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    • 1. 发明授权
    • Method for developing attractions in a shooting game system
    • 在射击游戏系统中开发景点的方法
    • US5613913A
    • 1997-03-25
    • US418029
    • 1995-04-06
    • Shinichi IkematsuHiroshi KawakamiSatoshi NakanoTatsuya KounoKeisuke HiromiMasakazu Yoshimoto
    • Shinichi IkematsuHiroshi KawakamiSatoshi NakanoTatsuya KounoKeisuke HiromiMasakazu Yoshimoto
    • F41G3/26A63F9/02A63F13/00F41J7/06F41J11/00A63F9/24
    • A63F9/0291F41H7/005F41J7/04A63F2300/8076
    • In a method for developing attractions in a shooting game system with which players can experience gun fights between the targets and players themselves. The shooting game system can be easily installed in a short period anywhere and game quality can be adjusted in the most suitable state. The method for developing attractions includes the steps of producing various types of targets by combining fundamental mechanisms, each of which is used for a unit operation; incorporating unified control equipment and peripherals in the produced target to make them a target unit; embedding the above-described target unit in a target unit case so as to serve also as an indoor partition and posts; and arranging the embedded target units in the designated rooms of the attraction hall. The method for developing attractions alternatively includes inputting information regarding the arrangement of the targets, displaying the arrangement on a screen, and the interaction between the targets and the players. This method thereby allows monitor and control of game quality.
    • 一种用于在射击游戏系统中开发景点的方法,玩家可以通过这种方法在目标和玩家本身之间体验枪战。 射击游戏系统可以在短时间内轻松安装,游戏质量可以在最合适的状态下进行调整。 用于开发景点的方法包括通过组合基本机制来生产各种类型的目标的步骤,每个基本机制用于单位操作; 将统一的控制设备和外围设备结合在一起,使其成为目标单位; 将上述目标单元嵌入到目标单元壳体中,以用作室内分区和柱; 并将嵌入的目标单元布置在吸引馆的指定房间中。 用于开发景点的方法或者包括输入关于目标的布置的信息,在屏幕上显示布置以及目标和玩家之间的相互作用。 因此,该方法允许监视和控制游戏质量。
    • 3. 发明授权
    • Kit for developing attractions in a shooting game system
    • 用于在射击游戏系统中开发景点的套件
    • US5738584A
    • 1998-04-14
    • US681514
    • 1996-07-23
    • Shinichi IkematsuHiroshi KawakamiSatoshi NakanoTatsuya KounoKeisuke HiromiMasakazu Yoshimoto
    • Shinichi IkematsuHiroshi KawakamiSatoshi NakanoTatsuya KounoKeisuke HiromiMasakazu Yoshimoto
    • F41G3/26A63F9/02A63F13/00F41J7/06F41J11/00A63F9/22
    • A63F9/0291F41H7/005F41J7/04A63F2300/8076
    • In a method for developing attractions in a shooting game system with which players can experience gun fights between the targets and players themselves. The shooting game system can be easily installed in a short period anywhere and game quality can be adjusted in the most suitable state. The method for developing attractions includes the steps of producing various types of targets by combining fundamental mechanisms, each of which is used for a unit operation; incorporating unified control equipment and peripherals in the produced target to make them a target unit; embedding the above-described target unit in a target unit case so as to serve also as an indoor partition and posts; and arranging the embedded target units in the designated rooms of the attraction hall. The method for developing attractions alternatively includes inputting information regarding the arrangement of the targets, displaying the arrangement on a screen, and the interaction between the targets and the players. This method thereby allows monitor and control of game quality.
    • 一种用于在射击游戏系统中开发景点的方法,玩家可以通过这种方法在目标和玩家本身之间体验枪战。 射击游戏系统可以在短时间内轻松安装,游戏质量可以在最合适的状态下进行调整。 用于开发景点的方法包括通过组合基本机制来生产各种类型的目标的步骤,每个基本机制用于单位操作; 将统一的控制设备和外围设备结合在一起,使其成为目标单位; 将上述目标单元嵌入到目标单元壳体中,以用作室内分区和柱; 并将嵌入的目标单元布置在吸引馆的指定房间中。 用于开发景点的方法或者包括输入关于目标的布置的信息,在屏幕上显示布置以及目标和玩家之间的相互作用。 因此,该方法允许监视和控制游戏质量。