depending on complicated control.
    • 本发明的一个目的是提供一种图像处理装置和图像处理方法,该图像处理装置和图像处理方法能够减少绘制的负荷,使图像表示多样化和平滑角色运动。图像处理装置(2)合成由电影图像组成的背景图像数据(3d) 具有由多边形数据的实心图像组成的字符数据(4d)并提供给显示器(6)。 通过将背景图像(3)与字符(4)合成而产生的图像(60)显示在显示器(6)上。 在背景图像数据的一部分中设置由用于确定在背景图像数据(3d)和字符数据(4d)之间消除负面的优先级的三维数据组成的简单模型(5d)。 图像处理装置(2)基于简单模型确定字符(4)被背景(3)隐藏的部分,并擦除对应部分。 这种擦除处理使得屏幕能够被三维地表示。 同时,可以生成其中物体的运动与具有较少计算量的再现音乐一致的图像,而不依赖于复杂的控制。
    • 2. 发明授权
    • Image display method
    • 图像显示方式
    • US07654900B2
    • 2010-02-02
    • US10267770
    • 2002-10-10
    • Takumi YoshinagaHitoshi Nakanishi
    • Takumi YoshinagaHitoshi Nakanishi
    • A63F13/00
    • A63F13/46A63F13/10A63F13/537
    • It is an object of this invention to display the marks obtained by a player corresponding to game scenes by switching between an analog score display and a digital point display. In this invention, a key input detecting means, detects keys input by the player and obtains key operation signals. A correct or incorrect answer determining means, determines whether the answer is correct or incorrect by comparing the key operation signals with the correct input patterns. A point/score calculating means, calculates the marks obtained by the player on the basis of the correct or incorrect answer determination. A point/score display switching means, generates video signals for displaying the marks obtained by the player corresponding to the game scenes, by switching between an analog score display and a digital point display.
    • 本发明的目的是通过在模拟得分显示和数字点显示之间切换来显示由玩家对应于游戏场景获得的标记。 在本发明中,键输入检测装置检测由玩家输入的键并获得键操作信号。 正确或不正确的答案确定装置,通过将键操作信号与正确的输入模式进行比较来确定答案是正确还是不正确。 点/得分计算装置根据正确或不正确的答案确定计算玩家获得的标记。 点/得分显示切换装置,通过在模拟得分显示和数字点显示之间切换,生成用于显示与游戏场景相对应的玩家获得的标记的视频信号。
    • 3. 发明申请
    • Display control program executed in game machine
    • 显示控制程序在游戏机中执行
    • US20080100531A1
    • 2008-05-01
    • US11904738
    • 2007-09-28
    • Takumi YoshinagaKouji TsuchiyaTakenao SataKeiichi Noda
    • Takumi YoshinagaKouji TsuchiyaTakenao SataKeiichi Noda
    • G09G5/00
    • A63F13/26A63F13/10A63F13/573A63F2300/1075A63F2300/301A63F2300/64A63F2300/646G06F3/1423Y10S345/901
    • In a game machine, image display not giving the player a feeling of oddness or disadvantage during game progress even if a non-display at a physical distance is present between different display screen areas. The game machine executes program for controlling image display of first and second display screens on both sides of a non-display area. To move an object from the first to the second display screen and display it there. The movement angle and movement speed are calculated at the display coordinate position of the object displayed on the first display screen, and the movement distance which the object moves through the non-display area from the movement angle is determined. Further, a preset additional distance corresponding to the object to the movement distance is added to use it as a virtual movement distance. The object on the second display screen is displayed when the time required for the object to move the virtual movement distance has elapsed.
    • 在游戏机中,即使在不同的显示屏幕区域之间存在物理距离的不显示,图像显示在游戏过程中也不给予玩家奇怪或不利的感觉。 游戏机执行用于控制非显示区域两侧的第一和第二显示屏幕的图像显示的程序。 将物体从第一个显示屏幕移动到第二个显示屏幕,并将其显示在那里。 在显示在第一显示画面上的物体的显示坐标位置处计算移动角度和移动速度,并且确定物体从移动角度通过非显示区域移动的移动距离。 此外,添加对应于对象与移动距离的预设附加距离,以将其用作虚拟移动距离。 当对象移动虚拟移动距离所需的时间过去时,显示第二显示屏幕上的对象。
    • 4. 发明授权
    • Display control program executed in game machine
    • 显示控制程序在游戏机中执行
    • US07948449B2
    • 2011-05-24
    • US11904738
    • 2007-09-28
    • Takumi YoshinagaKouji TsuchiyaTakenao SataKeiichi Noda
    • Takumi YoshinagaKouji TsuchiyaTakenao SataKeiichi Noda
    • G09G5/00
    • A63F13/26A63F13/10A63F13/573A63F2300/1075A63F2300/301A63F2300/64A63F2300/646G06F3/1423Y10S345/901
    • In a game machine, image display not giving the player a feeling of oddness or disadvantage during game progress even if a non-display at a physical distance is present between different display screen areas. The game machine executes program for controlling image display of first and second display screens on both sides of a non-display area. To move an object from the first to the second display screen and display it there. The movement angle and movement speed are calculated at the display coordinate position of the object displayed on the first display screen, and the movement distance which the object moves through the non-display area from the movement angle is determined. Further, a preset additional distance corresponding to the object to the movement distance is added to use it as a virtual movement distance. The object on the second display screen is displayed when the time required for the object to move the virtual movement distance has elapsed.
    • 在游戏机中,即使在不同的显示屏幕区域之间存在物理距离的不显示,图像显示在游戏过程中也不给予玩家奇怪或不利的感觉。 游戏机执行用于控制非显示区域两侧的第一和第二显示屏幕的图像显示的程序。 将物体从第一个显示屏幕移动到第二个显示屏幕,并将其显示在那里。 在显示在第一显示画面上的物体的显示坐标位置处计算移动角度和移动速度,并且确定物体从移动角度通过非显示区域移动的移动距离。 此外,添加对应于对象与移动距离的预设附加距离,以将其用作虚拟移动距离。 当对象移动虚拟移动距离所需的时间过去时,显示第二显示屏幕上的对象。