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    • 4. 发明申请
    • Storage medium storing game program, and game apparatus
    • 存储媒体存储游戏程序和游戏装置
    • US20090011808A1
    • 2009-01-08
    • US11905906
    • 2007-10-05
    • Shinichi IkematsuMakoto Miyanaga
    • Shinichi IkematsuMakoto Miyanaga
    • A63F13/00
    • A63F13/426A63F13/06A63F13/837A63F2300/646A63F2300/8076
    • An input of an aiming point coordinate indicating a position of an aiming point is accepted from an input device, and it is determined whether or not the aiming point overlaps with an object based on the aiming point coordinate. When it is determined that the aiming point overlaps with the object, a target time for which the object overlapped by the aiming point becomes a target of shooting is set such that the target time is correlated with the object. Further, a shooting operation is accepted, and when the shooting operation is accepted within the target time after the target time is set for the object, shooting at the object for which the target time has been set is performed irrespective of the position of the aiming point, and the target time is reset for the object.
    • 从输入装置接受指示瞄准点的位置的瞄准点坐标的输入,并且基于瞄准点坐标确定瞄准点是否与物体重叠。 当确定瞄准点与物体重叠时,将被瞄准点重叠的物体成为拍摄目标的目标时间被设定为使得目标时间与物体相关。 此外,接受拍摄操作,并且当在被设定目标时间之后的目标时间内接受拍摄操作时,执行已经设定目标时间的对象的拍摄,而与目标的位置无关 点,并且对象的目标时间被重置。
    • 7. 发明授权
    • Method for developing attractions in a shooting game system
    • 在射击游戏系统中开发景点的方法
    • US5613913A
    • 1997-03-25
    • US418029
    • 1995-04-06
    • Shinichi IkematsuHiroshi KawakamiSatoshi NakanoTatsuya KounoKeisuke HiromiMasakazu Yoshimoto
    • Shinichi IkematsuHiroshi KawakamiSatoshi NakanoTatsuya KounoKeisuke HiromiMasakazu Yoshimoto
    • F41G3/26A63F9/02A63F13/00F41J7/06F41J11/00A63F9/24
    • A63F9/0291F41H7/005F41J7/04A63F2300/8076
    • In a method for developing attractions in a shooting game system with which players can experience gun fights between the targets and players themselves. The shooting game system can be easily installed in a short period anywhere and game quality can be adjusted in the most suitable state. The method for developing attractions includes the steps of producing various types of targets by combining fundamental mechanisms, each of which is used for a unit operation; incorporating unified control equipment and peripherals in the produced target to make them a target unit; embedding the above-described target unit in a target unit case so as to serve also as an indoor partition and posts; and arranging the embedded target units in the designated rooms of the attraction hall. The method for developing attractions alternatively includes inputting information regarding the arrangement of the targets, displaying the arrangement on a screen, and the interaction between the targets and the players. This method thereby allows monitor and control of game quality.
    • 一种用于在射击游戏系统中开发景点的方法,玩家可以通过这种方法在目标和玩家本身之间体验枪战。 射击游戏系统可以在短时间内轻松安装,游戏质量可以在最合适的状态下进行调整。 用于开发景点的方法包括通过组合基本机制来生产各种类型的目标的步骤,每个基本机制用于单位操作; 将统一的控制设备和外围设备结合在一起,使其成为目标单位; 将上述目标单元嵌入到目标单元壳体中,以用作室内分区和柱; 并将嵌入的目标单元布置在吸引馆的指定房间中。 用于开发景点的方法或者包括输入关于目标的布置的信息,在屏幕上显示布置以及目标和玩家之间的相互作用。 因此,该方法允许监视和控制游戏质量。