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    • 2. 发明授权
    • Ride-type game machine
    • 骑式游戏机
    • US06224491B1
    • 2001-05-01
    • US09011139
    • 1998-03-04
    • Keisuke HiromiTatsuya KonoRiichiro Toyama
    • Keisuke HiromiTatsuya KonoRiichiro Toyama
    • A63O3100
    • A63G31/007A63G4/00A63G7/00
    • Provides a ride-type game machine which can provide special stimuli individually to a plurality of players. A game machine 1 designed to be ridden by a player, comprising a posture immobilization device 105 for immobilizing the posture of the player, and a medium-discharging device 109 or the like for discharging a prescribed medium (mist spray or the like) onto a specific bodily region (cheek or the like) of the immobilized player. The posture immobilization device 105 presses against the player's body, preventing the player's head from moving. Thus, the medium can be reliably directed onto a specific bodily region of the player, effectively scaring the player.
    • 提供一种可以向多个玩家单独提供特殊刺激的骑行式游戏机。 游戏机1被设计为由玩家骑行,包括用于固定玩家姿势的姿势固定装置105和用于将规定介质(雾喷雾等)排出到的放出装置109等 具体的身体区域(脸颊等)。 姿势固定装置105按压玩家的身体,防止玩家的头部移动。 因此,介质可以可靠地引导到玩家的特定身体区域,有效地吓唬玩家。
    • 3. 发明授权
    • Method for developing attractions in a shooting game system
    • 在射击游戏系统中开发景点的方法
    • US5613913A
    • 1997-03-25
    • US418029
    • 1995-04-06
    • Shinichi IkematsuHiroshi KawakamiSatoshi NakanoTatsuya KounoKeisuke HiromiMasakazu Yoshimoto
    • Shinichi IkematsuHiroshi KawakamiSatoshi NakanoTatsuya KounoKeisuke HiromiMasakazu Yoshimoto
    • F41G3/26A63F9/02A63F13/00F41J7/06F41J11/00A63F9/24
    • A63F9/0291F41H7/005F41J7/04A63F2300/8076
    • In a method for developing attractions in a shooting game system with which players can experience gun fights between the targets and players themselves. The shooting game system can be easily installed in a short period anywhere and game quality can be adjusted in the most suitable state. The method for developing attractions includes the steps of producing various types of targets by combining fundamental mechanisms, each of which is used for a unit operation; incorporating unified control equipment and peripherals in the produced target to make them a target unit; embedding the above-described target unit in a target unit case so as to serve also as an indoor partition and posts; and arranging the embedded target units in the designated rooms of the attraction hall. The method for developing attractions alternatively includes inputting information regarding the arrangement of the targets, displaying the arrangement on a screen, and the interaction between the targets and the players. This method thereby allows monitor and control of game quality.
    • 一种用于在射击游戏系统中开发景点的方法,玩家可以通过这种方法在目标和玩家本身之间体验枪战。 射击游戏系统可以在短时间内轻松安装,游戏质量可以在最合适的状态下进行调整。 用于开发景点的方法包括通过组合基本机制来生产各种类型的目标的步骤,每个基本机制用于单位操作; 将统一的控制设备和外围设备结合在一起,使其成为目标单位; 将上述目标单元嵌入到目标单元壳体中,以用作室内分区和柱; 并将嵌入的目标单元布置在吸引馆的指定房间中。 用于开发景点的方法或者包括输入关于目标的布置的信息,在屏幕上显示布置以及目标和玩家之间的相互作用。 因此,该方法允许监视和控制游戏质量。
    • 4. 发明授权
    • Kit for developing attractions in a shooting game system
    • 用于在射击游戏系统中开发景点的套件
    • US5738584A
    • 1998-04-14
    • US681514
    • 1996-07-23
    • Shinichi IkematsuHiroshi KawakamiSatoshi NakanoTatsuya KounoKeisuke HiromiMasakazu Yoshimoto
    • Shinichi IkematsuHiroshi KawakamiSatoshi NakanoTatsuya KounoKeisuke HiromiMasakazu Yoshimoto
    • F41G3/26A63F9/02A63F13/00F41J7/06F41J11/00A63F9/22
    • A63F9/0291F41H7/005F41J7/04A63F2300/8076
    • In a method for developing attractions in a shooting game system with which players can experience gun fights between the targets and players themselves. The shooting game system can be easily installed in a short period anywhere and game quality can be adjusted in the most suitable state. The method for developing attractions includes the steps of producing various types of targets by combining fundamental mechanisms, each of which is used for a unit operation; incorporating unified control equipment and peripherals in the produced target to make them a target unit; embedding the above-described target unit in a target unit case so as to serve also as an indoor partition and posts; and arranging the embedded target units in the designated rooms of the attraction hall. The method for developing attractions alternatively includes inputting information regarding the arrangement of the targets, displaying the arrangement on a screen, and the interaction between the targets and the players. This method thereby allows monitor and control of game quality.
    • 一种用于在射击游戏系统中开发景点的方法,玩家可以通过这种方法在目标和玩家本身之间体验枪战。 射击游戏系统可以在短时间内轻松安装,游戏质量可以在最合适的状态下进行调整。 用于开发景点的方法包括通过组合基本机制来生产各种类型的目标的步骤,每个基本机制用于单位操作; 将统一的控制设备和外围设备结合在一起,使其成为目标单位; 将上述目标单元嵌入到目标单元壳体中,以用作室内分区和柱; 并将嵌入的目标单元布置在吸引馆的指定房间中。 用于开发景点的方法或者包括输入关于目标的布置的信息,在屏幕上显示布置以及目标和玩家之间的相互作用。 因此,该方法允许监视和控制游戏质量。